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-rw-r--r--src/compiler/glsl/link_uniforms.cpp2
-rw-r--r--src/compiler/glsl/linker.cpp1
2 files changed, 2 insertions, 1 deletions
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index f27109398ed..66bcbda1336 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -623,6 +623,8 @@ private:
uniform->opaque[shader_type].index = this->next_subroutine;
uniform->opaque[shader_type].active = true;
+ prog->_LinkedShaders[shader_type]->NumSubroutineUniforms++;
+
/* Increment the subroutine index by 1 for non-arrays and by the
* number of array elements for arrays.
*/
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 1a00a900ef0..6f54f75ae1e 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -3159,7 +3159,6 @@ link_calculate_subroutine_compat(struct gl_shader_program *prog)
if (!uni)
continue;
- sh->NumSubroutineUniforms++;
count = 0;
if (sh->NumSubroutineFunctions == 0) {
linker_error(prog, "subroutine uniform %s defined but no valid functions found\n", uni->type->name);