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-rw-r--r--src/compiler/glsl_types.cpp7
-rw-r--r--src/compiler/glsl_types.h3
2 files changed, 10 insertions, 0 deletions
diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
index 884f3118e83..066a74e5283 100644
--- a/src/compiler/glsl_types.cpp
+++ b/src/compiler/glsl_types.cpp
@@ -55,6 +55,13 @@ glsl_type::glsl_type(GLenum gl_type,
vector_elements(vector_elements), matrix_columns(matrix_columns),
length(0)
{
+ /* Values of these types must fit in the two bits of
+ * glsl_type::sampled_type.
+ */
+ STATIC_ASSERT((unsigned(GLSL_TYPE_UINT) & 3) == unsigned(GLSL_TYPE_UINT));
+ STATIC_ASSERT((unsigned(GLSL_TYPE_INT) & 3) == unsigned(GLSL_TYPE_INT));
+ STATIC_ASSERT((unsigned(GLSL_TYPE_FLOAT) & 3) == unsigned(GLSL_TYPE_FLOAT));
+
mtx_lock(&glsl_type::mutex);
init_ralloc_type_ctx();
diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h
index c3a01854fc2..7c4827d8f83 100644
--- a/src/compiler/glsl_types.h
+++ b/src/compiler/glsl_types.h
@@ -47,6 +47,9 @@ _mesa_glsl_release_types(void);
#endif
enum glsl_base_type {
+ /* Note: GLSL_TYPE_UINT, GLSL_TYPE_INT, and GLSL_TYPE_FLOAT must be 0, 1,
+ * and 2 so that they will fit in the 2 bits of glsl_type::sampled_type.
+ */
GLSL_TYPE_UINT = 0,
GLSL_TYPE_INT,
GLSL_TYPE_FLOAT,