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-rw-r--r--src/compiler/glsl/ast_to_hir.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index ecfe684a0f4..a524fbdc56f 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -6920,7 +6920,7 @@ ast_struct_specifier::hir(exec_list *instructions,
if (!state->symbols->add_type(name, t)) {
const glsl_type *match = state->symbols->get_type(name);
/* allow struct matching for desktop GL - older UE4 does this */
- if (state->is_version(130, 0) && match->record_compare(t, false))
+ if (match != NULL && state->is_version(130, 0) && match->record_compare(t, false))
_mesa_glsl_warning(& loc, state, "struct `%s' previously defined", name);
else
_mesa_glsl_error(& loc, state, "struct `%s' previously defined", name);