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-rw-r--r--src/compiler/spirv/vtn_variables.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/spirv/vtn_variables.c b/src/compiler/spirv/vtn_variables.c
index 3a5c23eff93..3fd29ff88da 100644
--- a/src/compiler/spirv/vtn_variables.c
+++ b/src/compiler/spirv/vtn_variables.c
@@ -527,6 +527,7 @@ _vtn_block_load_store(struct vtn_builder *b, nir_intrinsic_op op, bool load,
case GLSL_TYPE_UINT:
case GLSL_TYPE_INT:
case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_BOOL:
/* This is where things get interesting. At this point, we've hit
* a vector, a scalar, or a matrix.