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Diffstat (limited to 'src/compiler/nir/nir.h')
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diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h new file mode 100644 index 00000000000..f130e5e0eb1 --- /dev/null +++ b/src/compiler/nir/nir.h @@ -0,0 +1,2239 @@ +/* + * Copyright © 2014 Connor Abbott + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + * Authors: + * Connor Abbott ([email protected]) + * + */ + +#pragma once + +#include "util/hash_table.h" +#include "compiler/glsl/list.h" +#include "GL/gl.h" /* GLenum */ +#include "util/list.h" +#include "util/ralloc.h" +#include "util/set.h" +#include "util/bitset.h" +#include "compiler/nir_types.h" +#include "compiler/shader_enums.h" +#include <stdio.h> + +#include "nir_opcodes.h" + +#ifdef __cplusplus +extern "C" { +#endif + +struct gl_program; +struct gl_shader_program; + +#define NIR_FALSE 0u +#define NIR_TRUE (~0u) + +/** Defines a cast function + * + * This macro defines a cast function from in_type to out_type where + * out_type is some structure type that contains a field of type out_type. + * + * Note that you have to be a bit careful as the generated cast function + * destroys constness. + */ +#define NIR_DEFINE_CAST(name, in_type, out_type, field) \ +static inline out_type * \ +name(const in_type *parent) \ +{ \ + return exec_node_data(out_type, parent, field); \ +} + +struct nir_function; +struct nir_shader; +struct nir_instr; + + +/** + * Description of built-in state associated with a uniform + * + * \sa nir_variable::state_slots + */ +typedef struct { + int tokens[5]; + int swizzle; +} nir_state_slot; + +typedef enum { + nir_var_all = -1, + nir_var_shader_in, + nir_var_shader_out, + nir_var_global, + nir_var_local, + nir_var_uniform, + nir_var_shader_storage, + nir_var_shared, + nir_var_system_value +} nir_variable_mode; + +/** + * Data stored in an nir_constant + */ +union nir_constant_data { + unsigned u[16]; + int i[16]; + float f[16]; + bool b[16]; +}; + +typedef struct nir_constant { + /** + * Value of the constant. + * + * The field used to back the values supplied by the constant is determined + * by the type associated with the \c nir_variable. Constants may be + * scalars, vectors, or matrices. + */ + union nir_constant_data value; + + /* we could get this from the var->type but makes clone *much* easier to + * not have to care about the type. + */ + unsigned num_elements; + + /* Array elements / Structure Fields */ + struct nir_constant **elements; +} nir_constant; + +/** + * \brief Layout qualifiers for gl_FragDepth. + * + * The AMD/ARB_conservative_depth extensions allow gl_FragDepth to be redeclared + * with a layout qualifier. + */ +typedef enum { + nir_depth_layout_none, /**< No depth layout is specified. */ + nir_depth_layout_any, + nir_depth_layout_greater, + nir_depth_layout_less, + nir_depth_layout_unchanged +} nir_depth_layout; + +/** + * Either a uniform, global variable, shader input, or shader output. Based on + * ir_variable - it should be easy to translate between the two. + */ + +typedef struct nir_variable { + struct exec_node node; + + /** + * Declared type of the variable + */ + const struct glsl_type *type; + + /** + * Declared name of the variable + */ + char *name; + + struct nir_variable_data { + + /** + * Is the variable read-only? + * + * This is set for variables declared as \c const, shader inputs, + * and uniforms. + */ + unsigned read_only:1; + unsigned centroid:1; + unsigned sample:1; + unsigned patch:1; + unsigned invariant:1; + + /** + * Storage class of the variable. + * + * \sa nir_variable_mode + */ + nir_variable_mode mode:4; + + /** + * Interpolation mode for shader inputs / outputs + * + * \sa glsl_interp_qualifier + */ + unsigned interpolation:2; + + /** + * \name ARB_fragment_coord_conventions + * @{ + */ + unsigned origin_upper_left:1; + unsigned pixel_center_integer:1; + /*@}*/ + + /** + * Was the location explicitly set in the shader? + * + * If the location is explicitly set in the shader, it \b cannot be changed + * by the linker or by the API (e.g., calls to \c glBindAttribLocation have + * no effect). + */ + unsigned explicit_location:1; + unsigned explicit_index:1; + + /** + * Was an initial binding explicitly set in the shader? + * + * If so, constant_initializer contains an integer nir_constant + * representing the initial binding point. + */ + unsigned explicit_binding:1; + + /** + * Does this variable have an initializer? + * + * This is used by the linker to cross-validiate initializers of global + * variables. + */ + unsigned has_initializer:1; + + /** + * If non-zero, then this variable may be packed along with other variables + * into a single varying slot, so this offset should be applied when + * accessing components. For example, an offset of 1 means that the x + * component of this variable is actually stored in component y of the + * location specified by \c location. + */ + unsigned location_frac:2; + + /** + * Non-zero if this variable was created by lowering a named interface + * block which was not an array. + * + * Note that this variable and \c from_named_ifc_block_array will never + * both be non-zero. + */ + unsigned from_named_ifc_block_nonarray:1; + + /** + * Non-zero if this variable was created by lowering a named interface + * block which was an array. + * + * Note that this variable and \c from_named_ifc_block_nonarray will never + * both be non-zero. + */ + unsigned from_named_ifc_block_array:1; + + /** + * \brief Layout qualifier for gl_FragDepth. + * + * This is not equal to \c ir_depth_layout_none if and only if this + * variable is \c gl_FragDepth and a layout qualifier is specified. + */ + nir_depth_layout depth_layout; + + /** + * Storage location of the base of this variable + * + * The precise meaning of this field depends on the nature of the variable. + * + * - Vertex shader input: one of the values from \c gl_vert_attrib. + * - Vertex shader output: one of the values from \c gl_varying_slot. + * - Geometry shader input: one of the values from \c gl_varying_slot. + * - Geometry shader output: one of the values from \c gl_varying_slot. + * - Fragment shader input: one of the values from \c gl_varying_slot. + * - Fragment shader output: one of the values from \c gl_frag_result. + * - Uniforms: Per-stage uniform slot number for default uniform block. + * - Uniforms: Index within the uniform block definition for UBO members. + * - Non-UBO Uniforms: uniform slot number. + * - Other: This field is not currently used. + * + * If the variable is a uniform, shader input, or shader output, and the + * slot has not been assigned, the value will be -1. + */ + int location; + + /** + * The actual location of the variable in the IR. Only valid for inputs + * and outputs. + */ + unsigned int driver_location; + + /** + * output index for dual source blending. + */ + int index; + + /** + * Descriptor set binding for sampler or UBO. + */ + int descriptor_set; + + /** + * Initial binding point for a sampler or UBO. + * + * For array types, this represents the binding point for the first element. + */ + int binding; + + /** + * Location an atomic counter is stored at. + */ + unsigned offset; + + /** + * ARB_shader_image_load_store qualifiers. + */ + struct { + bool read_only; /**< "readonly" qualifier. */ + bool write_only; /**< "writeonly" qualifier. */ + bool coherent; + bool _volatile; + bool restrict_flag; + + /** Image internal format if specified explicitly, otherwise GL_NONE. */ + GLenum format; + } image; + + /** + * Highest element accessed with a constant expression array index + * + * Not used for non-array variables. + */ + unsigned max_array_access; + + } data; + + /** + * Built-in state that backs this uniform + * + * Once set at variable creation, \c state_slots must remain invariant. + * This is because, ideally, this array would be shared by all clones of + * this variable in the IR tree. In other words, we'd really like for it + * to be a fly-weight. + * + * If the variable is not a uniform, \c num_state_slots will be zero and + * \c state_slots will be \c NULL. + */ + /*@{*/ + unsigned num_state_slots; /**< Number of state slots used */ + nir_state_slot *state_slots; /**< State descriptors. */ + /*@}*/ + + /** + * Constant expression assigned in the initializer of the variable + */ + nir_constant *constant_initializer; + + /** + * For variables that are in an interface block or are an instance of an + * interface block, this is the \c GLSL_TYPE_INTERFACE type for that block. + * + * \sa ir_variable::location + */ + const struct glsl_type *interface_type; +} nir_variable; + +#define nir_foreach_variable(var, var_list) \ + foreach_list_typed(nir_variable, var, node, var_list) + +/** + * Returns the bits in the inputs_read, outputs_written, or + * system_values_read bitfield corresponding to this variable. + */ +static inline uint64_t +nir_variable_get_io_mask(nir_variable *var, gl_shader_stage stage) +{ + assert(var->data.mode == nir_var_shader_in || + var->data.mode == nir_var_shader_out || + var->data.mode == nir_var_system_value); + assert(var->data.location >= 0); + + const struct glsl_type *var_type = var->type; + if (stage == MESA_SHADER_GEOMETRY && var->data.mode == nir_var_shader_in) { + /* Most geometry shader inputs are per-vertex arrays */ + if (var->data.location >= VARYING_SLOT_VAR0) + assert(glsl_type_is_array(var_type)); + + if (glsl_type_is_array(var_type)) + var_type = glsl_get_array_element(var_type); + } + + bool is_vertex_input = (var->data.mode == nir_var_shader_in && + stage == MESA_SHADER_VERTEX); + unsigned slots = glsl_count_attribute_slots(var_type, is_vertex_input); + return ((1ull << slots) - 1) << var->data.location; +} + +typedef struct nir_register { + struct exec_node node; + + unsigned num_components; /** < number of vector components */ + unsigned num_array_elems; /** < size of array (0 for no array) */ + + /** generic register index. */ + unsigned index; + + /** only for debug purposes, can be NULL */ + const char *name; + + /** whether this register is local (per-function) or global (per-shader) */ + bool is_global; + + /** + * If this flag is set to true, then accessing channels >= num_components + * is well-defined, and simply spills over to the next array element. This + * is useful for backends that can do per-component accessing, in + * particular scalar backends. By setting this flag and making + * num_components equal to 1, structures can be packed tightly into + * registers and then registers can be accessed per-component to get to + * each structure member, even if it crosses vec4 boundaries. + */ + bool is_packed; + + /** set of nir_src's where this register is used (read from) */ + struct list_head uses; + + /** set of nir_dest's where this register is defined (written to) */ + struct list_head defs; + + /** set of nir_if's where this register is used as a condition */ + struct list_head if_uses; +} nir_register; + +typedef enum { + nir_instr_type_alu, + nir_instr_type_call, + nir_instr_type_tex, + nir_instr_type_intrinsic, + nir_instr_type_load_const, + nir_instr_type_jump, + nir_instr_type_ssa_undef, + nir_instr_type_phi, + nir_instr_type_parallel_copy, +} nir_instr_type; + +typedef struct nir_instr { + struct exec_node node; + nir_instr_type type; + struct nir_block *block; + + /** generic instruction index. */ + unsigned index; + + /* A temporary for optimization and analysis passes to use for storing + * flags. For instance, DCE uses this to store the "dead/live" info. + */ + uint8_t pass_flags; +} nir_instr; + +static inline nir_instr * +nir_instr_next(nir_instr *instr) +{ + struct exec_node *next = exec_node_get_next(&instr->node); + if (exec_node_is_tail_sentinel(next)) + return NULL; + else + return exec_node_data(nir_instr, next, node); +} + +static inline nir_instr * +nir_instr_prev(nir_instr *instr) +{ + struct exec_node *prev = exec_node_get_prev(&instr->node); + if (exec_node_is_head_sentinel(prev)) + return NULL; + else + return exec_node_data(nir_instr, prev, node); +} + +static inline bool +nir_instr_is_first(nir_instr *instr) +{ + return exec_node_is_head_sentinel(exec_node_get_prev(&instr->node)); +} + +static inline bool +nir_instr_is_last(nir_instr *instr) +{ + return exec_node_is_tail_sentinel(exec_node_get_next(&instr->node)); +} + +typedef struct nir_ssa_def { + /** for debugging only, can be NULL */ + const char* name; + + /** generic SSA definition index. */ + unsigned index; + + /** Index into the live_in and live_out bitfields */ + unsigned live_index; + + nir_instr *parent_instr; + + /** set of nir_instr's where this register is used (read from) */ + struct list_head uses; + + /** set of nir_if's where this register is used as a condition */ + struct list_head if_uses; + + uint8_t num_components; +} nir_ssa_def; + +struct nir_src; + +typedef struct { + nir_register *reg; + struct nir_src *indirect; /** < NULL for no indirect offset */ + unsigned base_offset; + + /* TODO use-def chain goes here */ +} nir_reg_src; + +typedef struct { + nir_instr *parent_instr; + struct list_head def_link; + + nir_register *reg; + struct nir_src *indirect; /** < NULL for no indirect offset */ + unsigned base_offset; + + /* TODO def-use chain goes here */ +} nir_reg_dest; + +struct nir_if; + +typedef struct nir_src { + union { + nir_instr *parent_instr; + struct nir_if *parent_if; + }; + + struct list_head use_link; + + union { + nir_reg_src reg; + nir_ssa_def *ssa; + }; + + bool is_ssa; +} nir_src; + +#ifdef __cplusplus +# define NIR_SRC_INIT nir_src() +#else +# define NIR_SRC_INIT (nir_src) { { NULL } } +#endif + +#define nir_foreach_use(reg_or_ssa_def, src) \ + list_for_each_entry(nir_src, src, &(reg_or_ssa_def)->uses, use_link) + +#define nir_foreach_use_safe(reg_or_ssa_def, src) \ + list_for_each_entry_safe(nir_src, src, &(reg_or_ssa_def)->uses, use_link) + +#define nir_foreach_if_use(reg_or_ssa_def, src) \ + list_for_each_entry(nir_src, src, &(reg_or_ssa_def)->if_uses, use_link) + +#define nir_foreach_if_use_safe(reg_or_ssa_def, src) \ + list_for_each_entry_safe(nir_src, src, &(reg_or_ssa_def)->if_uses, use_link) + +typedef struct { + union { + nir_reg_dest reg; + nir_ssa_def ssa; + }; + + bool is_ssa; +} nir_dest; + +#ifdef __cplusplus +# define NIR_DEST_INIT nir_dest() +#else +# define NIR_DEST_INIT (nir_dest) { { { NULL } } } +#endif + +#define nir_foreach_def(reg, dest) \ + list_for_each_entry(nir_dest, dest, &(reg)->defs, reg.def_link) + +#define nir_foreach_def_safe(reg, dest) \ + list_for_each_entry_safe(nir_dest, dest, &(reg)->defs, reg.def_link) + +static inline nir_src +nir_src_for_ssa(nir_ssa_def *def) +{ + nir_src src = NIR_SRC_INIT; + + src.is_ssa = true; + src.ssa = def; + + return src; +} + +static inline nir_src +nir_src_for_reg(nir_register *reg) +{ + nir_src src = NIR_SRC_INIT; + + src.is_ssa = false; + src.reg.reg = reg; + src.reg.indirect = NULL; + src.reg.base_offset = 0; + + return src; +} + +static inline nir_dest +nir_dest_for_reg(nir_register *reg) +{ + nir_dest dest = NIR_DEST_INIT; + + dest.reg.reg = reg; + + return dest; +} + +void nir_src_copy(nir_src *dest, const nir_src *src, void *instr_or_if); +void nir_dest_copy(nir_dest *dest, const nir_dest *src, nir_instr *instr); + +typedef struct { + nir_src src; + + /** + * \name input modifiers + */ + /*@{*/ + /** + * For inputs interpreted as floating point, flips the sign bit. For + * inputs interpreted as integers, performs the two's complement negation. + */ + bool negate; + + /** + * Clears the sign bit for floating point values, and computes the integer + * absolute value for integers. Note that the negate modifier acts after + * the absolute value modifier, therefore if both are set then all inputs + * will become negative. + */ + bool abs; + /*@}*/ + + /** + * For each input component, says which component of the register it is + * chosen from. Note that which elements of the swizzle are used and which + * are ignored are based on the write mask for most opcodes - for example, + * a statement like "foo.xzw = bar.zyx" would have a writemask of 1101b and + * a swizzle of {2, x, 1, 0} where x means "don't care." + */ + uint8_t swizzle[4]; +} nir_alu_src; + +typedef struct { + nir_dest dest; + + /** + * \name saturate output modifier + * + * Only valid for opcodes that output floating-point numbers. Clamps the + * output to between 0.0 and 1.0 inclusive. + */ + + bool saturate; + + unsigned write_mask : 4; /* ignored if dest.is_ssa is true */ +} nir_alu_dest; + +typedef enum { + nir_type_invalid = 0, /* Not a valid type */ + nir_type_float, + nir_type_int, + nir_type_uint, + nir_type_bool +} nir_alu_type; + +typedef enum { + NIR_OP_IS_COMMUTATIVE = (1 << 0), + NIR_OP_IS_ASSOCIATIVE = (1 << 1), +} nir_op_algebraic_property; + +typedef struct { + const char *name; + + unsigned num_inputs; + + /** + * The number of components in the output + * + * If non-zero, this is the size of the output and input sizes are + * explicitly given; swizzle and writemask are still in effect, but if + * the output component is masked out, then the input component may + * still be in use. + * + * If zero, the opcode acts in the standard, per-component manner; the + * operation is performed on each component (except the ones that are + * masked out) with the input being taken from the input swizzle for + * that component. + * + * The size of some of the inputs may be given (i.e. non-zero) even + * though output_size is zero; in that case, the inputs with a zero + * size act per-component, while the inputs with non-zero size don't. + */ + unsigned output_size; + + /** + * The type of vector that the instruction outputs. Note that the + * staurate modifier is only allowed on outputs with the float type. + */ + + nir_alu_type output_type; + + /** + * The number of components in each input + */ + unsigned input_sizes[4]; + + /** + * The type of vector that each input takes. Note that negate and + * absolute value are only allowed on inputs with int or float type and + * behave differently on the two. + */ + nir_alu_type input_types[4]; + + nir_op_algebraic_property algebraic_properties; +} nir_op_info; + +extern const nir_op_info nir_op_infos[nir_num_opcodes]; + +typedef struct nir_alu_instr { + nir_instr instr; + nir_op op; + nir_alu_dest dest; + nir_alu_src src[]; +} nir_alu_instr; + +void nir_alu_src_copy(nir_alu_src *dest, const nir_alu_src *src, + nir_alu_instr *instr); +void nir_alu_dest_copy(nir_alu_dest *dest, const nir_alu_dest *src, + nir_alu_instr *instr); + +/* is this source channel used? */ +static inline bool +nir_alu_instr_channel_used(nir_alu_instr *instr, unsigned src, unsigned channel) +{ + if (nir_op_infos[instr->op].input_sizes[src] > 0) + return channel < nir_op_infos[instr->op].input_sizes[src]; + + return (instr->dest.write_mask >> channel) & 1; +} + +/* + * For instructions whose destinations are SSA, get the number of channels + * used for a source + */ +static inline unsigned +nir_ssa_alu_instr_src_components(const nir_alu_instr *instr, unsigned src) +{ + assert(instr->dest.dest.is_ssa); + + if (nir_op_infos[instr->op].input_sizes[src] > 0) + return nir_op_infos[instr->op].input_sizes[src]; + + return instr->dest.dest.ssa.num_components; +} + +typedef enum { + nir_deref_type_var, + nir_deref_type_array, + nir_deref_type_struct +} nir_deref_type; + +typedef struct nir_deref { + nir_deref_type deref_type; + struct nir_deref *child; + const struct glsl_type *type; +} nir_deref; + +typedef struct { + nir_deref deref; + + nir_variable *var; +} nir_deref_var; + +/* This enum describes how the array is referenced. If the deref is + * direct then the base_offset is used. If the deref is indirect then then + * offset is given by base_offset + indirect. If the deref is a wildcard + * then the deref refers to all of the elements of the array at the same + * time. Wildcard dereferences are only ever allowed in copy_var + * intrinsics and the source and destination derefs must have matching + * wildcards. + */ +typedef enum { + nir_deref_array_type_direct, + nir_deref_array_type_indirect, + nir_deref_array_type_wildcard, +} nir_deref_array_type; + +typedef struct { + nir_deref deref; + + nir_deref_array_type deref_array_type; + unsigned base_offset; + nir_src indirect; +} nir_deref_array; + +typedef struct { + nir_deref deref; + + unsigned index; +} nir_deref_struct; + +NIR_DEFINE_CAST(nir_deref_as_var, nir_deref, nir_deref_var, deref) +NIR_DEFINE_CAST(nir_deref_as_array, nir_deref, nir_deref_array, deref) +NIR_DEFINE_CAST(nir_deref_as_struct, nir_deref, nir_deref_struct, deref) + +/* Returns the last deref in the chain. */ +static inline nir_deref * +nir_deref_tail(nir_deref *deref) +{ + while (deref->child) + deref = deref->child; + return deref; +} + +typedef struct { + nir_instr instr; + + unsigned num_params; + nir_deref_var **params; + nir_deref_var *return_deref; + + struct nir_function *callee; +} nir_call_instr; + +#define INTRINSIC(name, num_srcs, src_components, has_dest, dest_components, \ + num_variables, num_indices, flags) \ + nir_intrinsic_##name, + +#define LAST_INTRINSIC(name) nir_last_intrinsic = nir_intrinsic_##name, + +typedef enum { +#include "nir_intrinsics.h" + nir_num_intrinsics = nir_last_intrinsic + 1 +} nir_intrinsic_op; + +#undef INTRINSIC +#undef LAST_INTRINSIC + +/** Represents an intrinsic + * + * An intrinsic is an instruction type for handling things that are + * more-or-less regular operations but don't just consume and produce SSA + * values like ALU operations do. Intrinsics are not for things that have + * special semantic meaning such as phi nodes and parallel copies. + * Examples of intrinsics include variable load/store operations, system + * value loads, and the like. Even though texturing more-or-less falls + * under this category, texturing is its own instruction type because + * trying to represent texturing with intrinsics would lead to a + * combinatorial explosion of intrinsic opcodes. + * + * By having a single instruction type for handling a lot of different + * cases, optimization passes can look for intrinsics and, for the most + * part, completely ignore them. Each intrinsic type also has a few + * possible flags that govern whether or not they can be reordered or + * eliminated. That way passes like dead code elimination can still work + * on intrisics without understanding the meaning of each. + * + * Each intrinsic has some number of constant indices, some number of + * variables, and some number of sources. What these sources, variables, + * and indices mean depends on the intrinsic and is documented with the + * intrinsic declaration in nir_intrinsics.h. Intrinsics and texture + * instructions are the only types of instruction that can operate on + * variables. + */ +typedef struct { + nir_instr instr; + + nir_intrinsic_op intrinsic; + + nir_dest dest; + + /** number of components if this is a vectorized intrinsic + * + * Similarly to ALU operations, some intrinsics are vectorized. + * An intrinsic is vectorized if nir_intrinsic_infos.dest_components == 0. + * For vectorized intrinsics, the num_components field specifies the + * number of destination components and the number of source components + * for all sources with nir_intrinsic_infos.src_components[i] == 0. + */ + uint8_t num_components; + + int const_index[3]; + + nir_deref_var *variables[2]; + + nir_src src[]; +} nir_intrinsic_instr; + +/** + * \name NIR intrinsics semantic flags + * + * information about what the compiler can do with the intrinsics. + * + * \sa nir_intrinsic_info::flags + */ +typedef enum { + /** + * whether the intrinsic can be safely eliminated if none of its output + * value is not being used. + */ + NIR_INTRINSIC_CAN_ELIMINATE = (1 << 0), + + /** + * Whether the intrinsic can be reordered with respect to any other + * intrinsic, i.e. whether the only reordering dependencies of the + * intrinsic are due to the register reads/writes. + */ + NIR_INTRINSIC_CAN_REORDER = (1 << 1), +} nir_intrinsic_semantic_flag; + +#define NIR_INTRINSIC_MAX_INPUTS 4 + +typedef struct { + const char *name; + + unsigned num_srcs; /** < number of register/SSA inputs */ + + /** number of components of each input register + * + * If this value is 0, the number of components is given by the + * num_components field of nir_intrinsic_instr. + */ + unsigned src_components[NIR_INTRINSIC_MAX_INPUTS]; + + bool has_dest; + + /** number of components of the output register + * + * If this value is 0, the number of components is given by the + * num_components field of nir_intrinsic_instr. + */ + unsigned dest_components; + + /** the number of inputs/outputs that are variables */ + unsigned num_variables; + + /** the number of constant indices used by the intrinsic */ + unsigned num_indices; + + /** semantic flags for calls to this intrinsic */ + nir_intrinsic_semantic_flag flags; +} nir_intrinsic_info; + +extern const nir_intrinsic_info nir_intrinsic_infos[nir_num_intrinsics]; + +/** + * \group texture information + * + * This gives semantic information about textures which is useful to the + * frontend, the backend, and lowering passes, but not the optimizer. + */ + +typedef enum { + nir_tex_src_coord, + nir_tex_src_projector, + nir_tex_src_comparitor, /* shadow comparitor */ + nir_tex_src_offset, + nir_tex_src_bias, + nir_tex_src_lod, + nir_tex_src_ms_index, /* MSAA sample index */ + nir_tex_src_ddx, + nir_tex_src_ddy, + nir_tex_src_texture_offset, /* < dynamically uniform indirect offset */ + nir_tex_src_sampler_offset, /* < dynamically uniform indirect offset */ + nir_num_tex_src_types +} nir_tex_src_type; + +typedef struct { + nir_src src; + nir_tex_src_type src_type; +} nir_tex_src; + +typedef enum { + nir_texop_tex, /**< Regular texture look-up */ + nir_texop_txb, /**< Texture look-up with LOD bias */ + nir_texop_txl, /**< Texture look-up with explicit LOD */ + nir_texop_txd, /**< Texture look-up with partial derivatvies */ + nir_texop_txf, /**< Texel fetch with explicit LOD */ + nir_texop_txf_ms, /**< Multisample texture fetch */ + nir_texop_txs, /**< Texture size */ + nir_texop_lod, /**< Texture lod query */ + nir_texop_tg4, /**< Texture gather */ + nir_texop_query_levels, /**< Texture levels query */ + nir_texop_texture_samples, /**< Texture samples query */ + nir_texop_samples_identical, /**< Query whether all samples are definitely + * identical. + */ +} nir_texop; + +typedef struct { + nir_instr instr; + + enum glsl_sampler_dim sampler_dim; + nir_alu_type dest_type; + + nir_texop op; + nir_dest dest; + nir_tex_src *src; + unsigned num_srcs, coord_components; + bool is_array, is_shadow; + + /** + * If is_shadow is true, whether this is the old-style shadow that outputs 4 + * components or the new-style shadow that outputs 1 component. + */ + bool is_new_style_shadow; + + /* constant offset - must be 0 if the offset source is used */ + int const_offset[4]; + + /* gather component selector */ + unsigned component : 2; + + /** The texture index + * + * If this texture instruction has a nir_tex_src_texture_offset source, + * then the texture index is given by texture_index + texture_offset. + */ + unsigned texture_index; + + /** The size of the texture array or 0 if it's not an array */ + unsigned texture_array_size; + + /** The texture deref + * + * If both this and `sampler` are both NULL, use texture_index instead. + * If `texture` is NULL, but `sampler` is non-NULL, then the texture is + * implied from the sampler. + */ + nir_deref_var *texture; + + /** The sampler index + * + * If this texture instruction has a nir_tex_src_sampler_offset source, + * then the sampler index is given by sampler_index + sampler_offset. + */ + unsigned sampler_index; + + /** The sampler deref + * + * If this is null, use sampler_index instead. + */ + nir_deref_var *sampler; +} nir_tex_instr; + +static inline unsigned +nir_tex_instr_dest_size(nir_tex_instr *instr) +{ + switch (instr->op) { + case nir_texop_txs: { + unsigned ret; + switch (instr->sampler_dim) { + case GLSL_SAMPLER_DIM_1D: + case GLSL_SAMPLER_DIM_BUF: + ret = 1; + break; + case GLSL_SAMPLER_DIM_2D: + case GLSL_SAMPLER_DIM_CUBE: + case GLSL_SAMPLER_DIM_MS: + case GLSL_SAMPLER_DIM_RECT: + case GLSL_SAMPLER_DIM_EXTERNAL: + ret = 2; + break; + case GLSL_SAMPLER_DIM_3D: + ret = 3; + break; + default: + unreachable("not reached"); + } + if (instr->is_array) + ret++; + return ret; + } + + case nir_texop_lod: + return 2; + + case nir_texop_texture_samples: + case nir_texop_query_levels: + case nir_texop_samples_identical: + return 1; + + default: + if (instr->is_shadow && instr->is_new_style_shadow) + return 1; + + return 4; + } +} + +/* Returns true if this texture operation queries something about the texture + * rather than actually sampling it. + */ +static inline bool +nir_tex_instr_is_query(nir_tex_instr *instr) +{ + switch (instr->op) { + case nir_texop_txs: + case nir_texop_lod: + case nir_texop_texture_samples: + case nir_texop_query_levels: + return true; + case nir_texop_tex: + case nir_texop_txb: + case nir_texop_txl: + case nir_texop_txd: + case nir_texop_txf: + case nir_texop_txf_ms: + case nir_texop_tg4: + return false; + default: + unreachable("Invalid texture opcode"); + } +} + +static inline unsigned +nir_tex_instr_src_size(nir_tex_instr *instr, unsigned src) +{ + if (instr->src[src].src_type == nir_tex_src_coord) + return instr->coord_components; + + + if (instr->src[src].src_type == nir_tex_src_offset || + instr->src[src].src_type == nir_tex_src_ddx || + instr->src[src].src_type == nir_tex_src_ddy) { + if (instr->is_array) + return instr->coord_components - 1; + else + return instr->coord_components; + } + + return 1; +} + +static inline int +nir_tex_instr_src_index(nir_tex_instr *instr, nir_tex_src_type type) +{ + for (unsigned i = 0; i < instr->num_srcs; i++) + if (instr->src[i].src_type == type) + return (int) i; + + return -1; +} + +typedef struct { + union { + float f[4]; + int32_t i[4]; + uint32_t u[4]; + }; +} nir_const_value; + +typedef struct { + nir_instr instr; + + nir_const_value value; + + nir_ssa_def def; +} nir_load_const_instr; + +typedef enum { + nir_jump_return, + nir_jump_break, + nir_jump_continue, +} nir_jump_type; + +typedef struct { + nir_instr instr; + nir_jump_type type; +} nir_jump_instr; + +/* creates a new SSA variable in an undefined state */ + +typedef struct { + nir_instr instr; + nir_ssa_def def; +} nir_ssa_undef_instr; + +typedef struct { + struct exec_node node; + + /* The predecessor block corresponding to this source */ + struct nir_block *pred; + + nir_src src; +} nir_phi_src; + +#define nir_foreach_phi_src(phi, entry) \ + foreach_list_typed(nir_phi_src, entry, node, &(phi)->srcs) +#define nir_foreach_phi_src_safe(phi, entry) \ + foreach_list_typed_safe(nir_phi_src, entry, node, &(phi)->srcs) + +typedef struct { + nir_instr instr; + + struct exec_list srcs; /** < list of nir_phi_src */ + + nir_dest dest; +} nir_phi_instr; + +typedef struct { + struct exec_node node; + nir_src src; + nir_dest dest; +} nir_parallel_copy_entry; + +#define nir_foreach_parallel_copy_entry(pcopy, entry) \ + foreach_list_typed(nir_parallel_copy_entry, entry, node, &(pcopy)->entries) + +typedef struct { + nir_instr instr; + + /* A list of nir_parallel_copy_entry's. The sources of all of the + * entries are copied to the corresponding destinations "in parallel". + * In other words, if we have two entries: a -> b and b -> a, the values + * get swapped. + */ + struct exec_list entries; +} nir_parallel_copy_instr; + +NIR_DEFINE_CAST(nir_instr_as_alu, nir_instr, nir_alu_instr, instr) +NIR_DEFINE_CAST(nir_instr_as_call, nir_instr, nir_call_instr, instr) +NIR_DEFINE_CAST(nir_instr_as_jump, nir_instr, nir_jump_instr, instr) +NIR_DEFINE_CAST(nir_instr_as_tex, nir_instr, nir_tex_instr, instr) +NIR_DEFINE_CAST(nir_instr_as_intrinsic, nir_instr, nir_intrinsic_instr, instr) +NIR_DEFINE_CAST(nir_instr_as_load_const, nir_instr, nir_load_const_instr, instr) +NIR_DEFINE_CAST(nir_instr_as_ssa_undef, nir_instr, nir_ssa_undef_instr, instr) +NIR_DEFINE_CAST(nir_instr_as_phi, nir_instr, nir_phi_instr, instr) +NIR_DEFINE_CAST(nir_instr_as_parallel_copy, nir_instr, + nir_parallel_copy_instr, instr) + +/* + * Control flow + * + * Control flow consists of a tree of control flow nodes, which include + * if-statements and loops. The leaves of the tree are basic blocks, lists of + * instructions that always run start-to-finish. Each basic block also keeps + * track of its successors (blocks which may run immediately after the current + * block) and predecessors (blocks which could have run immediately before the + * current block). Each function also has a start block and an end block which + * all return statements point to (which is always empty). Together, all the + * blocks with their predecessors and successors make up the control flow + * graph (CFG) of the function. There are helpers that modify the tree of + * control flow nodes while modifying the CFG appropriately; these should be + * used instead of modifying the tree directly. + */ + +typedef enum { + nir_cf_node_block, + nir_cf_node_if, + nir_cf_node_loop, + nir_cf_node_function +} nir_cf_node_type; + +typedef struct nir_cf_node { + struct exec_node node; + nir_cf_node_type type; + struct nir_cf_node *parent; +} nir_cf_node; + +typedef struct nir_block { + nir_cf_node cf_node; + + struct exec_list instr_list; /** < list of nir_instr */ + + /** generic block index; generated by nir_index_blocks */ + unsigned index; + + /* + * Each block can only have up to 2 successors, so we put them in a simple + * array - no need for anything more complicated. + */ + struct nir_block *successors[2]; + + /* Set of nir_block predecessors in the CFG */ + struct set *predecessors; + + /* + * this node's immediate dominator in the dominance tree - set to NULL for + * the start block. + */ + struct nir_block *imm_dom; + + /* This node's children in the dominance tree */ + unsigned num_dom_children; + struct nir_block **dom_children; + + /* Set of nir_block's on the dominance frontier of this block */ + struct set *dom_frontier; + + /* + * These two indices have the property that dom_{pre,post}_index for each + * child of this block in the dominance tree will always be between + * dom_pre_index and dom_post_index for this block, which makes testing if + * a given block is dominated by another block an O(1) operation. + */ + unsigned dom_pre_index, dom_post_index; + + /* live in and out for this block; used for liveness analysis */ + BITSET_WORD *live_in; + BITSET_WORD *live_out; +} nir_block; + +static inline nir_instr * +nir_block_first_instr(nir_block *block) +{ + struct exec_node *head = exec_list_get_head(&block->instr_list); + return exec_node_data(nir_instr, head, node); +} + +static inline nir_instr * +nir_block_last_instr(nir_block *block) +{ + struct exec_node *tail = exec_list_get_tail(&block->instr_list); + return exec_node_data(nir_instr, tail, node); +} + +#define nir_foreach_instr(block, instr) \ + foreach_list_typed(nir_instr, instr, node, &(block)->instr_list) +#define nir_foreach_instr_reverse(block, instr) \ + foreach_list_typed_reverse(nir_instr, instr, node, &(block)->instr_list) +#define nir_foreach_instr_safe(block, instr) \ + foreach_list_typed_safe(nir_instr, instr, node, &(block)->instr_list) +#define nir_foreach_instr_reverse_safe(block, instr) \ + foreach_list_typed_reverse_safe(nir_instr, instr, node, &(block)->instr_list) + +typedef struct nir_if { + nir_cf_node cf_node; + nir_src condition; + + struct exec_list then_list; /** < list of nir_cf_node */ + struct exec_list else_list; /** < list of nir_cf_node */ +} nir_if; + +static inline nir_cf_node * +nir_if_first_then_node(nir_if *if_stmt) +{ + struct exec_node *head = exec_list_get_head(&if_stmt->then_list); + return exec_node_data(nir_cf_node, head, node); +} + +static inline nir_cf_node * +nir_if_last_then_node(nir_if *if_stmt) +{ + struct exec_node *tail = exec_list_get_tail(&if_stmt->then_list); + return exec_node_data(nir_cf_node, tail, node); +} + +static inline nir_cf_node * +nir_if_first_else_node(nir_if *if_stmt) +{ + struct exec_node *head = exec_list_get_head(&if_stmt->else_list); + return exec_node_data(nir_cf_node, head, node); +} + +static inline nir_cf_node * +nir_if_last_else_node(nir_if *if_stmt) +{ + struct exec_node *tail = exec_list_get_tail(&if_stmt->else_list); + return exec_node_data(nir_cf_node, tail, node); +} + +typedef struct { + nir_cf_node cf_node; + + struct exec_list body; /** < list of nir_cf_node */ +} nir_loop; + +static inline nir_cf_node * +nir_loop_first_cf_node(nir_loop *loop) +{ + return exec_node_data(nir_cf_node, exec_list_get_head(&loop->body), node); +} + +static inline nir_cf_node * +nir_loop_last_cf_node(nir_loop *loop) +{ + return exec_node_data(nir_cf_node, exec_list_get_tail(&loop->body), node); +} + +/** + * Various bits of metadata that can may be created or required by + * optimization and analysis passes + */ +typedef enum { + nir_metadata_none = 0x0, + nir_metadata_block_index = 0x1, + nir_metadata_dominance = 0x2, + nir_metadata_live_ssa_defs = 0x4, + nir_metadata_not_properly_reset = 0x8, +} nir_metadata; + +typedef struct { + nir_cf_node cf_node; + + /** pointer to the function of which this is an implementation */ + struct nir_function *function; + + struct exec_list body; /** < list of nir_cf_node */ + + nir_block *end_block; + + /** list for all local variables in the function */ + struct exec_list locals; + + /** array of variables used as parameters */ + unsigned num_params; + nir_variable **params; + + /** variable used to hold the result of the function */ + nir_variable *return_var; + + /** list of local registers in the function */ + struct exec_list registers; + + /** next available local register index */ + unsigned reg_alloc; + + /** next available SSA value index */ + unsigned ssa_alloc; + + /* total number of basic blocks, only valid when block_index_dirty = false */ + unsigned num_blocks; + + nir_metadata valid_metadata; +} nir_function_impl; + +static inline nir_block * +nir_start_block(nir_function_impl *impl) +{ + return (nir_block *) exec_list_get_head(&impl->body); +} + +static inline nir_cf_node * +nir_cf_node_next(nir_cf_node *node) +{ + struct exec_node *next = exec_node_get_next(&node->node); + if (exec_node_is_tail_sentinel(next)) + return NULL; + else + return exec_node_data(nir_cf_node, next, node); +} + +static inline nir_cf_node * +nir_cf_node_prev(nir_cf_node *node) +{ + struct exec_node *prev = exec_node_get_prev(&node->node); + if (exec_node_is_head_sentinel(prev)) + return NULL; + else + return exec_node_data(nir_cf_node, prev, node); +} + +static inline bool +nir_cf_node_is_first(const nir_cf_node *node) +{ + return exec_node_is_head_sentinel(node->node.prev); +} + +static inline bool +nir_cf_node_is_last(const nir_cf_node *node) +{ + return exec_node_is_tail_sentinel(node->node.next); +} + +NIR_DEFINE_CAST(nir_cf_node_as_block, nir_cf_node, nir_block, cf_node) +NIR_DEFINE_CAST(nir_cf_node_as_if, nir_cf_node, nir_if, cf_node) +NIR_DEFINE_CAST(nir_cf_node_as_loop, nir_cf_node, nir_loop, cf_node) +NIR_DEFINE_CAST(nir_cf_node_as_function, nir_cf_node, nir_function_impl, cf_node) + +typedef enum { + nir_parameter_in, + nir_parameter_out, + nir_parameter_inout, +} nir_parameter_type; + +typedef struct { + nir_parameter_type param_type; + const struct glsl_type *type; +} nir_parameter; + +typedef struct nir_function { + struct exec_node node; + + const char *name; + struct nir_shader *shader; + + unsigned num_params; + nir_parameter *params; + const struct glsl_type *return_type; + + /** The implementation of this function. + * + * If the function is only declared and not implemented, this is NULL. + */ + nir_function_impl *impl; +} nir_function; + +typedef struct nir_shader_compiler_options { + bool lower_fdiv; + bool lower_ffma; + bool lower_flrp; + bool lower_fpow; + bool lower_fsat; + bool lower_fsqrt; + bool lower_fmod; + bool lower_bitfield_extract; + bool lower_bitfield_insert; + bool lower_uadd_carry; + bool lower_usub_borrow; + /** lowers fneg and ineg to fsub and isub. */ + bool lower_negate; + /** lowers fsub and isub to fadd+fneg and iadd+ineg. */ + bool lower_sub; + + /* lower {slt,sge,seq,sne} to {flt,fge,feq,fne} + b2f: */ + bool lower_scmp; + + /* Does the native fdot instruction replicate its result for four + * components? If so, then opt_algebraic_late will turn all fdotN + * instructions into fdot_replicatedN instructions. + */ + bool fdot_replicates; + + /** lowers ffract to fsub+ffloor: */ + bool lower_ffract; + + bool lower_pack_half_2x16; + bool lower_pack_unorm_2x16; + bool lower_pack_snorm_2x16; + bool lower_pack_unorm_4x8; + bool lower_pack_snorm_4x8; + bool lower_unpack_half_2x16; + bool lower_unpack_unorm_2x16; + bool lower_unpack_snorm_2x16; + bool lower_unpack_unorm_4x8; + bool lower_unpack_snorm_4x8; + + bool lower_extract_byte; + bool lower_extract_word; + + /** + * Does the driver support real 32-bit integers? (Otherwise, integers + * are simulated by floats.) + */ + bool native_integers; + + /* Indicates that the driver only has zero-based vertex id */ + bool vertex_id_zero_based; +} nir_shader_compiler_options; + +typedef struct nir_shader_info { + const char *name; + + /* Descriptive name provided by the client; may be NULL */ + const char *label; + + /* Number of textures used by this shader */ + unsigned num_textures; + /* Number of uniform buffers used by this shader */ + unsigned num_ubos; + /* Number of atomic buffers used by this shader */ + unsigned num_abos; + /* Number of shader storage buffers used by this shader */ + unsigned num_ssbos; + /* Number of images used by this shader */ + unsigned num_images; + + /* Which inputs are actually read */ + uint64_t inputs_read; + /* Which outputs are actually written */ + uint64_t outputs_written; + /* Which system values are actually read */ + uint64_t system_values_read; + + /* Which patch inputs are actually read */ + uint32_t patch_inputs_read; + /* Which patch outputs are actually written */ + uint32_t patch_outputs_written; + + /* Whether or not this shader ever uses textureGather() */ + bool uses_texture_gather; + + /* Whether or not this shader uses the gl_ClipDistance output */ + bool uses_clip_distance_out; + + /* Whether or not separate shader objects were used */ + bool separate_shader; + + /** Was this shader linked with any transform feedback varyings? */ + bool has_transform_feedback_varyings; + + union { + struct { + /** The number of vertices recieves per input primitive */ + unsigned vertices_in; + + /** The output primitive type (GL enum value) */ + unsigned output_primitive; + + /** The maximum number of vertices the geometry shader might write. */ + unsigned vertices_out; + + /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */ + unsigned invocations; + + /** Whether or not this shader uses EndPrimitive */ + bool uses_end_primitive; + + /** Whether or not this shader uses non-zero streams */ + bool uses_streams; + } gs; + + struct { + bool uses_discard; + + /** + * Whether early fragment tests are enabled as defined by + * ARB_shader_image_load_store. + */ + bool early_fragment_tests; + + /** gl_FragDepth layout for ARB_conservative_depth. */ + enum gl_frag_depth_layout depth_layout; + } fs; + + struct { + unsigned local_size[3]; + } cs; + + struct { + /** The number of vertices in the TCS output patch. */ + unsigned vertices_out; + } tcs; + }; +} nir_shader_info; + +typedef struct nir_shader { + /** list of uniforms (nir_variable) */ + struct exec_list uniforms; + + /** list of inputs (nir_variable) */ + struct exec_list inputs; + + /** list of outputs (nir_variable) */ + struct exec_list outputs; + + /** list of shared compute variables (nir_variable) */ + struct exec_list shared; + + /** Set of driver-specific options for the shader. + * + * The memory for the options is expected to be kept in a single static + * copy by the driver. + */ + const struct nir_shader_compiler_options *options; + + /** Various bits of compile-time information about a given shader */ + struct nir_shader_info info; + + /** list of global variables in the shader (nir_variable) */ + struct exec_list globals; + + /** list of system value variables in the shader (nir_variable) */ + struct exec_list system_values; + + struct exec_list functions; /** < list of nir_function */ + + /** list of global register in the shader */ + struct exec_list registers; + + /** next available global register index */ + unsigned reg_alloc; + + /** + * the highest index a load_input_*, load_uniform_*, etc. intrinsic can + * access plus one + */ + unsigned num_inputs, num_uniforms, num_outputs, num_shared; + + /** The shader stage, such as MESA_SHADER_VERTEX. */ + gl_shader_stage stage; +} nir_shader; + +#define nir_foreach_function(shader, func) \ + foreach_list_typed(nir_function, func, node, &(shader)->functions) + +nir_shader *nir_shader_create(void *mem_ctx, + gl_shader_stage stage, + const nir_shader_compiler_options *options); + +/** creates a register, including assigning it an index and adding it to the list */ +nir_register *nir_global_reg_create(nir_shader *shader); + +nir_register *nir_local_reg_create(nir_function_impl *impl); + +void nir_reg_remove(nir_register *reg); + +/** Adds a variable to the appropreate list in nir_shader */ +void nir_shader_add_variable(nir_shader *shader, nir_variable *var); + +static inline void +nir_function_impl_add_variable(nir_function_impl *impl, nir_variable *var) +{ + assert(var->data.mode == nir_var_local); + exec_list_push_tail(&impl->locals, &var->node); +} + +/** creates a variable, sets a few defaults, and adds it to the list */ +nir_variable *nir_variable_create(nir_shader *shader, + nir_variable_mode mode, + const struct glsl_type *type, + const char *name); +/** creates a local variable and adds it to the list */ +nir_variable *nir_local_variable_create(nir_function_impl *impl, + const struct glsl_type *type, + const char *name); + +/** creates a function and adds it to the shader's list of functions */ +nir_function *nir_function_create(nir_shader *shader, const char *name); + +nir_function_impl *nir_function_impl_create(nir_function *func); +/** creates a function_impl that isn't tied to any particular function */ +nir_function_impl *nir_function_impl_create_bare(nir_shader *shader); + +nir_block *nir_block_create(nir_shader *shader); +nir_if *nir_if_create(nir_shader *shader); +nir_loop *nir_loop_create(nir_shader *shader); + +nir_function_impl *nir_cf_node_get_function(nir_cf_node *node); + +/** requests that the given pieces of metadata be generated */ +void nir_metadata_require(nir_function_impl *impl, nir_metadata required); +/** dirties all but the preserved metadata */ +void nir_metadata_preserve(nir_function_impl *impl, nir_metadata preserved); + +/** creates an instruction with default swizzle/writemask/etc. with NULL registers */ +nir_alu_instr *nir_alu_instr_create(nir_shader *shader, nir_op op); + +nir_jump_instr *nir_jump_instr_create(nir_shader *shader, nir_jump_type type); + +nir_load_const_instr *nir_load_const_instr_create(nir_shader *shader, + unsigned num_components); + +nir_intrinsic_instr *nir_intrinsic_instr_create(nir_shader *shader, + nir_intrinsic_op op); + +nir_call_instr *nir_call_instr_create(nir_shader *shader, + nir_function *callee); + +nir_tex_instr *nir_tex_instr_create(nir_shader *shader, unsigned num_srcs); + +nir_phi_instr *nir_phi_instr_create(nir_shader *shader); + +nir_parallel_copy_instr *nir_parallel_copy_instr_create(nir_shader *shader); + +nir_ssa_undef_instr *nir_ssa_undef_instr_create(nir_shader *shader, + unsigned num_components); + +nir_deref_var *nir_deref_var_create(void *mem_ctx, nir_variable *var); +nir_deref_array *nir_deref_array_create(void *mem_ctx); +nir_deref_struct *nir_deref_struct_create(void *mem_ctx, unsigned field_index); + +nir_deref *nir_copy_deref(void *mem_ctx, nir_deref *deref); + +nir_load_const_instr * +nir_deref_get_const_initializer_load(nir_shader *shader, nir_deref_var *deref); + +/** + * NIR Cursors and Instruction Insertion API + * @{ + * + * A tiny struct representing a point to insert/extract instructions or + * control flow nodes. Helps reduce the combinatorial explosion of possible + * points to insert/extract. + * + * \sa nir_control_flow.h + */ +typedef enum { + nir_cursor_before_block, + nir_cursor_after_block, + nir_cursor_before_instr, + nir_cursor_after_instr, +} nir_cursor_option; + +typedef struct { + nir_cursor_option option; + union { + nir_block *block; + nir_instr *instr; + }; +} nir_cursor; + +static inline nir_block * +nir_cursor_current_block(nir_cursor cursor) +{ + if (cursor.option == nir_cursor_before_instr || + cursor.option == nir_cursor_after_instr) { + return cursor.instr->block; + } else { + return cursor.block; + } +} + +bool nir_cursors_equal(nir_cursor a, nir_cursor b); + +static inline nir_cursor +nir_before_block(nir_block *block) +{ + nir_cursor cursor; + cursor.option = nir_cursor_before_block; + cursor.block = block; + return cursor; +} + +static inline nir_cursor +nir_after_block(nir_block *block) +{ + nir_cursor cursor; + cursor.option = nir_cursor_after_block; + cursor.block = block; + return cursor; +} + +static inline nir_cursor +nir_before_instr(nir_instr *instr) +{ + nir_cursor cursor; + cursor.option = nir_cursor_before_instr; + cursor.instr = instr; + return cursor; +} + +static inline nir_cursor +nir_after_instr(nir_instr *instr) +{ + nir_cursor cursor; + cursor.option = nir_cursor_after_instr; + cursor.instr = instr; + return cursor; +} + +static inline nir_cursor +nir_after_block_before_jump(nir_block *block) +{ + nir_instr *last_instr = nir_block_last_instr(block); + if (last_instr && last_instr->type == nir_instr_type_jump) { + return nir_before_instr(last_instr); + } else { + return nir_after_block(block); + } +} + +static inline nir_cursor +nir_before_cf_node(nir_cf_node *node) +{ + if (node->type == nir_cf_node_block) + return nir_before_block(nir_cf_node_as_block(node)); + + return nir_after_block(nir_cf_node_as_block(nir_cf_node_prev(node))); +} + +static inline nir_cursor +nir_after_cf_node(nir_cf_node *node) +{ + if (node->type == nir_cf_node_block) + return nir_after_block(nir_cf_node_as_block(node)); + + return nir_before_block(nir_cf_node_as_block(nir_cf_node_next(node))); +} + +static inline nir_cursor +nir_after_cf_node_and_phis(nir_cf_node *node) +{ + if (node->type == nir_cf_node_block) + return nir_after_block(nir_cf_node_as_block(node)); + + nir_block *block = nir_cf_node_as_block(nir_cf_node_next(node)); + assert(block->cf_node.type == nir_cf_node_block); + + nir_foreach_instr(block, instr) { + if (instr->type != nir_instr_type_phi) + return nir_before_instr(instr); + } + return nir_after_block(block); +} + +static inline nir_cursor +nir_before_cf_list(struct exec_list *cf_list) +{ + nir_cf_node *first_node = exec_node_data(nir_cf_node, + exec_list_get_head(cf_list), node); + return nir_before_cf_node(first_node); +} + +static inline nir_cursor +nir_after_cf_list(struct exec_list *cf_list) +{ + nir_cf_node *last_node = exec_node_data(nir_cf_node, + exec_list_get_tail(cf_list), node); + return nir_after_cf_node(last_node); +} + +/** + * Insert a NIR instruction at the given cursor. + * + * Note: This does not update the cursor. + */ +void nir_instr_insert(nir_cursor cursor, nir_instr *instr); + +static inline void +nir_instr_insert_before(nir_instr *instr, nir_instr *before) +{ + nir_instr_insert(nir_before_instr(instr), before); +} + +static inline void +nir_instr_insert_after(nir_instr *instr, nir_instr *after) +{ + nir_instr_insert(nir_after_instr(instr), after); +} + +static inline void +nir_instr_insert_before_block(nir_block *block, nir_instr *before) +{ + nir_instr_insert(nir_before_block(block), before); +} + +static inline void +nir_instr_insert_after_block(nir_block *block, nir_instr *after) +{ + nir_instr_insert(nir_after_block(block), after); +} + +static inline void +nir_instr_insert_before_cf(nir_cf_node *node, nir_instr *before) +{ + nir_instr_insert(nir_before_cf_node(node), before); +} + +static inline void +nir_instr_insert_after_cf(nir_cf_node *node, nir_instr *after) +{ + nir_instr_insert(nir_after_cf_node(node), after); +} + +static inline void +nir_instr_insert_before_cf_list(struct exec_list *list, nir_instr *before) +{ + nir_instr_insert(nir_before_cf_list(list), before); +} + +static inline void +nir_instr_insert_after_cf_list(struct exec_list *list, nir_instr *after) +{ + nir_instr_insert(nir_after_cf_list(list), after); +} + +void nir_instr_remove(nir_instr *instr); + +/** @} */ + +typedef bool (*nir_foreach_ssa_def_cb)(nir_ssa_def *def, void *state); +typedef bool (*nir_foreach_dest_cb)(nir_dest *dest, void *state); +typedef bool (*nir_foreach_src_cb)(nir_src *src, void *state); +bool nir_foreach_ssa_def(nir_instr *instr, nir_foreach_ssa_def_cb cb, + void *state); +bool nir_foreach_dest(nir_instr *instr, nir_foreach_dest_cb cb, void *state); +bool nir_foreach_src(nir_instr *instr, nir_foreach_src_cb cb, void *state); + +nir_const_value *nir_src_as_const_value(nir_src src); +bool nir_src_is_dynamically_uniform(nir_src src); +bool nir_srcs_equal(nir_src src1, nir_src src2); +void nir_instr_rewrite_src(nir_instr *instr, nir_src *src, nir_src new_src); +void nir_instr_move_src(nir_instr *dest_instr, nir_src *dest, nir_src *src); +void nir_if_rewrite_condition(nir_if *if_stmt, nir_src new_src); +void nir_instr_rewrite_dest(nir_instr *instr, nir_dest *dest, + nir_dest new_dest); + +void nir_ssa_dest_init(nir_instr *instr, nir_dest *dest, + unsigned num_components, const char *name); +void nir_ssa_def_init(nir_instr *instr, nir_ssa_def *def, + unsigned num_components, const char *name); +void nir_ssa_def_rewrite_uses(nir_ssa_def *def, nir_src new_src); +void nir_ssa_def_rewrite_uses_after(nir_ssa_def *def, nir_src new_src, + nir_instr *after_me); + +/* visits basic blocks in source-code order */ +typedef bool (*nir_foreach_block_cb)(nir_block *block, void *state); +bool nir_foreach_block(nir_function_impl *impl, nir_foreach_block_cb cb, + void *state); +bool nir_foreach_block_reverse(nir_function_impl *impl, nir_foreach_block_cb cb, + void *state); +bool nir_foreach_block_in_cf_node(nir_cf_node *node, nir_foreach_block_cb cb, + void *state); + +/* If the following CF node is an if, this function returns that if. + * Otherwise, it returns NULL. + */ +nir_if *nir_block_get_following_if(nir_block *block); + +nir_loop *nir_block_get_following_loop(nir_block *block); + +void nir_index_local_regs(nir_function_impl *impl); +void nir_index_global_regs(nir_shader *shader); +void nir_index_ssa_defs(nir_function_impl *impl); +unsigned nir_index_instrs(nir_function_impl *impl); + +void nir_index_blocks(nir_function_impl *impl); + +void nir_print_shader(nir_shader *shader, FILE *fp); +void nir_print_instr(const nir_instr *instr, FILE *fp); + +nir_shader *nir_shader_clone(void *mem_ctx, const nir_shader *s); +nir_function_impl *nir_function_impl_clone(const nir_function_impl *impl); +nir_constant *nir_constant_clone(const nir_constant *c, nir_variable *var); + +#ifdef DEBUG +void nir_validate_shader(nir_shader *shader); +void nir_metadata_set_validation_flag(nir_shader *shader); +void nir_metadata_check_validation_flag(nir_shader *shader); + +#include "util/debug.h" +static inline bool +should_clone_nir(void) +{ + static int should_clone = -1; + if (should_clone < 0) + should_clone = env_var_as_boolean("NIR_TEST_CLONE", false); + + return should_clone; +} +#else +static inline void nir_validate_shader(nir_shader *shader) { (void) shader; } +static inline void nir_metadata_set_validation_flag(nir_shader *shader) { (void) shader; } +static inline void nir_metadata_check_validation_flag(nir_shader *shader) { (void) shader; } +static inline bool should_clone_nir(void) { return false; } +#endif /* DEBUG */ + +#define _PASS(nir, do_pass) do { \ + do_pass \ + nir_validate_shader(nir); \ + if (should_clone_nir()) { \ + nir_shader *clone = nir_shader_clone(ralloc_parent(nir), nir); \ + ralloc_free(nir); \ + nir = clone; \ + } \ +} while (0) + +#define NIR_PASS(progress, nir, pass, ...) _PASS(nir, \ + nir_metadata_set_validation_flag(nir); \ + if (pass(nir, ##__VA_ARGS__)) { \ + progress = true; \ + nir_metadata_check_validation_flag(nir); \ + } \ +) + +#define NIR_PASS_V(nir, pass, ...) _PASS(nir, \ + pass(nir, ##__VA_ARGS__); \ +) + +void nir_calc_dominance_impl(nir_function_impl *impl); +void nir_calc_dominance(nir_shader *shader); + +nir_block *nir_dominance_lca(nir_block *b1, nir_block *b2); +bool nir_block_dominates(nir_block *parent, nir_block *child); + +void nir_dump_dom_tree_impl(nir_function_impl *impl, FILE *fp); +void nir_dump_dom_tree(nir_shader *shader, FILE *fp); + +void nir_dump_dom_frontier_impl(nir_function_impl *impl, FILE *fp); +void nir_dump_dom_frontier(nir_shader *shader, FILE *fp); + +void nir_dump_cfg_impl(nir_function_impl *impl, FILE *fp); +void nir_dump_cfg(nir_shader *shader, FILE *fp); + +int nir_gs_count_vertices(const nir_shader *shader); + +bool nir_split_var_copies(nir_shader *shader); + +bool nir_lower_returns_impl(nir_function_impl *impl); +bool nir_lower_returns(nir_shader *shader); + +bool nir_inline_functions(nir_shader *shader); + +void nir_lower_var_copy_instr(nir_intrinsic_instr *copy, void *mem_ctx); +void nir_lower_var_copies(nir_shader *shader); + +bool nir_lower_global_vars_to_local(nir_shader *shader); + +bool nir_lower_indirect_derefs(nir_shader *shader, uint32_t mode_mask); + +bool nir_lower_locals_to_regs(nir_shader *shader); + +void nir_lower_outputs_to_temporaries(nir_shader *shader, + nir_function *entrypoint); + +void nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint); + +void nir_assign_var_locations(struct exec_list *var_list, + unsigned *size, + int (*type_size)(const struct glsl_type *)); + +void nir_lower_io(nir_shader *shader, + nir_variable_mode mode, + int (*type_size)(const struct glsl_type *)); +nir_src *nir_get_io_offset_src(nir_intrinsic_instr *instr); +nir_src *nir_get_io_vertex_index_src(nir_intrinsic_instr *instr); + +void nir_lower_vars_to_ssa(nir_shader *shader); + +bool nir_remove_dead_variables(nir_shader *shader, nir_variable_mode mode); + +void nir_move_vec_src_uses_to_dest(nir_shader *shader); +bool nir_lower_vec_to_movs(nir_shader *shader); +void nir_lower_alu_to_scalar(nir_shader *shader); +void nir_lower_load_const_to_scalar(nir_shader *shader); + +void nir_lower_phis_to_scalar(nir_shader *shader); + +void nir_lower_samplers(nir_shader *shader, + const struct gl_shader_program *shader_program); + +bool nir_lower_system_values(nir_shader *shader); + +typedef struct nir_lower_tex_options { + /** + * bitmask of (1 << GLSL_SAMPLER_DIM_x) to control for which + * sampler types a texture projector is lowered. + */ + unsigned lower_txp; + + /** + * If true, lower rect textures to 2D, using txs to fetch the + * texture dimensions and dividing the texture coords by the + * texture dims to normalize. + */ + bool lower_rect; + + /** + * To emulate certain texture wrap modes, this can be used + * to saturate the specified tex coord to [0.0, 1.0]. The + * bits are according to sampler #, ie. if, for example: + * + * (conf->saturate_s & (1 << n)) + * + * is true, then the s coord for sampler n is saturated. + * + * Note that clamping must happen *after* projector lowering + * so any projected texture sample instruction with a clamped + * coordinate gets automatically lowered, regardless of the + * 'lower_txp' setting. + */ + unsigned saturate_s; + unsigned saturate_t; + unsigned saturate_r; + + /* Bitmask of samplers that need swizzling. + * + * If (swizzle_result & (1 << sampler_index)), then the swizzle in + * swizzles[sampler_index] is applied to the result of the texturing + * operation. + */ + unsigned swizzle_result; + + /* A swizzle for each sampler. Values 0-3 represent x, y, z, or w swizzles + * while 4 and 5 represent 0 and 1 respectively. + */ + uint8_t swizzles[32][4]; +} nir_lower_tex_options; + +bool nir_lower_tex(nir_shader *shader, + const nir_lower_tex_options *options); + +void nir_lower_idiv(nir_shader *shader); + +void nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables); +void nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables); + +void nir_lower_two_sided_color(nir_shader *shader); + +void nir_lower_atomics(nir_shader *shader, + const struct gl_shader_program *shader_program); +void nir_lower_to_source_mods(nir_shader *shader); + +bool nir_lower_gs_intrinsics(nir_shader *shader); + +bool nir_normalize_cubemap_coords(nir_shader *shader); + +void nir_live_ssa_defs_impl(nir_function_impl *impl); +bool nir_ssa_defs_interfere(nir_ssa_def *a, nir_ssa_def *b); + +void nir_convert_to_ssa_impl(nir_function_impl *impl); +void nir_convert_to_ssa(nir_shader *shader); + +bool nir_repair_ssa_impl(nir_function_impl *impl); +bool nir_repair_ssa(nir_shader *shader); + +/* If phi_webs_only is true, only convert SSA values involved in phi nodes to + * registers. If false, convert all values (even those not involved in a phi + * node) to registers. + */ +void nir_convert_from_ssa(nir_shader *shader, bool phi_webs_only); + +bool nir_opt_algebraic(nir_shader *shader); +bool nir_opt_algebraic_late(nir_shader *shader); +bool nir_opt_constant_folding(nir_shader *shader); + +bool nir_opt_global_to_local(nir_shader *shader); + +bool nir_copy_prop(nir_shader *shader); + +bool nir_opt_cse(nir_shader *shader); + +bool nir_opt_dce(nir_shader *shader); + +bool nir_opt_dead_cf(nir_shader *shader); + +void nir_opt_gcm(nir_shader *shader); + +bool nir_opt_peephole_select(nir_shader *shader); + +bool nir_opt_remove_phis(nir_shader *shader); + +bool nir_opt_undef(nir_shader *shader); + +void nir_sweep(nir_shader *shader); + +nir_intrinsic_op nir_intrinsic_from_system_value(gl_system_value val); +gl_system_value nir_system_value_from_intrinsic(nir_intrinsic_op intrin); + +#ifdef __cplusplus +} /* extern "C" */ +#endif |