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-rw-r--r--src/compiler/nir/nir.c6
-rw-r--r--src/compiler/nir/nir_split_vars.c6
2 files changed, 6 insertions, 6 deletions
diff --git a/src/compiler/nir/nir.c b/src/compiler/nir/nir.c
index a6240c11f2d..402fd2c7725 100644
--- a/src/compiler/nir/nir.c
+++ b/src/compiler/nir/nir.c
@@ -31,8 +31,8 @@
#include <limits.h>
#include <assert.h>
#include <math.h>
+#include "util/u_math.h"
-#include "main/imports.h" /* _mesa_bitcount_64 */
#include "main/menums.h" /* BITFIELD64_MASK */
nir_shader *
@@ -1862,7 +1862,7 @@ nir_system_value_from_intrinsic(nir_intrinsic_op intrin)
* the original OpenGL single-slot input numbering. The mapping from old
* locations to new locations is as follows:
*
- * new_loc = loc + _mesa_bitcount(dual_slot & BITFIELD64_MASK(loc))
+ * new_loc = loc + util_bitcount(dual_slot & BITFIELD64_MASK(loc))
*/
void
nir_remap_dual_slot_attributes(nir_shader *shader, uint64_t *dual_slot)
@@ -1879,7 +1879,7 @@ nir_remap_dual_slot_attributes(nir_shader *shader, uint64_t *dual_slot)
nir_foreach_variable(var, &shader->inputs) {
var->data.location +=
- _mesa_bitcount_64(*dual_slot & BITFIELD64_MASK(var->data.location));
+ util_bitcount64(*dual_slot & BITFIELD64_MASK(var->data.location));
}
}
diff --git a/src/compiler/nir/nir_split_vars.c b/src/compiler/nir/nir_split_vars.c
index 6cd835cb013..02aef2a9b47 100644
--- a/src/compiler/nir/nir_split_vars.c
+++ b/src/compiler/nir/nir_split_vars.c
@@ -26,8 +26,8 @@
#include "nir_deref.h"
#include "nir_vla.h"
-/* Needed for _mesa_bitcount() */
-#include "main/macros.h"
+#include "util/u_math.h"
+
struct split_var_state {
void *mem_ctx;
@@ -1277,7 +1277,7 @@ shrink_vec_var_list(struct exec_list *vars,
}
/* Build the new var type */
- unsigned new_num_comps = _mesa_bitcount(usage->comps_kept);
+ unsigned new_num_comps = util_bitcount(usage->comps_kept);
const struct glsl_type *new_type =
glsl_vector_type(glsl_get_base_type(vec_type), new_num_comps);
for (int i = usage->num_levels - 1; i >= 0; i--) {