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-rw-r--r--src/compiler/nir/nir_linking_helpers.c74
1 files changed, 51 insertions, 23 deletions
diff --git a/src/compiler/nir/nir_linking_helpers.c b/src/compiler/nir/nir_linking_helpers.c
index aaa4204cce9..3128ede2f15 100644
--- a/src/compiler/nir/nir_linking_helpers.c
+++ b/src/compiler/nir/nir_linking_helpers.c
@@ -292,23 +292,42 @@ struct varying_loc
};
static void
+mark_all_used_slots(nir_variable *var, uint64_t *slots_used,
+ uint64_t slots_used_mask, unsigned num_slots)
+{
+ unsigned loc_offset = var->data.patch ? VARYING_SLOT_PATCH0 : 0;
+
+ slots_used[var->data.patch ? 1 : 0] |= slots_used_mask &
+ BITFIELD64_RANGE(var->data.location - loc_offset, num_slots);
+}
+
+static void
+mark_used_slot(nir_variable *var, uint64_t *slots_used, unsigned offset)
+{
+ unsigned loc_offset = var->data.patch ? VARYING_SLOT_PATCH0 : 0;
+
+ slots_used[var->data.patch ? 1 : 0] |=
+ BITFIELD64_BIT(var->data.location - loc_offset + offset);
+}
+
+static void
remap_slots_and_components(struct exec_list *var_list, gl_shader_stage stage,
struct varying_loc (*remap)[4],
- uint64_t *slots_used, uint64_t *out_slots_read)
+ uint64_t *slots_used, uint64_t *out_slots_read,
+ uint32_t *p_slots_used, uint32_t *p_out_slots_read)
{
- uint64_t out_slots_read_tmp = 0;
+ uint64_t out_slots_read_tmp[2] = {0};
+ uint64_t slots_used_tmp[2] = {0};
/* We don't touch builtins so just copy the bitmask */
- uint64_t slots_used_tmp =
- *slots_used & (((uint64_t)1 << (VARYING_SLOT_VAR0 - 1)) - 1);
+ slots_used_tmp[0] = *slots_used & BITFIELD64_RANGE(0, VARYING_SLOT_VAR0);
nir_foreach_variable(var, var_list) {
assert(var->data.location >= 0);
/* Only remap things that aren't built-ins */
if (var->data.location >= VARYING_SLOT_VAR0 &&
- var->data.location - VARYING_SLOT_VAR0 < 32) {
- assert(var->data.location - VARYING_SLOT_VAR0 < 32);
+ var->data.location - VARYING_SLOT_VAR0 < MAX_VARYINGS_INCL_PATCH) {
const struct glsl_type *type = var->type;
if (nir_is_per_vertex_io(var, stage)) {
@@ -323,11 +342,17 @@ remap_slots_and_components(struct exec_list *var_list, gl_shader_stage stage,
unsigned location = var->data.location - VARYING_SLOT_VAR0;
struct varying_loc *new_loc = &remap[location][var->data.location_frac];
- uint64_t slots = (((uint64_t)1 << num_slots) - 1) << var->data.location;
- if (slots & *slots_used)
+ unsigned loc_offset = var->data.patch ? VARYING_SLOT_PATCH0 : 0;
+ uint64_t used = var->data.patch ? *p_slots_used : *slots_used;
+ uint64_t outs_used =
+ var->data.patch ? *p_out_slots_read : *out_slots_read;
+ uint64_t slots =
+ BITFIELD64_RANGE(var->data.location - loc_offset, num_slots);
+
+ if (slots & used)
used_across_stages = true;
- if (slots & *out_slots_read)
+ if (slots & outs_used)
outputs_read = true;
if (new_loc->location) {
@@ -341,30 +366,29 @@ remap_slots_and_components(struct exec_list *var_list, gl_shader_stage stage,
* otherwise we will mess up the mask for things like partially
* marked arrays.
*/
- if (used_across_stages) {
- slots_used_tmp |=
- *slots_used & (((uint64_t)1 << num_slots) - 1) << var->data.location;
- }
+ if (used_across_stages)
+ mark_all_used_slots(var, slots_used_tmp, used, num_slots);
if (outputs_read) {
- out_slots_read_tmp |=
- *out_slots_read & (((uint64_t)1 << num_slots) - 1) << var->data.location;
+ mark_all_used_slots(var, out_slots_read_tmp, outs_used,
+ num_slots);
}
-
} else {
for (unsigned i = 0; i < num_slots; i++) {
if (used_across_stages)
- slots_used_tmp |= (uint64_t)1 << (var->data.location + i);
+ mark_used_slot(var, slots_used_tmp, i);
if (outputs_read)
- out_slots_read_tmp |= (uint64_t)1 << (var->data.location + i);
+ mark_used_slot(var, out_slots_read_tmp, i);
}
}
}
}
- *slots_used = slots_used_tmp;
- *out_slots_read = out_slots_read_tmp;
+ *slots_used = slots_used_tmp[0];
+ *out_slots_read = out_slots_read_tmp[0];
+ *p_slots_used = slots_used_tmp[1];
+ *p_out_slots_read = out_slots_read_tmp[1];
}
/* If there are empty components in the slot compact the remaining components
@@ -378,7 +402,7 @@ compact_components(nir_shader *producer, nir_shader *consumer, uint8_t *comps,
{
struct exec_list *input_list = &consumer->inputs;
struct exec_list *output_list = &producer->outputs;
- struct varying_loc remap[32][4] = {{{0}, {0}}};
+ struct varying_loc remap[MAX_VARYINGS_INCL_PATCH][4] = {{{0}, {0}}};
/* Create a cursor for each interpolation type */
unsigned cursor[4] = {0};
@@ -489,11 +513,15 @@ compact_components(nir_shader *producer, nir_shader *consumer, uint8_t *comps,
}
uint64_t zero = 0;
+ uint32_t zero32 = 0;
remap_slots_and_components(input_list, consumer->info.stage, remap,
- &consumer->info.inputs_read, &zero);
+ &consumer->info.inputs_read, &zero,
+ &consumer->info.patch_inputs_read, &zero32);
remap_slots_and_components(output_list, producer->info.stage, remap,
&producer->info.outputs_written,
- &producer->info.outputs_read);
+ &producer->info.outputs_read,
+ &producer->info.patch_outputs_written,
+ &producer->info.patch_outputs_read);
}
/* We assume that this has been called more-or-less directly after