diff options
Diffstat (limited to 'src/compiler/nir')
-rw-r--r-- | src/compiler/nir/nir.h | 12 | ||||
-rw-r--r-- | src/compiler/nir/nir_validate.c | 14 | ||||
-rw-r--r-- | src/compiler/nir/tests/vars_tests.cpp | 38 |
3 files changed, 35 insertions, 29 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h index 60ea4fbc7ff..a0ae9a4430e 100644 --- a/src/compiler/nir/nir.h +++ b/src/compiler/nir/nir.h @@ -2664,7 +2664,7 @@ nir_variable *nir_variable_clone(const nir_variable *c, nir_shader *shader); nir_shader *nir_shader_serialize_deserialize(void *mem_ctx, nir_shader *s); #ifndef NDEBUG -void nir_validate_shader(nir_shader *shader); +void nir_validate_shader(nir_shader *shader, const char *when); void nir_metadata_set_validation_flag(nir_shader *shader); void nir_metadata_check_validation_flag(nir_shader *shader); @@ -2698,7 +2698,7 @@ should_print_nir(void) return should_print; } #else -static inline void nir_validate_shader(nir_shader *shader) { (void) shader; } +static inline void nir_validate_shader(nir_shader *shader, const char *when) { (void) shader; (void)when; } static inline void nir_metadata_set_validation_flag(nir_shader *shader) { (void) shader; } static inline void nir_metadata_check_validation_flag(nir_shader *shader) { (void) shader; } static inline bool should_clone_nir(void) { return false; } @@ -2706,9 +2706,9 @@ static inline bool should_serialize_deserialize_nir(void) { return false; } static inline bool should_print_nir(void) { return false; } #endif /* NDEBUG */ -#define _PASS(nir, do_pass) do { \ +#define _PASS(pass, nir, do_pass) do { \ do_pass \ - nir_validate_shader(nir); \ + nir_validate_shader(nir, "after " #pass); \ if (should_clone_nir()) { \ nir_shader *clone = nir_shader_clone(ralloc_parent(nir), nir); \ ralloc_free(nir); \ @@ -2720,7 +2720,7 @@ static inline bool should_print_nir(void) { return false; } } \ } while (0) -#define NIR_PASS(progress, nir, pass, ...) _PASS(nir, \ +#define NIR_PASS(progress, nir, pass, ...) _PASS(pass, nir, \ nir_metadata_set_validation_flag(nir); \ if (should_print_nir()) \ printf("%s\n", #pass); \ @@ -2732,7 +2732,7 @@ static inline bool should_print_nir(void) { return false; } } \ ) -#define NIR_PASS_V(nir, pass, ...) _PASS(nir, \ +#define NIR_PASS_V(nir, pass, ...) _PASS(pass, nir, \ if (should_print_nir()) \ printf("%s\n", #pass); \ pass(nir, ##__VA_ARGS__); \ diff --git a/src/compiler/nir/nir_validate.c b/src/compiler/nir/nir_validate.c index cf7ef91f08c..62893cad87e 100644 --- a/src/compiler/nir/nir_validate.c +++ b/src/compiler/nir/nir_validate.c @@ -1140,11 +1140,17 @@ destroy_validate_state(validate_state *state) } static void -dump_errors(validate_state *state) +dump_errors(validate_state *state, const char *when) { struct hash_table *errors = state->errors; - fprintf(stderr, "%d errors:\n", _mesa_hash_table_num_entries(errors)); + if (when) { + fprintf(stderr, "NIR validation failed %s\n", when); + fprintf(stderr, "%d errors:\n", _mesa_hash_table_num_entries(errors)); + } else { + fprintf(stderr, "NIR validation failed with %d errors:\n", + _mesa_hash_table_num_entries(errors)); + } nir_print_shader_annotated(state->shader, stderr, errors); @@ -1160,7 +1166,7 @@ dump_errors(validate_state *state) } void -nir_validate_shader(nir_shader *shader) +nir_validate_shader(nir_shader *shader, const char *when) { static int should_validate = -1; if (should_validate < 0) @@ -1223,7 +1229,7 @@ nir_validate_shader(nir_shader *shader) } if (_mesa_hash_table_num_entries(state.errors) > 0) - dump_errors(&state); + dump_errors(&state, when); destroy_validate_state(&state); } diff --git a/src/compiler/nir/tests/vars_tests.cpp b/src/compiler/nir/tests/vars_tests.cpp index a7bbeb02277..32763d2db64 100644 --- a/src/compiler/nir/tests/vars_tests.cpp +++ b/src/compiler/nir/tests/vars_tests.cpp @@ -147,14 +147,14 @@ TEST_F(nir_redundant_load_vars_test, duplicated_load) nir_store_var(b, out[0], nir_load_var(b, in), 1); nir_store_var(b, out[1], nir_load_var(b, in), 1); - nir_validate_shader(b->shader); + nir_validate_shader(b->shader, NULL); ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 2); bool progress = nir_opt_copy_prop_vars(b->shader); EXPECT_TRUE(progress); - nir_validate_shader(b->shader); + nir_validate_shader(b->shader, NULL); ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 1); } @@ -173,14 +173,14 @@ TEST_F(nir_redundant_load_vars_test, duplicated_load_in_two_blocks) nir_store_var(b, out[1], nir_load_var(b, in), 1); - nir_validate_shader(b->shader); + nir_validate_shader(b->shader, NULL); ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 2); bool progress = nir_opt_copy_prop_vars(b->shader); EXPECT_TRUE(progress); - nir_validate_shader(b->shader); + nir_validate_shader(b->shader, NULL); ASSERT_EQ(count_intrinsics(nir_intrinsic_load_deref), 1); } @@ -210,7 +210,7 @@ TEST_F(nir_redundant_load_vars_test, invalidate_inside_if_block) nir_store_var(b, out[1], nir_load_var(b, g[1]), 1); nir_store_var(b, out[2], nir_load_var(b, g[2]), 1); - nir_validate_shader(b->shader); + nir_validate_shader(b->shader, NULL); bool progress = nir_opt_copy_prop_vars(b->shader); EXPECT_TRUE(progress); @@ -265,12 +265,12 @@ TEST_F(nir_copy_prop_vars_test, simple_copies) nir_copy_var(b, temp, in); nir_copy_var(b, out, temp); - nir_validate_shader(b->shader); + nir_validate_shader(b->shader, NULL); bool progress = nir_opt_copy_prop_vars(b->shader); EXPECT_TRUE(progress); - nir_validate_shader(b->shader); + nir_validate_shader(b->shader, NULL); nir_intrinsic_instr *copy = NULL; copy = find_next_intrinsic(nir_intrinsic_copy_deref, copy); @@ -293,12 +293,12 @@ TEST_F(nir_copy_prop_vars_test, simple_store_load) nir_ssa_def *read_value = nir_load_var(b, v[0]); nir_store_var(b, v[1], read_value, mask); - nir_validate_shader(b->shader); + nir_validate_shader(b->shader, NULL); bool progress = nir_opt_copy_prop_vars(b->shader); EXPECT_TRUE(progress); - nir_validate_shader(b->shader); + nir_validate_shader(b->shader, NULL); ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 2); @@ -324,12 +324,12 @@ TEST_F(nir_copy_prop_vars_test, store_store_load) nir_ssa_def *read_value = nir_load_var(b, v[0]); nir_store_var(b, v[1], read_value, mask); - nir_validate_shader(b->shader); + nir_validate_shader(b->shader, NULL); bool progress = nir_opt_copy_prop_vars(b->shader); EXPECT_TRUE(progress); - nir_validate_shader(b->shader); + nir_validate_shader(b->shader, NULL); /* Store to v[1] should use second_value directly. */ nir_intrinsic_instr *store_to_v1 = NULL; @@ -356,15 +356,15 @@ TEST_F(nir_copy_prop_vars_test, store_store_load_different_components) nir_ssa_def *read_value = nir_load_var(b, v[0]); nir_store_var(b, v[1], read_value, 1 << 1); - nir_validate_shader(b->shader); + nir_validate_shader(b->shader, NULL); bool progress = nir_opt_copy_prop_vars(b->shader); EXPECT_TRUE(progress); - nir_validate_shader(b->shader); + nir_validate_shader(b->shader, NULL); nir_opt_constant_folding(b->shader); - nir_validate_shader(b->shader); + nir_validate_shader(b->shader, NULL); /* Store to v[1] should use first_value directly. The write of * second_value did not overwrite the component it uses. @@ -401,7 +401,7 @@ TEST_F(nir_copy_prop_vars_test, store_store_load_different_components_in_many_bl nir_ssa_def *read_value = nir_load_var(b, v[0]); nir_store_var(b, v[1], read_value, 1 << 1); - nir_validate_shader(b->shader); + nir_validate_shader(b->shader, NULL); nir_print_shader(b->shader, stdout); @@ -410,10 +410,10 @@ TEST_F(nir_copy_prop_vars_test, store_store_load_different_components_in_many_bl nir_print_shader(b->shader, stdout); - nir_validate_shader(b->shader); + nir_validate_shader(b->shader, NULL); nir_opt_constant_folding(b->shader); - nir_validate_shader(b->shader); + nir_validate_shader(b->shader, NULL); /* Store to v[1] should use first_value directly. The write of * second_value did not overwrite the component it uses. @@ -471,12 +471,12 @@ TEST_F(nir_copy_prop_vars_test, simple_store_load_in_two_blocks) nir_ssa_def *read_value = nir_load_var(b, v[0]); nir_store_var(b, v[1], read_value, mask); - nir_validate_shader(b->shader); + nir_validate_shader(b->shader, NULL); bool progress = nir_opt_copy_prop_vars(b->shader); EXPECT_TRUE(progress); - nir_validate_shader(b->shader); + nir_validate_shader(b->shader, NULL); ASSERT_EQ(count_intrinsics(nir_intrinsic_store_deref), 2); |