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-rw-r--r--src/compiler/nir/nir.h2
-rw-r--r--src/compiler/nir/nir_lower_to_source_mods.c33
2 files changed, 29 insertions, 6 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 44396bcdc36..ddfd809e237 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -2542,7 +2542,7 @@ void nir_lower_bitmap(nir_shader *shader, const nir_lower_bitmap_options *option
void nir_lower_atomics(nir_shader *shader,
const struct gl_shader_program *shader_program);
-void nir_lower_to_source_mods(nir_shader *shader);
+bool nir_lower_to_source_mods(nir_shader *shader);
bool nir_lower_gs_intrinsics(nir_shader *shader);
diff --git a/src/compiler/nir/nir_lower_to_source_mods.c b/src/compiler/nir/nir_lower_to_source_mods.c
index 69502d9b54c..077ca53704f 100644
--- a/src/compiler/nir/nir_lower_to_source_mods.c
+++ b/src/compiler/nir/nir_lower_to_source_mods.c
@@ -36,6 +36,8 @@
static bool
nir_lower_to_source_mods_block(nir_block *block)
{
+ bool progress = false;
+
nir_foreach_instr(instr, block) {
if (instr->type != nir_instr_type_alu)
continue;
@@ -91,6 +93,8 @@ nir_lower_to_source_mods_block(nir_block *block)
if (list_empty(&parent->dest.dest.ssa.uses) &&
list_empty(&parent->dest.dest.ssa.if_uses))
nir_instr_remove(&parent->instr);
+
+ progress = true;
}
switch (alu->op) {
@@ -161,6 +165,7 @@ nir_lower_to_source_mods_block(nir_block *block)
continue;
alu->dest.saturate = true;
+ progress = true;
nir_foreach_use(child_src, &alu->dest.dest.ssa) {
assert(child_src->is_ssa);
@@ -176,17 +181,35 @@ nir_lower_to_source_mods_block(nir_block *block)
}
}
- return true;
+ return progress;
}
-void
+static bool
+nir_lower_to_source_mods_impl(nir_function_impl *impl)
+{
+ bool progress = false;
+
+ nir_foreach_block(block, impl) {
+ progress |= nir_lower_to_source_mods_block(block);
+ }
+
+ if (progress)
+ nir_metadata_preserve(impl, nir_metadata_block_index |
+ nir_metadata_dominance);
+
+ return progress;
+}
+
+bool
nir_lower_to_source_mods(nir_shader *shader)
{
+ bool progress = false;
+
nir_foreach_function(function, shader) {
if (function->impl) {
- nir_foreach_block(block, function->impl) {
- nir_lower_to_source_mods_block(block);
- }
+ progress |= nir_lower_to_source_mods_impl(function->impl);
}
}
+
+ return progress;
}