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-rw-r--r--src/compiler/nir/nir.h6
-rw-r--r--src/compiler/nir/nir_lower_system_values.c15
2 files changed, 21 insertions, 0 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index f8e71d54a50..ec3dbf035c0 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -1930,6 +1930,12 @@ typedef struct nir_shader_compiler_options {
/* Indicates that the driver only has zero-based vertex id */
bool vertex_id_zero_based;
+ /**
+ * If enabled, gl_BaseVertex will be lowered as:
+ * is_indexed_draw (~0/0) & firstvertex
+ */
+ bool lower_base_vertex;
+
bool lower_cs_local_index_from_id;
bool lower_device_index_to_zero;
diff --git a/src/compiler/nir/nir_lower_system_values.c b/src/compiler/nir/nir_lower_system_values.c
index 47709e9887b..487da042620 100644
--- a/src/compiler/nir/nir_lower_system_values.c
+++ b/src/compiler/nir/nir_lower_system_values.c
@@ -121,6 +121,21 @@ convert_block(nir_block *block, nir_builder *b)
}
break;
+ case SYSTEM_VALUE_BASE_VERTEX:
+ /**
+ * From the OpenGL 4.6 (11.1.3.9 Shader Inputs) specification:
+ *
+ * "gl_BaseVertex holds the integer value passed to the baseVertex
+ * parameter to the command that resulted in the current shader
+ * invocation. In the case where the command has no baseVertex
+ * parameter, the value of gl_BaseVertex is zero."
+ */
+ if (b->shader->options->lower_base_vertex)
+ sysval = nir_iand(b,
+ nir_load_is_indexed_draw(b),
+ nir_load_first_vertex(b));
+ break;
+
case SYSTEM_VALUE_INSTANCE_INDEX:
sysval = nir_iadd(b,
nir_load_instance_id(b),