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-rw-r--r--src/compiler/glsl/ir_optimization.h2
-rw-r--r--src/compiler/glsl/lower_precision.cpp11
2 files changed, 3 insertions, 10 deletions
diff --git a/src/compiler/glsl/ir_optimization.h b/src/compiler/glsl/ir_optimization.h
index 0274ad260da..9f002e9b9e2 100644
--- a/src/compiler/glsl/ir_optimization.h
+++ b/src/compiler/glsl/ir_optimization.h
@@ -188,7 +188,7 @@ ir_variable *compare_index_block(ir_builder::ir_factory &body,
bool lower_64bit_integer_instructions(exec_list *instructions,
unsigned what_to_lower);
-bool lower_precision(const struct gl_shader_compiler_options *options,
+void lower_precision(const struct gl_shader_compiler_options *options,
exec_list *instructions);
#endif /* GLSL_IR_OPTIMIZATION_H */
diff --git a/src/compiler/glsl/lower_precision.cpp b/src/compiler/glsl/lower_precision.cpp
index 03f9089444d..13ba6e0d47f 100644
--- a/src/compiler/glsl/lower_precision.cpp
+++ b/src/compiler/glsl/lower_precision.cpp
@@ -49,8 +49,6 @@ public:
ir_function_signature *map_builtin(ir_function_signature *sig);
- bool progress;
-
/* Set of rvalues that can be lowered. This will be filled in by
* find_lowerable_rvalues_visitor. Only the root node of a lowerable section
* will be added to this set.
@@ -777,8 +775,6 @@ find_precision_visitor::handle_rvalue(ir_rvalue **rvalue)
*/
if ((*rvalue)->type->base_type != GLSL_TYPE_BOOL)
*rvalue = convert_precision((*rvalue)->type->base_type, true, *rvalue);
-
- progress = true;
}
ir_visitor_status
@@ -847,8 +843,7 @@ find_precision_visitor::map_builtin(ir_function_signature *sig)
}
find_precision_visitor::find_precision_visitor(const struct gl_shader_compiler_options *options)
- : progress(false),
- lowerable_rvalues(_mesa_pointer_set_create(NULL)),
+ : lowerable_rvalues(_mesa_pointer_set_create(NULL)),
lowered_builtins(NULL),
clone_ht(NULL),
lowered_builtin_mem_ctx(NULL),
@@ -869,7 +864,7 @@ find_precision_visitor::~find_precision_visitor()
}
-bool
+void
lower_precision(const struct gl_shader_compiler_options *options,
exec_list *instructions)
{
@@ -878,6 +873,4 @@ lower_precision(const struct gl_shader_compiler_options *options,
find_lowerable_rvalues(options, instructions, v.lowerable_rvalues);
visit_list_elements(&v, instructions);
-
- return v.progress;
}