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Diffstat (limited to 'src/compiler/nir/nir_inline_functions.c')
-rw-r--r-- | src/compiler/nir/nir_inline_functions.c | 153 |
1 files changed, 153 insertions, 0 deletions
diff --git a/src/compiler/nir/nir_inline_functions.c b/src/compiler/nir/nir_inline_functions.c new file mode 100644 index 00000000000..3cf83279053 --- /dev/null +++ b/src/compiler/nir/nir_inline_functions.c @@ -0,0 +1,153 @@ +/* + * Copyright © 2015 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include "nir.h" +#include "nir_builder.h" +#include "nir_control_flow.h" + +struct inline_functions_state { + struct set *inlined; + nir_builder builder; + bool progress; +}; + +static bool inline_function_impl(nir_function_impl *impl, struct set *inlined); + +static bool +inline_functions_block(nir_block *block, void *void_state) +{ + struct inline_functions_state *state = void_state; + + nir_builder *b = &state->builder; + + /* This is tricky. We're iterating over instructions in a block but, as + * we go, the block and its instruction list are being split into + * pieces. However, this *should* be safe since foreach_safe always + * stashes the next thing in the iteration. That next thing will + * properly get moved to the next block when it gets split, and we + * continue iterating there. + */ + nir_foreach_instr_safe(block, instr) { + if (instr->type != nir_instr_type_call) + continue; + + state->progress = true; + + nir_call_instr *call = nir_instr_as_call(instr); + assert(call->callee->impl); + + inline_function_impl(call->callee->impl, state->inlined); + + nir_function_impl *callee_copy = + nir_function_impl_clone(call->callee->impl); + + exec_list_append(&b->impl->locals, &callee_copy->locals); + exec_list_append(&b->impl->registers, &callee_copy->registers); + + b->cursor = nir_before_instr(&call->instr); + + /* Add copies of all in parameters */ + assert(call->num_params == callee_copy->num_params); + for (unsigned i = 0; i < callee_copy->num_params; i++) { + /* Only in or inout parameters */ + if (call->callee->params[i].param_type == nir_parameter_out) + continue; + + nir_copy_deref_var(b, nir_deref_var_create(b->shader, + callee_copy->params[i]), + call->params[i]); + } + + /* Pluck the body out of the function and place it here */ + nir_cf_list body; + nir_cf_list_extract(&body, &callee_copy->body); + nir_cf_reinsert(&body, b->cursor); + + b->cursor = nir_before_instr(&call->instr); + + /* Add copies of all out parameters and the return */ + assert(call->num_params == callee_copy->num_params); + for (unsigned i = 0; i < callee_copy->num_params; i++) { + /* Only out or inout parameters */ + if (call->callee->params[i].param_type == nir_parameter_in) + continue; + + nir_copy_deref_var(b, call->params[i], + nir_deref_var_create(b->shader, + callee_copy->params[i])); + } + if (!glsl_type_is_void(call->callee->return_type)) { + nir_copy_deref_var(b, call->return_deref, + nir_deref_var_create(b->shader, + callee_copy->return_var)); + } + + nir_instr_remove(&call->instr); + } + + return true; +} + +static bool +inline_function_impl(nir_function_impl *impl, struct set *inlined) +{ + if (_mesa_set_search(inlined, impl)) + return false; /* Already inlined */ + + struct inline_functions_state state; + + state.inlined = inlined; + state.progress = false; + nir_builder_init(&state.builder, impl); + + nir_foreach_block(impl, inline_functions_block, &state); + + if (state.progress) { + /* SSA and register indices are completely messed up now */ + nir_index_ssa_defs(impl); + nir_index_local_regs(impl); + + nir_metadata_preserve(impl, nir_metadata_none); + } + + _mesa_set_add(inlined, impl); + + return state.progress; +} + +bool +nir_inline_functions(nir_shader *shader) +{ + struct set *inlined = _mesa_set_create(NULL, _mesa_hash_pointer, + _mesa_key_pointer_equal); + bool progress = false; + + nir_foreach_function(shader, function) { + if (function->impl) + progress = inline_function_impl(function->impl, inlined) || progress; + } + + _mesa_set_destroy(inlined, NULL); + + return progress; +} |