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-rw-r--r--src/compiler/nir/nir.h2
-rw-r--r--src/compiler/nir/nir_remove_dead_variables.c33
2 files changed, 25 insertions, 10 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index ca19c0ae4e9..4a66e8b0d3e 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -2205,7 +2205,7 @@ nir_src *nir_get_io_vertex_index_src(nir_intrinsic_instr *instr);
void nir_lower_vars_to_ssa(nir_shader *shader);
-bool nir_remove_dead_variables(nir_shader *shader);
+bool nir_remove_dead_variables(nir_shader *shader, nir_variable_mode modes);
void nir_move_vec_src_uses_to_dest(nir_shader *shader);
bool nir_lower_vec_to_movs(nir_shader *shader);
diff --git a/src/compiler/nir/nir_remove_dead_variables.c b/src/compiler/nir/nir_remove_dead_variables.c
index 65192682d3c..7395805d7a2 100644
--- a/src/compiler/nir/nir_remove_dead_variables.c
+++ b/src/compiler/nir/nir_remove_dead_variables.c
@@ -120,7 +120,7 @@ remove_dead_vars(struct exec_list *var_list, struct set *live)
}
bool
-nir_remove_dead_variables(nir_shader *shader)
+nir_remove_dead_variables(nir_shader *shader, nir_variable_mode modes)
{
bool progress = false;
struct set *live =
@@ -128,15 +128,30 @@ nir_remove_dead_variables(nir_shader *shader)
add_var_use_shader(shader, live);
- progress = remove_dead_vars(&shader->globals, live) || progress;
+ if (modes & nir_var_uniform)
+ progress = remove_dead_vars(&shader->uniforms, live) || progress;
- nir_foreach_function(shader, function) {
- if (function->impl) {
- if (remove_dead_vars(&function->impl->locals, live)) {
- nir_metadata_preserve(function->impl, nir_metadata_block_index |
- nir_metadata_dominance |
- nir_metadata_live_ssa_defs);
- progress = true;
+ if (modes & nir_var_shader_in)
+ progress = remove_dead_vars(&shader->inputs, live) || progress;
+
+ if (modes & nir_var_shader_out)
+ progress = remove_dead_vars(&shader->outputs, live) || progress;
+
+ if (modes & nir_var_global)
+ progress = remove_dead_vars(&shader->globals, live) || progress;
+
+ if (modes & nir_var_system_value)
+ progress = remove_dead_vars(&shader->system_values, live) || progress;
+
+ if (modes & nir_var_local) {
+ nir_foreach_function(shader, function) {
+ if (function->impl) {
+ if (remove_dead_vars(&function->impl->locals, live)) {
+ nir_metadata_preserve(function->impl, nir_metadata_block_index |
+ nir_metadata_dominance |
+ nir_metadata_live_ssa_defs);
+ progress = true;
+ }
}
}
}