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-rw-r--r--src/compiler/shader_enums.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h
index df3124eb6b3..a69905cb7d4 100644
--- a/src/compiler/shader_enums.h
+++ b/src/compiler/shader_enums.h
@@ -485,19 +485,19 @@ const char *gl_system_value_name(gl_system_value sysval);
* The possible interpolation qualifiers that can be applied to a fragment
* shader input in GLSL.
*
- * Note: INTERP_QUALIFIER_NONE must be 0 so that memsetting the
+ * Note: INTERP_MODE_NONE must be 0 so that memsetting the
* gl_fragment_program data structure to 0 causes the default behavior.
*/
-enum glsl_interp_qualifier
+enum glsl_interp_mode
{
- INTERP_QUALIFIER_NONE = 0,
- INTERP_QUALIFIER_SMOOTH,
- INTERP_QUALIFIER_FLAT,
- INTERP_QUALIFIER_NOPERSPECTIVE,
- INTERP_QUALIFIER_COUNT /**< Number of interpolation qualifiers */
+ INTERP_MODE_NONE = 0,
+ INTERP_MODE_SMOOTH,
+ INTERP_MODE_FLAT,
+ INTERP_MODE_NOPERSPECTIVE,
+ INTERP_MODE_COUNT /**< Number of interpolation qualifiers */
};
-const char *glsl_interp_qualifier_name(enum glsl_interp_qualifier qual);
+const char *glsl_interp_mode_name(enum glsl_interp_mode qual);
/**
* Fragment program results