diff options
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/ast_to_hir.cpp | 59 | ||||
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.cpp | 2 | ||||
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.h | 7 |
3 files changed, 17 insertions, 51 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index 92f4988c339..38336729cea 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -6267,13 +6267,24 @@ ast_process_struct_or_iface_block_members(exec_list *instructions, decl_list->type->specifier->hir(instructions, state); - /* Section 10.9 of the GLSL ES 1.00 specification states that - * embedded structure definitions have been removed from the language. + /* Section 4.1.8 (Structures) of the GLSL 1.10 spec says: + * + * "Anonymous structures are not supported; so embedded structures + * must have a declarator. A name given to an embedded struct is + * scoped at the same level as the struct it is embedded in." + * + * The same section of the GLSL 1.20 spec says: + * + * "Anonymous structures are not supported. Embedded structures are + * not supported." + * + * The GLSL ES 1.00 and 3.00 specs have similar langauge. So, we allow + * embedded structures in 1.10 only. */ - if (state->es_shader && decl_list->type->specifier->structure != NULL) { - _mesa_glsl_error(&loc, state, "embedded structure definitions are " - "not allowed in GLSL ES 1.00"); - } + if (state->language_version != 110 && + decl_list->type->specifier->structure != NULL) + _mesa_glsl_error(&loc, state, + "embedded structure declarations are not allowed"); const glsl_type *decl_type = decl_list->type->glsl_type(& type_name, state); @@ -6514,33 +6525,6 @@ ast_struct_specifier::hir(exec_list *instructions, { YYLTYPE loc = this->get_location(); - /* Section 4.1.8 (Structures) of the GLSL 1.10 spec says: - * - * "Anonymous structures are not supported; so embedded structures must - * have a declarator. A name given to an embedded struct is scoped at - * the same level as the struct it is embedded in." - * - * The same section of the GLSL 1.20 spec says: - * - * "Anonymous structures are not supported. Embedded structures are not - * supported. - * - * struct S { float f; }; - * struct T { - * S; // Error: anonymous structures disallowed - * struct { ... }; // Error: embedded structures disallowed - * S s; // Okay: nested structures with name are allowed - * };" - * - * The GLSL ES 1.00 and 3.00 specs have similar langauge and examples. So, - * we allow embedded structures in 1.10 only. - */ - if (state->language_version != 110 && state->struct_specifier_depth != 0) - _mesa_glsl_error(&loc, state, - "embedded structure declarations are not allowed"); - - state->struct_specifier_depth++; - unsigned expl_location = 0; if (layout && layout->flags.q.explicit_location) { if (!process_qualifier_constant(state, &loc, "location", @@ -6583,8 +6567,6 @@ ast_struct_specifier::hir(exec_list *instructions, } } - state->struct_specifier_depth--; - /* Structure type definitions do not have r-values. */ return NULL; @@ -6704,11 +6686,6 @@ ast_interface_block::hir(exec_list *instructions, exec_list declared_variables; glsl_struct_field *fields; - /* Treat an interface block as one level of nesting, so that embedded struct - * specifiers will be disallowed. - */ - state->struct_specifier_depth++; - /* For blocks that accept memory qualifiers (i.e. shader storage), verify * that we don't have incompatible qualifiers */ @@ -6751,8 +6728,6 @@ ast_interface_block::hir(exec_list *instructions, qual_stream, expl_location); - state->struct_specifier_depth--; - if (!redeclaring_per_vertex) { validate_identifier(this->block_name, loc, state); diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index 20ec89dd210..99a04287224 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -69,8 +69,6 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx, this->error = false; this->loop_nesting_ast = NULL; - this->struct_specifier_depth = 0; - this->uses_builtin_functions = false; /* Set default language version and extensions */ diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h index a905b564787..4dacc2ac62b 100644 --- a/src/compiler/glsl/glsl_parser_extras.h +++ b/src/compiler/glsl/glsl_parser_extras.h @@ -290,13 +290,6 @@ struct _mesa_glsl_parse_state { gl_shader_stage stage; /** - * Number of nested struct_specifier levels - * - * Outside a struct_specifier, this is zero. - */ - unsigned struct_specifier_depth; - - /** * Default uniform layout qualifiers tracked during parsing. * Currently affects uniform blocks and uniform buffer variables in * those blocks. |