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-rw-r--r--src/compiler/shader_enums.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h
index d4326c55a9d..07ae9ee2de7 100644
--- a/src/compiler/shader_enums.h
+++ b/src/compiler/shader_enums.h
@@ -31,7 +31,7 @@ extern "C" {
#endif
/**
- * Shader stages. Note that these will become 5 with tessellation.
+ * Shader stages.
*
* The order must match how shaders are ordered in the pipeline.
* The GLSL linker assumes that if i<j, then the j-th shader is