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-rw-r--r--src/compiler/nir/nir.c2
-rw-r--r--src/compiler/nir/nir.h2
-rw-r--r--src/compiler/nir/nir_lower_two_sided_color.c2
-rw-r--r--src/compiler/nir/nir_print.c2
4 files changed, 4 insertions, 4 deletions
diff --git a/src/compiler/nir/nir.c b/src/compiler/nir/nir.c
index 3c8b4e0e5d2..b5d46145aa8 100644
--- a/src/compiler/nir/nir.c
+++ b/src/compiler/nir/nir.c
@@ -161,7 +161,7 @@ nir_variable_create(nir_shader *shader, nir_variable_mode mode,
if ((mode == nir_var_shader_in && shader->stage != MESA_SHADER_VERTEX) ||
(mode == nir_var_shader_out && shader->stage != MESA_SHADER_FRAGMENT))
- var->data.interpolation = INTERP_QUALIFIER_SMOOTH;
+ var->data.interpolation = INTERP_MODE_SMOOTH;
if (mode == nir_var_shader_in || mode == nir_var_uniform)
var->data.read_only = true;
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index a7921eeb2ab..c5d3b6b698d 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -179,7 +179,7 @@ typedef struct nir_variable {
/**
* Interpolation mode for shader inputs / outputs
*
- * \sa glsl_interp_qualifier
+ * \sa glsl_interp_mode
*/
unsigned interpolation:2;
diff --git a/src/compiler/nir/nir_lower_two_sided_color.c b/src/compiler/nir/nir_lower_two_sided_color.c
index 5d8779e14cf..3e666691a69 100644
--- a/src/compiler/nir/nir_lower_two_sided_color.c
+++ b/src/compiler/nir/nir_lower_two_sided_color.c
@@ -114,7 +114,7 @@ setup_inputs(lower_2side_state *state)
/* if we don't already have one, insert a FACE input: */
if (!state->face) {
state->face = create_input(state->shader, ++maxloc, VARYING_SLOT_FACE);
- state->face->data.interpolation = INTERP_QUALIFIER_FLAT;
+ state->face->data.interpolation = INTERP_MODE_FLAT;
}
/* add required back-face color inputs: */
diff --git a/src/compiler/nir/nir_print.c b/src/compiler/nir/nir_print.c
index bca8a3525ed..a3380e677d1 100644
--- a/src/compiler/nir/nir_print.c
+++ b/src/compiler/nir/nir_print.c
@@ -374,7 +374,7 @@ print_var_decl(nir_variable *var, print_state *state)
const char *const inv = (var->data.invariant) ? "invariant " : "";
fprintf(fp, "%s%s%s%s%s %s ",
cent, samp, patch, inv, get_variable_mode_str(var->data.mode),
- glsl_interp_qualifier_name(var->data.interpolation));
+ glsl_interp_mode_name(var->data.interpolation));
const char *const coher = (var->data.image.coherent) ? "coherent " : "";
const char *const volat = (var->data.image._volatile) ? "volatile " : "";