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-rw-r--r--src/compiler/glsl_types.cpp107
1 files changed, 24 insertions, 83 deletions
diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
index b8caddb4066..9d853caf721 100644
--- a/src/compiler/glsl_types.cpp
+++ b/src/compiler/glsl_types.cpp
@@ -509,89 +509,30 @@ glsl_type::vec(unsigned components, const glsl_type *const ts[])
return ts[n - 1];
}
-#define VECN(components, sname, vname) ({ \
- static const glsl_type *const ts[] = { \
- sname ## _type, vname ## 2_type, \
- vname ## 3_type, vname ## 4_type, \
- vname ## 8_type, vname ## 16_type, \
- }; \
- glsl_type::vec(components, ts); \
- })
-
-const glsl_type *
-glsl_type::vec(unsigned components)
-{
- return VECN(components, float, vec);
-}
-
-const glsl_type *
-glsl_type::f16vec(unsigned components)
-{
- return VECN(components, float16_t, f16vec);
-}
-
-const glsl_type *
-glsl_type::dvec(unsigned components)
-{
- return VECN(components, double, dvec);
-}
-
-const glsl_type *
-glsl_type::ivec(unsigned components)
-{
- return VECN(components, int, ivec);
-}
-
-const glsl_type *
-glsl_type::uvec(unsigned components)
-{
- return VECN(components, uint, uvec);
-}
-
-const glsl_type *
-glsl_type::bvec(unsigned components)
-{
- return VECN(components, bool, bvec);
-}
-
-const glsl_type *
-glsl_type::i64vec(unsigned components)
-{
- return VECN(components, int64_t, i64vec);
-}
-
-
-const glsl_type *
-glsl_type::u64vec(unsigned components)
-{
- return VECN(components, uint64_t, u64vec);
-}
-
-const glsl_type *
-glsl_type::i16vec(unsigned components)
-{
- return VECN(components, int16_t, i16vec);
-}
-
-
-const glsl_type *
-glsl_type::u16vec(unsigned components)
-{
- return VECN(components, uint16_t, u16vec);
-}
-
-const glsl_type *
-glsl_type::i8vec(unsigned components)
-{
- return VECN(components, int8_t, i8vec);
-}
-
-
-const glsl_type *
-glsl_type::u8vec(unsigned components)
-{
- return VECN(components, uint8_t, u8vec);
-}
+#define VECN(components, sname, vname) \
+const glsl_type * \
+glsl_type:: vname (unsigned components) \
+{ \
+ static const glsl_type *const ts[] = { \
+ sname ## _type, vname ## 2_type, \
+ vname ## 3_type, vname ## 4_type, \
+ vname ## 8_type, vname ## 16_type, \
+ }; \
+ return glsl_type::vec(components, ts); \
+}
+
+VECN(components, float, vec)
+VECN(components, float16_t, f16vec)
+VECN(components, double, dvec)
+VECN(components, int, ivec)
+VECN(components, uint, uvec)
+VECN(components, bool, bvec)
+VECN(components, int64_t, i64vec)
+VECN(components, uint64_t, u64vec)
+VECN(components, int16_t, i16vec)
+VECN(components, uint16_t, u16vec)
+VECN(components, int8_t, i8vec)
+VECN(components, uint8_t, u8vec)
const glsl_type *
glsl_type::get_instance(unsigned base_type, unsigned rows, unsigned columns)