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-rw-r--r--src/compiler/glsl/linker.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 6d45a025da3..2271676181e 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -3702,6 +3702,18 @@ create_shader_variable(struct gl_shader_program *shProg,
if (in->data.mode == ir_var_system_value &&
in->data.location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) {
out->name = ralloc_strdup(shProg, "gl_VertexID");
+ } else if ((in->data.mode == ir_var_shader_out &&
+ in->data.location == VARYING_SLOT_TESS_LEVEL_OUTER) ||
+ (in->data.mode == ir_var_system_value &&
+ in->data.location == SYSTEM_VALUE_TESS_LEVEL_OUTER)) {
+ out->name = ralloc_strdup(shProg, "gl_TessLevelOuter");
+ type = glsl_type::get_array_instance(glsl_type::float_type, 4);
+ } else if ((in->data.mode == ir_var_shader_out &&
+ in->data.location == VARYING_SLOT_TESS_LEVEL_INNER) ||
+ (in->data.mode == ir_var_system_value &&
+ in->data.location == SYSTEM_VALUE_TESS_LEVEL_INNER)) {
+ out->name = ralloc_strdup(shProg, "gl_TessLevelInner");
+ type = glsl_type::get_array_instance(glsl_type::float_type, 2);
} else {
out->name = ralloc_strdup(shProg, name);
}