diff options
Diffstat (limited to 'src/compiler/nir/nir_lower_io.c')
-rw-r--r-- | src/compiler/nir/nir_lower_io.c | 350 |
1 files changed, 350 insertions, 0 deletions
diff --git a/src/compiler/nir/nir_lower_io.c b/src/compiler/nir/nir_lower_io.c new file mode 100644 index 00000000000..80c5151f0ea --- /dev/null +++ b/src/compiler/nir/nir_lower_io.c @@ -0,0 +1,350 @@ +/* + * Copyright © 2014 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Connor Abbott ([email protected]) + * Jason Ekstrand ([email protected]) + * + */ + +/* + * This lowering pass converts references to input/output variables with + * loads/stores to actual input/output intrinsics. + */ + +#include "nir.h" +#include "nir_builder.h" + +struct lower_io_state { + nir_builder builder; + void *mem_ctx; + int (*type_size)(const struct glsl_type *type); + nir_variable_mode mode; +}; + +void +nir_assign_var_locations(struct exec_list *var_list, unsigned *size, + int (*type_size)(const struct glsl_type *)) +{ + unsigned location = 0; + + nir_foreach_variable(var, var_list) { + /* + * UBO's have their own address spaces, so don't count them towards the + * number of global uniforms + */ + if ((var->data.mode == nir_var_uniform || var->data.mode == nir_var_shader_storage) && + var->interface_type != NULL) + continue; + + var->data.driver_location = location; + location += type_size(var->type); + } + + *size = location; +} + +/** + * Returns true if we're processing a stage whose inputs are arrays indexed + * by a vertex number (such as geometry shader inputs). + */ +static bool +is_per_vertex_input(struct lower_io_state *state, nir_variable *var) +{ + gl_shader_stage stage = state->builder.shader->stage; + + return var->data.mode == nir_var_shader_in && !var->data.patch && + (stage == MESA_SHADER_TESS_CTRL || + stage == MESA_SHADER_TESS_EVAL || + stage == MESA_SHADER_GEOMETRY); +} + +static bool +is_per_vertex_output(struct lower_io_state *state, nir_variable *var) +{ + gl_shader_stage stage = state->builder.shader->stage; + return var->data.mode == nir_var_shader_out && !var->data.patch && + stage == MESA_SHADER_TESS_CTRL; +} + +static nir_ssa_def * +get_io_offset(nir_builder *b, nir_deref_var *deref, + nir_ssa_def **vertex_index, + int (*type_size)(const struct glsl_type *)) +{ + nir_deref *tail = &deref->deref; + + /* For per-vertex input arrays (i.e. geometry shader inputs), keep the + * outermost array index separate. Process the rest normally. + */ + if (vertex_index != NULL) { + tail = tail->child; + assert(tail->deref_type == nir_deref_type_array); + nir_deref_array *deref_array = nir_deref_as_array(tail); + + nir_ssa_def *vtx = nir_imm_int(b, deref_array->base_offset); + if (deref_array->deref_array_type == nir_deref_array_type_indirect) { + vtx = nir_iadd(b, vtx, nir_ssa_for_src(b, deref_array->indirect, 1)); + } + *vertex_index = vtx; + } + + /* Just emit code and let constant-folding go to town */ + nir_ssa_def *offset = nir_imm_int(b, 0); + + while (tail->child != NULL) { + const struct glsl_type *parent_type = tail->type; + tail = tail->child; + + if (tail->deref_type == nir_deref_type_array) { + nir_deref_array *deref_array = nir_deref_as_array(tail); + unsigned size = type_size(tail->type); + + offset = nir_iadd(b, offset, + nir_imm_int(b, size * deref_array->base_offset)); + + if (deref_array->deref_array_type == nir_deref_array_type_indirect) { + nir_ssa_def *mul = + nir_imul(b, nir_imm_int(b, size), + nir_ssa_for_src(b, deref_array->indirect, 1)); + + offset = nir_iadd(b, offset, mul); + } + } else if (tail->deref_type == nir_deref_type_struct) { + nir_deref_struct *deref_struct = nir_deref_as_struct(tail); + + unsigned field_offset = 0; + for (unsigned i = 0; i < deref_struct->index; i++) { + field_offset += type_size(glsl_get_struct_field(parent_type, i)); + } + offset = nir_iadd(b, offset, nir_imm_int(b, field_offset)); + } + } + + return offset; +} + +static nir_intrinsic_op +load_op(struct lower_io_state *state, + nir_variable_mode mode, bool per_vertex) +{ + nir_intrinsic_op op; + switch (mode) { + case nir_var_shader_in: + op = per_vertex ? nir_intrinsic_load_per_vertex_input : + nir_intrinsic_load_input; + break; + case nir_var_shader_out: + op = per_vertex ? nir_intrinsic_load_per_vertex_output : + nir_intrinsic_load_output; + break; + case nir_var_uniform: + op = nir_intrinsic_load_uniform; + break; + default: + unreachable("Unknown variable mode"); + } + return op; +} + +static bool +nir_lower_io_block(nir_block *block, void *void_state) +{ + struct lower_io_state *state = void_state; + + nir_builder *b = &state->builder; + + nir_foreach_instr_safe(block, instr) { + if (instr->type != nir_instr_type_intrinsic) + continue; + + nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr); + + if (intrin->intrinsic != nir_intrinsic_load_var && + intrin->intrinsic != nir_intrinsic_store_var) + continue; + + nir_variable_mode mode = intrin->variables[0]->var->data.mode; + + if (state->mode != nir_var_all && state->mode != mode) + continue; + + if (mode != nir_var_shader_in && + mode != nir_var_shader_out && + mode != nir_var_uniform) + continue; + + b->cursor = nir_before_instr(instr); + + switch (intrin->intrinsic) { + case nir_intrinsic_load_var: { + bool per_vertex = + is_per_vertex_input(state, intrin->variables[0]->var) || + is_per_vertex_output(state, intrin->variables[0]->var); + + nir_ssa_def *offset; + nir_ssa_def *vertex_index; + + offset = get_io_offset(b, intrin->variables[0], + per_vertex ? &vertex_index : NULL, + state->type_size); + + nir_intrinsic_instr *load = + nir_intrinsic_instr_create(state->mem_ctx, + load_op(state, mode, per_vertex)); + load->num_components = intrin->num_components; + + load->const_index[0] = + intrin->variables[0]->var->data.driver_location; + + if (per_vertex) + load->src[0] = nir_src_for_ssa(vertex_index); + + load->src[per_vertex ? 1 : 0] = nir_src_for_ssa(offset); + + if (intrin->dest.is_ssa) { + nir_ssa_dest_init(&load->instr, &load->dest, + intrin->num_components, NULL); + nir_ssa_def_rewrite_uses(&intrin->dest.ssa, + nir_src_for_ssa(&load->dest.ssa)); + } else { + nir_dest_copy(&load->dest, &intrin->dest, state->mem_ctx); + } + + nir_instr_insert_before(&intrin->instr, &load->instr); + nir_instr_remove(&intrin->instr); + break; + } + + case nir_intrinsic_store_var: { + assert(mode == nir_var_shader_out); + + nir_ssa_def *offset; + nir_ssa_def *vertex_index; + + bool per_vertex = + is_per_vertex_output(state, intrin->variables[0]->var); + + offset = get_io_offset(b, intrin->variables[0], + per_vertex ? &vertex_index : NULL, + state->type_size); + + nir_intrinsic_op store_op = + per_vertex ? nir_intrinsic_store_per_vertex_output : + nir_intrinsic_store_output; + + nir_intrinsic_instr *store = nir_intrinsic_instr_create(state->mem_ctx, + store_op); + store->num_components = intrin->num_components; + + nir_src_copy(&store->src[0], &intrin->src[0], store); + + store->const_index[0] = + intrin->variables[0]->var->data.driver_location; + + /* Copy the writemask */ + store->const_index[1] = intrin->const_index[0]; + + if (per_vertex) + store->src[1] = nir_src_for_ssa(vertex_index); + + store->src[per_vertex ? 2 : 1] = nir_src_for_ssa(offset); + + nir_instr_insert_before(&intrin->instr, &store->instr); + nir_instr_remove(&intrin->instr); + break; + } + + default: + break; + } + } + + return true; +} + +static void +nir_lower_io_impl(nir_function_impl *impl, + nir_variable_mode mode, + int (*type_size)(const struct glsl_type *)) +{ + struct lower_io_state state; + + nir_builder_init(&state.builder, impl); + state.mem_ctx = ralloc_parent(impl); + state.mode = mode; + state.type_size = type_size; + + nir_foreach_block(impl, nir_lower_io_block, &state); + + nir_metadata_preserve(impl, nir_metadata_block_index | + nir_metadata_dominance); +} + +void +nir_lower_io(nir_shader *shader, nir_variable_mode mode, + int (*type_size)(const struct glsl_type *)) +{ + nir_foreach_function(shader, function) { + if (function->impl) + nir_lower_io_impl(function->impl, mode, type_size); + } +} + +/** + * Return the offset soruce for a load/store intrinsic. + */ +nir_src * +nir_get_io_offset_src(nir_intrinsic_instr *instr) +{ + switch (instr->intrinsic) { + case nir_intrinsic_load_input: + case nir_intrinsic_load_output: + case nir_intrinsic_load_uniform: + return &instr->src[0]; + case nir_intrinsic_load_per_vertex_input: + case nir_intrinsic_load_per_vertex_output: + case nir_intrinsic_store_output: + return &instr->src[1]; + case nir_intrinsic_store_per_vertex_output: + return &instr->src[2]; + default: + return NULL; + } +} + +/** + * Return the vertex index source for a load/store per_vertex intrinsic. + */ +nir_src * +nir_get_io_vertex_index_src(nir_intrinsic_instr *instr) +{ + switch (instr->intrinsic) { + case nir_intrinsic_load_per_vertex_input: + case nir_intrinsic_load_per_vertex_output: + return &instr->src[0]; + case nir_intrinsic_store_per_vertex_output: + return &instr->src[1]; + default: + return NULL; + } +} |