diff options
Diffstat (limited to 'src/compiler/nir')
-rw-r--r-- | src/compiler/nir/nir_gather_info.c | 48 |
1 files changed, 23 insertions, 25 deletions
diff --git a/src/compiler/nir/nir_gather_info.c b/src/compiler/nir/nir_gather_info.c index 07c99497146..35a1ce4dec6 100644 --- a/src/compiler/nir/nir_gather_info.c +++ b/src/compiler/nir/nir_gather_info.c @@ -53,11 +53,6 @@ set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len) else shader->info->inputs_read |= bitfield; - /* double inputs read is only for vertex inputs */ - if (shader->stage == MESA_SHADER_VERTEX && - glsl_type_is_dual_slot(glsl_without_array(var->type))) - shader->info->double_inputs_read |= bitfield; - if (shader->stage == MESA_SHADER_FRAGMENT) { shader->info->fs.uses_sample_qualifier |= var->data.sample; } @@ -83,26 +78,21 @@ static void mark_whole_variable(nir_shader *shader, nir_variable *var) { const struct glsl_type *type = var->type; - bool is_vertex_input = false; if (nir_is_per_vertex_io(var, shader->stage)) { assert(glsl_type_is_array(type)); type = glsl_get_array_element(type); } - if (shader->stage == MESA_SHADER_VERTEX && - var->data.mode == nir_var_shader_in) - is_vertex_input = true; - const unsigned slots = var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4) - : glsl_count_attribute_slots(type, is_vertex_input); + : glsl_count_attribute_slots(type, false); set_io_mask(shader, var, 0, slots); } static unsigned -get_io_offset(nir_deref_var *deref, bool is_vertex_input) +get_io_offset(nir_deref_var *deref) { unsigned offset = 0; @@ -117,7 +107,7 @@ get_io_offset(nir_deref_var *deref, bool is_vertex_input) return -1; } - offset += glsl_count_attribute_slots(tail->type, is_vertex_input) * + offset += glsl_count_attribute_slots(tail->type, false) * deref_array->base_offset; } /* TODO: we can get the offset for structs here see nir_lower_io() */ @@ -163,12 +153,7 @@ try_mask_partial_io(nir_shader *shader, nir_deref_var *deref) return false; } - bool is_vertex_input = false; - if (shader->stage == MESA_SHADER_VERTEX && - var->data.mode == nir_var_shader_in) - is_vertex_input = true; - - unsigned offset = get_io_offset(deref, is_vertex_input); + unsigned offset = get_io_offset(deref); if (offset == -1) return false; @@ -184,8 +169,7 @@ try_mask_partial_io(nir_shader *shader, nir_deref_var *deref) } /* double element width for double types that takes two slots */ - if (!is_vertex_input && - glsl_type_is_dual_slot(glsl_without_array(type))) { + if (glsl_type_is_dual_slot(glsl_without_array(type))) { elem_width *= 2; } @@ -220,13 +204,27 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader) case nir_intrinsic_interp_var_at_sample: case nir_intrinsic_interp_var_at_offset: case nir_intrinsic_load_var: - case nir_intrinsic_store_var: - if (instr->variables[0]->var->data.mode == nir_var_shader_in || - instr->variables[0]->var->data.mode == nir_var_shader_out) { + case nir_intrinsic_store_var: { + nir_variable *var = instr->variables[0]->var; + + if (var->data.mode == nir_var_shader_in || + var->data.mode == nir_var_shader_out) { if (!try_mask_partial_io(shader, instr->variables[0])) - mark_whole_variable(shader, instr->variables[0]->var); + mark_whole_variable(shader, var); + + /* We need to track which input_reads bits correspond to a + * dvec3/dvec4 input attribute */ + if (shader->stage == MESA_SHADER_VERTEX && + var->data.mode == nir_var_shader_in && + glsl_type_is_dual_slot(glsl_without_array(var->type))) { + for (uint i = 0; i < glsl_count_attribute_slots(var->type, false); i++) { + int idx = var->data.location + i; + shader->info->double_inputs_read |= BITFIELD64_BIT(idx); + } + } } break; + } case nir_intrinsic_load_draw_id: case nir_intrinsic_load_front_face: |