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+/*
+ * Copyright © 2014 Connor Abbott
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Connor Abbott ([email protected])
+ *
+ */
+
+#pragma once
+
+#include "util/hash_table.h"
+#include "glsl/list.h"
+#include "GL/gl.h" /* GLenum */
+#include "util/list.h"
+#include "util/ralloc.h"
+#include "util/set.h"
+#include "util/bitset.h"
+#include "compiler/nir_types.h"
+#include "compiler/shader_enums.h"
+#include <stdio.h>
+
+#include "nir_opcodes.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+struct gl_program;
+struct gl_shader_program;
+
+#define NIR_FALSE 0u
+#define NIR_TRUE (~0u)
+
+/** Defines a cast function
+ *
+ * This macro defines a cast function from in_type to out_type where
+ * out_type is some structure type that contains a field of type out_type.
+ *
+ * Note that you have to be a bit careful as the generated cast function
+ * destroys constness.
+ */
+#define NIR_DEFINE_CAST(name, in_type, out_type, field) \
+static inline out_type * \
+name(const in_type *parent) \
+{ \
+ return exec_node_data(out_type, parent, field); \
+}
+
+struct nir_function;
+struct nir_shader;
+struct nir_instr;
+
+
+/**
+ * Description of built-in state associated with a uniform
+ *
+ * \sa nir_variable::state_slots
+ */
+typedef struct {
+ int tokens[5];
+ int swizzle;
+} nir_state_slot;
+
+typedef enum {
+ nir_var_all = -1,
+ nir_var_shader_in,
+ nir_var_shader_out,
+ nir_var_global,
+ nir_var_local,
+ nir_var_uniform,
+ nir_var_shader_storage,
+ nir_var_system_value
+} nir_variable_mode;
+
+/**
+ * Data stored in an nir_constant
+ */
+union nir_constant_data {
+ unsigned u[16];
+ int i[16];
+ float f[16];
+ bool b[16];
+};
+
+typedef struct nir_constant {
+ /**
+ * Value of the constant.
+ *
+ * The field used to back the values supplied by the constant is determined
+ * by the type associated with the \c nir_variable. Constants may be
+ * scalars, vectors, or matrices.
+ */
+ union nir_constant_data value;
+
+ /* we could get this from the var->type but makes clone *much* easier to
+ * not have to care about the type.
+ */
+ unsigned num_elements;
+
+ /* Array elements / Structure Fields */
+ struct nir_constant **elements;
+} nir_constant;
+
+/**
+ * \brief Layout qualifiers for gl_FragDepth.
+ *
+ * The AMD/ARB_conservative_depth extensions allow gl_FragDepth to be redeclared
+ * with a layout qualifier.
+ */
+typedef enum {
+ nir_depth_layout_none, /**< No depth layout is specified. */
+ nir_depth_layout_any,
+ nir_depth_layout_greater,
+ nir_depth_layout_less,
+ nir_depth_layout_unchanged
+} nir_depth_layout;
+
+/**
+ * Either a uniform, global variable, shader input, or shader output. Based on
+ * ir_variable - it should be easy to translate between the two.
+ */
+
+typedef struct nir_variable {
+ struct exec_node node;
+
+ /**
+ * Declared type of the variable
+ */
+ const struct glsl_type *type;
+
+ /**
+ * Declared name of the variable
+ */
+ char *name;
+
+ struct nir_variable_data {
+
+ /**
+ * Is the variable read-only?
+ *
+ * This is set for variables declared as \c const, shader inputs,
+ * and uniforms.
+ */
+ unsigned read_only:1;
+ unsigned centroid:1;
+ unsigned sample:1;
+ unsigned patch:1;
+ unsigned invariant:1;
+
+ /**
+ * Storage class of the variable.
+ *
+ * \sa nir_variable_mode
+ */
+ nir_variable_mode mode:4;
+
+ /**
+ * Interpolation mode for shader inputs / outputs
+ *
+ * \sa glsl_interp_qualifier
+ */
+ unsigned interpolation:2;
+
+ /**
+ * \name ARB_fragment_coord_conventions
+ * @{
+ */
+ unsigned origin_upper_left:1;
+ unsigned pixel_center_integer:1;
+ /*@}*/
+
+ /**
+ * Was the location explicitly set in the shader?
+ *
+ * If the location is explicitly set in the shader, it \b cannot be changed
+ * by the linker or by the API (e.g., calls to \c glBindAttribLocation have
+ * no effect).
+ */
+ unsigned explicit_location:1;
+ unsigned explicit_index:1;
+
+ /**
+ * Was an initial binding explicitly set in the shader?
+ *
+ * If so, constant_initializer contains an integer nir_constant
+ * representing the initial binding point.
+ */
+ unsigned explicit_binding:1;
+
+ /**
+ * Does this variable have an initializer?
+ *
+ * This is used by the linker to cross-validiate initializers of global
+ * variables.
+ */
+ unsigned has_initializer:1;
+
+ /**
+ * If non-zero, then this variable may be packed along with other variables
+ * into a single varying slot, so this offset should be applied when
+ * accessing components. For example, an offset of 1 means that the x
+ * component of this variable is actually stored in component y of the
+ * location specified by \c location.
+ */
+ unsigned location_frac:2;
+
+ /**
+ * Non-zero if this variable was created by lowering a named interface
+ * block which was not an array.
+ *
+ * Note that this variable and \c from_named_ifc_block_array will never
+ * both be non-zero.
+ */
+ unsigned from_named_ifc_block_nonarray:1;
+
+ /**
+ * Non-zero if this variable was created by lowering a named interface
+ * block which was an array.
+ *
+ * Note that this variable and \c from_named_ifc_block_nonarray will never
+ * both be non-zero.
+ */
+ unsigned from_named_ifc_block_array:1;
+
+ /**
+ * \brief Layout qualifier for gl_FragDepth.
+ *
+ * This is not equal to \c ir_depth_layout_none if and only if this
+ * variable is \c gl_FragDepth and a layout qualifier is specified.
+ */
+ nir_depth_layout depth_layout;
+
+ /**
+ * Storage location of the base of this variable
+ *
+ * The precise meaning of this field depends on the nature of the variable.
+ *
+ * - Vertex shader input: one of the values from \c gl_vert_attrib.
+ * - Vertex shader output: one of the values from \c gl_varying_slot.
+ * - Geometry shader input: one of the values from \c gl_varying_slot.
+ * - Geometry shader output: one of the values from \c gl_varying_slot.
+ * - Fragment shader input: one of the values from \c gl_varying_slot.
+ * - Fragment shader output: one of the values from \c gl_frag_result.
+ * - Uniforms: Per-stage uniform slot number for default uniform block.
+ * - Uniforms: Index within the uniform block definition for UBO members.
+ * - Non-UBO Uniforms: uniform slot number.
+ * - Other: This field is not currently used.
+ *
+ * If the variable is a uniform, shader input, or shader output, and the
+ * slot has not been assigned, the value will be -1.
+ */
+ int location;
+
+ /**
+ * The actual location of the variable in the IR. Only valid for inputs
+ * and outputs.
+ */
+ unsigned int driver_location;
+
+ /**
+ * output index for dual source blending.
+ */
+ int index;
+
+ /**
+ * Initial binding point for a sampler or UBO.
+ *
+ * For array types, this represents the binding point for the first element.
+ */
+ int binding;
+
+ /**
+ * Location an atomic counter is stored at.
+ */
+ unsigned offset;
+
+ /**
+ * ARB_shader_image_load_store qualifiers.
+ */
+ struct {
+ bool read_only; /**< "readonly" qualifier. */
+ bool write_only; /**< "writeonly" qualifier. */
+ bool coherent;
+ bool _volatile;
+ bool restrict_flag;
+
+ /** Image internal format if specified explicitly, otherwise GL_NONE. */
+ GLenum format;
+ } image;
+
+ /**
+ * Highest element accessed with a constant expression array index
+ *
+ * Not used for non-array variables.
+ */
+ unsigned max_array_access;
+
+ } data;
+
+ /**
+ * Built-in state that backs this uniform
+ *
+ * Once set at variable creation, \c state_slots must remain invariant.
+ * This is because, ideally, this array would be shared by all clones of
+ * this variable in the IR tree. In other words, we'd really like for it
+ * to be a fly-weight.
+ *
+ * If the variable is not a uniform, \c num_state_slots will be zero and
+ * \c state_slots will be \c NULL.
+ */
+ /*@{*/
+ unsigned num_state_slots; /**< Number of state slots used */
+ nir_state_slot *state_slots; /**< State descriptors. */
+ /*@}*/
+
+ /**
+ * Constant expression assigned in the initializer of the variable
+ */
+ nir_constant *constant_initializer;
+
+ /**
+ * For variables that are in an interface block or are an instance of an
+ * interface block, this is the \c GLSL_TYPE_INTERFACE type for that block.
+ *
+ * \sa ir_variable::location
+ */
+ const struct glsl_type *interface_type;
+} nir_variable;
+
+#define nir_foreach_variable(var, var_list) \
+ foreach_list_typed(nir_variable, var, node, var_list)
+
+typedef struct nir_register {
+ struct exec_node node;
+
+ unsigned num_components; /** < number of vector components */
+ unsigned num_array_elems; /** < size of array (0 for no array) */
+
+ /** generic register index. */
+ unsigned index;
+
+ /** only for debug purposes, can be NULL */
+ const char *name;
+
+ /** whether this register is local (per-function) or global (per-shader) */
+ bool is_global;
+
+ /**
+ * If this flag is set to true, then accessing channels >= num_components
+ * is well-defined, and simply spills over to the next array element. This
+ * is useful for backends that can do per-component accessing, in
+ * particular scalar backends. By setting this flag and making
+ * num_components equal to 1, structures can be packed tightly into
+ * registers and then registers can be accessed per-component to get to
+ * each structure member, even if it crosses vec4 boundaries.
+ */
+ bool is_packed;
+
+ /** set of nir_src's where this register is used (read from) */
+ struct list_head uses;
+
+ /** set of nir_dest's where this register is defined (written to) */
+ struct list_head defs;
+
+ /** set of nir_if's where this register is used as a condition */
+ struct list_head if_uses;
+} nir_register;
+
+typedef enum {
+ nir_instr_type_alu,
+ nir_instr_type_call,
+ nir_instr_type_tex,
+ nir_instr_type_intrinsic,
+ nir_instr_type_load_const,
+ nir_instr_type_jump,
+ nir_instr_type_ssa_undef,
+ nir_instr_type_phi,
+ nir_instr_type_parallel_copy,
+} nir_instr_type;
+
+typedef struct nir_instr {
+ struct exec_node node;
+ nir_instr_type type;
+ struct nir_block *block;
+
+ /** generic instruction index. */
+ unsigned index;
+
+ /* A temporary for optimization and analysis passes to use for storing
+ * flags. For instance, DCE uses this to store the "dead/live" info.
+ */
+ uint8_t pass_flags;
+} nir_instr;
+
+static inline nir_instr *
+nir_instr_next(nir_instr *instr)
+{
+ struct exec_node *next = exec_node_get_next(&instr->node);
+ if (exec_node_is_tail_sentinel(next))
+ return NULL;
+ else
+ return exec_node_data(nir_instr, next, node);
+}
+
+static inline nir_instr *
+nir_instr_prev(nir_instr *instr)
+{
+ struct exec_node *prev = exec_node_get_prev(&instr->node);
+ if (exec_node_is_head_sentinel(prev))
+ return NULL;
+ else
+ return exec_node_data(nir_instr, prev, node);
+}
+
+static inline bool
+nir_instr_is_first(nir_instr *instr)
+{
+ return exec_node_is_head_sentinel(exec_node_get_prev(&instr->node));
+}
+
+static inline bool
+nir_instr_is_last(nir_instr *instr)
+{
+ return exec_node_is_tail_sentinel(exec_node_get_next(&instr->node));
+}
+
+typedef struct nir_ssa_def {
+ /** for debugging only, can be NULL */
+ const char* name;
+
+ /** generic SSA definition index. */
+ unsigned index;
+
+ /** Index into the live_in and live_out bitfields */
+ unsigned live_index;
+
+ nir_instr *parent_instr;
+
+ /** set of nir_instr's where this register is used (read from) */
+ struct list_head uses;
+
+ /** set of nir_if's where this register is used as a condition */
+ struct list_head if_uses;
+
+ uint8_t num_components;
+} nir_ssa_def;
+
+struct nir_src;
+
+typedef struct {
+ nir_register *reg;
+ struct nir_src *indirect; /** < NULL for no indirect offset */
+ unsigned base_offset;
+
+ /* TODO use-def chain goes here */
+} nir_reg_src;
+
+typedef struct {
+ nir_instr *parent_instr;
+ struct list_head def_link;
+
+ nir_register *reg;
+ struct nir_src *indirect; /** < NULL for no indirect offset */
+ unsigned base_offset;
+
+ /* TODO def-use chain goes here */
+} nir_reg_dest;
+
+struct nir_if;
+
+typedef struct nir_src {
+ union {
+ nir_instr *parent_instr;
+ struct nir_if *parent_if;
+ };
+
+ struct list_head use_link;
+
+ union {
+ nir_reg_src reg;
+ nir_ssa_def *ssa;
+ };
+
+ bool is_ssa;
+} nir_src;
+
+#define NIR_SRC_INIT (nir_src) { { NULL } }
+
+#define nir_foreach_use(reg_or_ssa_def, src) \
+ list_for_each_entry(nir_src, src, &(reg_or_ssa_def)->uses, use_link)
+
+#define nir_foreach_use_safe(reg_or_ssa_def, src) \
+ list_for_each_entry_safe(nir_src, src, &(reg_or_ssa_def)->uses, use_link)
+
+#define nir_foreach_if_use(reg_or_ssa_def, src) \
+ list_for_each_entry(nir_src, src, &(reg_or_ssa_def)->if_uses, use_link)
+
+#define nir_foreach_if_use_safe(reg_or_ssa_def, src) \
+ list_for_each_entry_safe(nir_src, src, &(reg_or_ssa_def)->if_uses, use_link)
+
+typedef struct {
+ union {
+ nir_reg_dest reg;
+ nir_ssa_def ssa;
+ };
+
+ bool is_ssa;
+} nir_dest;
+
+#define NIR_DEST_INIT (nir_dest) { { { NULL } } }
+
+#define nir_foreach_def(reg, dest) \
+ list_for_each_entry(nir_dest, dest, &(reg)->defs, reg.def_link)
+
+#define nir_foreach_def_safe(reg, dest) \
+ list_for_each_entry_safe(nir_dest, dest, &(reg)->defs, reg.def_link)
+
+static inline nir_src
+nir_src_for_ssa(nir_ssa_def *def)
+{
+ nir_src src = NIR_SRC_INIT;
+
+ src.is_ssa = true;
+ src.ssa = def;
+
+ return src;
+}
+
+static inline nir_src
+nir_src_for_reg(nir_register *reg)
+{
+ nir_src src = NIR_SRC_INIT;
+
+ src.is_ssa = false;
+ src.reg.reg = reg;
+ src.reg.indirect = NULL;
+ src.reg.base_offset = 0;
+
+ return src;
+}
+
+static inline nir_dest
+nir_dest_for_reg(nir_register *reg)
+{
+ nir_dest dest = NIR_DEST_INIT;
+
+ dest.reg.reg = reg;
+
+ return dest;
+}
+
+void nir_src_copy(nir_src *dest, const nir_src *src, void *instr_or_if);
+void nir_dest_copy(nir_dest *dest, const nir_dest *src, nir_instr *instr);
+
+typedef struct {
+ nir_src src;
+
+ /**
+ * \name input modifiers
+ */
+ /*@{*/
+ /**
+ * For inputs interpreted as floating point, flips the sign bit. For
+ * inputs interpreted as integers, performs the two's complement negation.
+ */
+ bool negate;
+
+ /**
+ * Clears the sign bit for floating point values, and computes the integer
+ * absolute value for integers. Note that the negate modifier acts after
+ * the absolute value modifier, therefore if both are set then all inputs
+ * will become negative.
+ */
+ bool abs;
+ /*@}*/
+
+ /**
+ * For each input component, says which component of the register it is
+ * chosen from. Note that which elements of the swizzle are used and which
+ * are ignored are based on the write mask for most opcodes - for example,
+ * a statement like "foo.xzw = bar.zyx" would have a writemask of 1101b and
+ * a swizzle of {2, x, 1, 0} where x means "don't care."
+ */
+ uint8_t swizzle[4];
+} nir_alu_src;
+
+typedef struct {
+ nir_dest dest;
+
+ /**
+ * \name saturate output modifier
+ *
+ * Only valid for opcodes that output floating-point numbers. Clamps the
+ * output to between 0.0 and 1.0 inclusive.
+ */
+
+ bool saturate;
+
+ unsigned write_mask : 4; /* ignored if dest.is_ssa is true */
+} nir_alu_dest;
+
+typedef enum {
+ nir_type_invalid = 0, /* Not a valid type */
+ nir_type_float,
+ nir_type_int,
+ nir_type_uint,
+ nir_type_bool
+} nir_alu_type;
+
+typedef enum {
+ NIR_OP_IS_COMMUTATIVE = (1 << 0),
+ NIR_OP_IS_ASSOCIATIVE = (1 << 1),
+} nir_op_algebraic_property;
+
+typedef struct {
+ const char *name;
+
+ unsigned num_inputs;
+
+ /**
+ * The number of components in the output
+ *
+ * If non-zero, this is the size of the output and input sizes are
+ * explicitly given; swizzle and writemask are still in effect, but if
+ * the output component is masked out, then the input component may
+ * still be in use.
+ *
+ * If zero, the opcode acts in the standard, per-component manner; the
+ * operation is performed on each component (except the ones that are
+ * masked out) with the input being taken from the input swizzle for
+ * that component.
+ *
+ * The size of some of the inputs may be given (i.e. non-zero) even
+ * though output_size is zero; in that case, the inputs with a zero
+ * size act per-component, while the inputs with non-zero size don't.
+ */
+ unsigned output_size;
+
+ /**
+ * The type of vector that the instruction outputs. Note that the
+ * staurate modifier is only allowed on outputs with the float type.
+ */
+
+ nir_alu_type output_type;
+
+ /**
+ * The number of components in each input
+ */
+ unsigned input_sizes[4];
+
+ /**
+ * The type of vector that each input takes. Note that negate and
+ * absolute value are only allowed on inputs with int or float type and
+ * behave differently on the two.
+ */
+ nir_alu_type input_types[4];
+
+ nir_op_algebraic_property algebraic_properties;
+} nir_op_info;
+
+extern const nir_op_info nir_op_infos[nir_num_opcodes];
+
+typedef struct nir_alu_instr {
+ nir_instr instr;
+ nir_op op;
+ nir_alu_dest dest;
+ nir_alu_src src[];
+} nir_alu_instr;
+
+void nir_alu_src_copy(nir_alu_src *dest, const nir_alu_src *src,
+ nir_alu_instr *instr);
+void nir_alu_dest_copy(nir_alu_dest *dest, const nir_alu_dest *src,
+ nir_alu_instr *instr);
+
+/* is this source channel used? */
+static inline bool
+nir_alu_instr_channel_used(nir_alu_instr *instr, unsigned src, unsigned channel)
+{
+ if (nir_op_infos[instr->op].input_sizes[src] > 0)
+ return channel < nir_op_infos[instr->op].input_sizes[src];
+
+ return (instr->dest.write_mask >> channel) & 1;
+}
+
+/*
+ * For instructions whose destinations are SSA, get the number of channels
+ * used for a source
+ */
+static inline unsigned
+nir_ssa_alu_instr_src_components(const nir_alu_instr *instr, unsigned src)
+{
+ assert(instr->dest.dest.is_ssa);
+
+ if (nir_op_infos[instr->op].input_sizes[src] > 0)
+ return nir_op_infos[instr->op].input_sizes[src];
+
+ return instr->dest.dest.ssa.num_components;
+}
+
+typedef enum {
+ nir_deref_type_var,
+ nir_deref_type_array,
+ nir_deref_type_struct
+} nir_deref_type;
+
+typedef struct nir_deref {
+ nir_deref_type deref_type;
+ struct nir_deref *child;
+ const struct glsl_type *type;
+} nir_deref;
+
+typedef struct {
+ nir_deref deref;
+
+ nir_variable *var;
+} nir_deref_var;
+
+/* This enum describes how the array is referenced. If the deref is
+ * direct then the base_offset is used. If the deref is indirect then then
+ * offset is given by base_offset + indirect. If the deref is a wildcard
+ * then the deref refers to all of the elements of the array at the same
+ * time. Wildcard dereferences are only ever allowed in copy_var
+ * intrinsics and the source and destination derefs must have matching
+ * wildcards.
+ */
+typedef enum {
+ nir_deref_array_type_direct,
+ nir_deref_array_type_indirect,
+ nir_deref_array_type_wildcard,
+} nir_deref_array_type;
+
+typedef struct {
+ nir_deref deref;
+
+ nir_deref_array_type deref_array_type;
+ unsigned base_offset;
+ nir_src indirect;
+} nir_deref_array;
+
+typedef struct {
+ nir_deref deref;
+
+ unsigned index;
+} nir_deref_struct;
+
+NIR_DEFINE_CAST(nir_deref_as_var, nir_deref, nir_deref_var, deref)
+NIR_DEFINE_CAST(nir_deref_as_array, nir_deref, nir_deref_array, deref)
+NIR_DEFINE_CAST(nir_deref_as_struct, nir_deref, nir_deref_struct, deref)
+
+/* Returns the last deref in the chain. */
+static inline nir_deref *
+nir_deref_tail(nir_deref *deref)
+{
+ while (deref->child)
+ deref = deref->child;
+ return deref;
+}
+
+typedef struct {
+ nir_instr instr;
+
+ unsigned num_params;
+ nir_deref_var **params;
+ nir_deref_var *return_deref;
+
+ struct nir_function *callee;
+} nir_call_instr;
+
+#define INTRINSIC(name, num_srcs, src_components, has_dest, dest_components, \
+ num_variables, num_indices, flags) \
+ nir_intrinsic_##name,
+
+#define LAST_INTRINSIC(name) nir_last_intrinsic = nir_intrinsic_##name,
+
+typedef enum {
+#include "nir_intrinsics.h"
+ nir_num_intrinsics = nir_last_intrinsic + 1
+} nir_intrinsic_op;
+
+#undef INTRINSIC
+#undef LAST_INTRINSIC
+
+/** Represents an intrinsic
+ *
+ * An intrinsic is an instruction type for handling things that are
+ * more-or-less regular operations but don't just consume and produce SSA
+ * values like ALU operations do. Intrinsics are not for things that have
+ * special semantic meaning such as phi nodes and parallel copies.
+ * Examples of intrinsics include variable load/store operations, system
+ * value loads, and the like. Even though texturing more-or-less falls
+ * under this category, texturing is its own instruction type because
+ * trying to represent texturing with intrinsics would lead to a
+ * combinatorial explosion of intrinsic opcodes.
+ *
+ * By having a single instruction type for handling a lot of different
+ * cases, optimization passes can look for intrinsics and, for the most
+ * part, completely ignore them. Each intrinsic type also has a few
+ * possible flags that govern whether or not they can be reordered or
+ * eliminated. That way passes like dead code elimination can still work
+ * on intrisics without understanding the meaning of each.
+ *
+ * Each intrinsic has some number of constant indices, some number of
+ * variables, and some number of sources. What these sources, variables,
+ * and indices mean depends on the intrinsic and is documented with the
+ * intrinsic declaration in nir_intrinsics.h. Intrinsics and texture
+ * instructions are the only types of instruction that can operate on
+ * variables.
+ */
+typedef struct {
+ nir_instr instr;
+
+ nir_intrinsic_op intrinsic;
+
+ nir_dest dest;
+
+ /** number of components if this is a vectorized intrinsic
+ *
+ * Similarly to ALU operations, some intrinsics are vectorized.
+ * An intrinsic is vectorized if nir_intrinsic_infos.dest_components == 0.
+ * For vectorized intrinsics, the num_components field specifies the
+ * number of destination components and the number of source components
+ * for all sources with nir_intrinsic_infos.src_components[i] == 0.
+ */
+ uint8_t num_components;
+
+ int const_index[3];
+
+ nir_deref_var *variables[2];
+
+ nir_src src[];
+} nir_intrinsic_instr;
+
+/**
+ * \name NIR intrinsics semantic flags
+ *
+ * information about what the compiler can do with the intrinsics.
+ *
+ * \sa nir_intrinsic_info::flags
+ */
+typedef enum {
+ /**
+ * whether the intrinsic can be safely eliminated if none of its output
+ * value is not being used.
+ */
+ NIR_INTRINSIC_CAN_ELIMINATE = (1 << 0),
+
+ /**
+ * Whether the intrinsic can be reordered with respect to any other
+ * intrinsic, i.e. whether the only reordering dependencies of the
+ * intrinsic are due to the register reads/writes.
+ */
+ NIR_INTRINSIC_CAN_REORDER = (1 << 1),
+} nir_intrinsic_semantic_flag;
+
+#define NIR_INTRINSIC_MAX_INPUTS 4
+
+typedef struct {
+ const char *name;
+
+ unsigned num_srcs; /** < number of register/SSA inputs */
+
+ /** number of components of each input register
+ *
+ * If this value is 0, the number of components is given by the
+ * num_components field of nir_intrinsic_instr.
+ */
+ unsigned src_components[NIR_INTRINSIC_MAX_INPUTS];
+
+ bool has_dest;
+
+ /** number of components of the output register
+ *
+ * If this value is 0, the number of components is given by the
+ * num_components field of nir_intrinsic_instr.
+ */
+ unsigned dest_components;
+
+ /** the number of inputs/outputs that are variables */
+ unsigned num_variables;
+
+ /** the number of constant indices used by the intrinsic */
+ unsigned num_indices;
+
+ /** semantic flags for calls to this intrinsic */
+ nir_intrinsic_semantic_flag flags;
+} nir_intrinsic_info;
+
+extern const nir_intrinsic_info nir_intrinsic_infos[nir_num_intrinsics];
+
+/**
+ * \group texture information
+ *
+ * This gives semantic information about textures which is useful to the
+ * frontend, the backend, and lowering passes, but not the optimizer.
+ */
+
+typedef enum {
+ nir_tex_src_coord,
+ nir_tex_src_projector,
+ nir_tex_src_comparitor, /* shadow comparitor */
+ nir_tex_src_offset,
+ nir_tex_src_bias,
+ nir_tex_src_lod,
+ nir_tex_src_ms_index, /* MSAA sample index */
+ nir_tex_src_ddx,
+ nir_tex_src_ddy,
+ nir_tex_src_sampler_offset, /* < dynamically uniform indirect offset */
+ nir_num_tex_src_types
+} nir_tex_src_type;
+
+typedef struct {
+ nir_src src;
+ nir_tex_src_type src_type;
+} nir_tex_src;
+
+typedef enum {
+ nir_texop_tex, /**< Regular texture look-up */
+ nir_texop_txb, /**< Texture look-up with LOD bias */
+ nir_texop_txl, /**< Texture look-up with explicit LOD */
+ nir_texop_txd, /**< Texture look-up with partial derivatvies */
+ nir_texop_txf, /**< Texel fetch with explicit LOD */
+ nir_texop_txf_ms, /**< Multisample texture fetch */
+ nir_texop_txs, /**< Texture size */
+ nir_texop_lod, /**< Texture lod query */
+ nir_texop_tg4, /**< Texture gather */
+ nir_texop_query_levels, /**< Texture levels query */
+ nir_texop_texture_samples, /**< Texture samples query */
+ nir_texop_samples_identical, /**< Query whether all samples are definitely
+ * identical.
+ */
+} nir_texop;
+
+typedef struct {
+ nir_instr instr;
+
+ enum glsl_sampler_dim sampler_dim;
+ nir_alu_type dest_type;
+
+ nir_texop op;
+ nir_dest dest;
+ nir_tex_src *src;
+ unsigned num_srcs, coord_components;
+ bool is_array, is_shadow;
+
+ /**
+ * If is_shadow is true, whether this is the old-style shadow that outputs 4
+ * components or the new-style shadow that outputs 1 component.
+ */
+ bool is_new_style_shadow;
+
+ /* constant offset - must be 0 if the offset source is used */
+ int const_offset[4];
+
+ /* gather component selector */
+ unsigned component : 2;
+
+ /** The sampler index
+ *
+ * If this texture instruction has a nir_tex_src_sampler_offset source,
+ * then the sampler index is given by sampler_index + sampler_offset.
+ */
+ unsigned sampler_index;
+
+ /** The size of the sampler array or 0 if it's not an array */
+ unsigned sampler_array_size;
+
+ nir_deref_var *sampler; /* if this is NULL, use sampler_index instead */
+} nir_tex_instr;
+
+static inline unsigned
+nir_tex_instr_dest_size(nir_tex_instr *instr)
+{
+ switch (instr->op) {
+ case nir_texop_txs: {
+ unsigned ret;
+ switch (instr->sampler_dim) {
+ case GLSL_SAMPLER_DIM_1D:
+ case GLSL_SAMPLER_DIM_BUF:
+ ret = 1;
+ break;
+ case GLSL_SAMPLER_DIM_2D:
+ case GLSL_SAMPLER_DIM_CUBE:
+ case GLSL_SAMPLER_DIM_MS:
+ case GLSL_SAMPLER_DIM_RECT:
+ case GLSL_SAMPLER_DIM_EXTERNAL:
+ ret = 2;
+ break;
+ case GLSL_SAMPLER_DIM_3D:
+ ret = 3;
+ break;
+ default:
+ unreachable("not reached");
+ }
+ if (instr->is_array)
+ ret++;
+ return ret;
+ }
+
+ case nir_texop_lod:
+ return 2;
+
+ case nir_texop_texture_samples:
+ case nir_texop_query_levels:
+ case nir_texop_samples_identical:
+ return 1;
+
+ default:
+ if (instr->is_shadow && instr->is_new_style_shadow)
+ return 1;
+
+ return 4;
+ }
+}
+
+/* Returns true if this texture operation queries something about the texture
+ * rather than actually sampling it.
+ */
+static inline bool
+nir_tex_instr_is_query(nir_tex_instr *instr)
+{
+ switch (instr->op) {
+ case nir_texop_txs:
+ case nir_texop_lod:
+ case nir_texop_texture_samples:
+ case nir_texop_query_levels:
+ return true;
+ case nir_texop_tex:
+ case nir_texop_txb:
+ case nir_texop_txl:
+ case nir_texop_txd:
+ case nir_texop_txf:
+ case nir_texop_txf_ms:
+ case nir_texop_tg4:
+ return false;
+ default:
+ unreachable("Invalid texture opcode");
+ }
+}
+
+static inline unsigned
+nir_tex_instr_src_size(nir_tex_instr *instr, unsigned src)
+{
+ if (instr->src[src].src_type == nir_tex_src_coord)
+ return instr->coord_components;
+
+
+ if (instr->src[src].src_type == nir_tex_src_offset ||
+ instr->src[src].src_type == nir_tex_src_ddx ||
+ instr->src[src].src_type == nir_tex_src_ddy) {
+ if (instr->is_array)
+ return instr->coord_components - 1;
+ else
+ return instr->coord_components;
+ }
+
+ return 1;
+}
+
+static inline int
+nir_tex_instr_src_index(nir_tex_instr *instr, nir_tex_src_type type)
+{
+ for (unsigned i = 0; i < instr->num_srcs; i++)
+ if (instr->src[i].src_type == type)
+ return (int) i;
+
+ return -1;
+}
+
+typedef struct {
+ union {
+ float f[4];
+ int32_t i[4];
+ uint32_t u[4];
+ };
+} nir_const_value;
+
+typedef struct {
+ nir_instr instr;
+
+ nir_const_value value;
+
+ nir_ssa_def def;
+} nir_load_const_instr;
+
+typedef enum {
+ nir_jump_return,
+ nir_jump_break,
+ nir_jump_continue,
+} nir_jump_type;
+
+typedef struct {
+ nir_instr instr;
+ nir_jump_type type;
+} nir_jump_instr;
+
+/* creates a new SSA variable in an undefined state */
+
+typedef struct {
+ nir_instr instr;
+ nir_ssa_def def;
+} nir_ssa_undef_instr;
+
+typedef struct {
+ struct exec_node node;
+
+ /* The predecessor block corresponding to this source */
+ struct nir_block *pred;
+
+ nir_src src;
+} nir_phi_src;
+
+#define nir_foreach_phi_src(phi, entry) \
+ foreach_list_typed(nir_phi_src, entry, node, &(phi)->srcs)
+#define nir_foreach_phi_src_safe(phi, entry) \
+ foreach_list_typed_safe(nir_phi_src, entry, node, &(phi)->srcs)
+
+typedef struct {
+ nir_instr instr;
+
+ struct exec_list srcs; /** < list of nir_phi_src */
+
+ nir_dest dest;
+} nir_phi_instr;
+
+typedef struct {
+ struct exec_node node;
+ nir_src src;
+ nir_dest dest;
+} nir_parallel_copy_entry;
+
+#define nir_foreach_parallel_copy_entry(pcopy, entry) \
+ foreach_list_typed(nir_parallel_copy_entry, entry, node, &(pcopy)->entries)
+
+typedef struct {
+ nir_instr instr;
+
+ /* A list of nir_parallel_copy_entry's. The sources of all of the
+ * entries are copied to the corresponding destinations "in parallel".
+ * In other words, if we have two entries: a -> b and b -> a, the values
+ * get swapped.
+ */
+ struct exec_list entries;
+} nir_parallel_copy_instr;
+
+NIR_DEFINE_CAST(nir_instr_as_alu, nir_instr, nir_alu_instr, instr)
+NIR_DEFINE_CAST(nir_instr_as_call, nir_instr, nir_call_instr, instr)
+NIR_DEFINE_CAST(nir_instr_as_jump, nir_instr, nir_jump_instr, instr)
+NIR_DEFINE_CAST(nir_instr_as_tex, nir_instr, nir_tex_instr, instr)
+NIR_DEFINE_CAST(nir_instr_as_intrinsic, nir_instr, nir_intrinsic_instr, instr)
+NIR_DEFINE_CAST(nir_instr_as_load_const, nir_instr, nir_load_const_instr, instr)
+NIR_DEFINE_CAST(nir_instr_as_ssa_undef, nir_instr, nir_ssa_undef_instr, instr)
+NIR_DEFINE_CAST(nir_instr_as_phi, nir_instr, nir_phi_instr, instr)
+NIR_DEFINE_CAST(nir_instr_as_parallel_copy, nir_instr,
+ nir_parallel_copy_instr, instr)
+
+/*
+ * Control flow
+ *
+ * Control flow consists of a tree of control flow nodes, which include
+ * if-statements and loops. The leaves of the tree are basic blocks, lists of
+ * instructions that always run start-to-finish. Each basic block also keeps
+ * track of its successors (blocks which may run immediately after the current
+ * block) and predecessors (blocks which could have run immediately before the
+ * current block). Each function also has a start block and an end block which
+ * all return statements point to (which is always empty). Together, all the
+ * blocks with their predecessors and successors make up the control flow
+ * graph (CFG) of the function. There are helpers that modify the tree of
+ * control flow nodes while modifying the CFG appropriately; these should be
+ * used instead of modifying the tree directly.
+ */
+
+typedef enum {
+ nir_cf_node_block,
+ nir_cf_node_if,
+ nir_cf_node_loop,
+ nir_cf_node_function
+} nir_cf_node_type;
+
+typedef struct nir_cf_node {
+ struct exec_node node;
+ nir_cf_node_type type;
+ struct nir_cf_node *parent;
+} nir_cf_node;
+
+typedef struct nir_block {
+ nir_cf_node cf_node;
+
+ struct exec_list instr_list; /** < list of nir_instr */
+
+ /** generic block index; generated by nir_index_blocks */
+ unsigned index;
+
+ /*
+ * Each block can only have up to 2 successors, so we put them in a simple
+ * array - no need for anything more complicated.
+ */
+ struct nir_block *successors[2];
+
+ /* Set of nir_block predecessors in the CFG */
+ struct set *predecessors;
+
+ /*
+ * this node's immediate dominator in the dominance tree - set to NULL for
+ * the start block.
+ */
+ struct nir_block *imm_dom;
+
+ /* This node's children in the dominance tree */
+ unsigned num_dom_children;
+ struct nir_block **dom_children;
+
+ /* Set of nir_block's on the dominance frontier of this block */
+ struct set *dom_frontier;
+
+ /*
+ * These two indices have the property that dom_{pre,post}_index for each
+ * child of this block in the dominance tree will always be between
+ * dom_pre_index and dom_post_index for this block, which makes testing if
+ * a given block is dominated by another block an O(1) operation.
+ */
+ unsigned dom_pre_index, dom_post_index;
+
+ /* live in and out for this block; used for liveness analysis */
+ BITSET_WORD *live_in;
+ BITSET_WORD *live_out;
+} nir_block;
+
+static inline nir_instr *
+nir_block_first_instr(nir_block *block)
+{
+ struct exec_node *head = exec_list_get_head(&block->instr_list);
+ return exec_node_data(nir_instr, head, node);
+}
+
+static inline nir_instr *
+nir_block_last_instr(nir_block *block)
+{
+ struct exec_node *tail = exec_list_get_tail(&block->instr_list);
+ return exec_node_data(nir_instr, tail, node);
+}
+
+#define nir_foreach_instr(block, instr) \
+ foreach_list_typed(nir_instr, instr, node, &(block)->instr_list)
+#define nir_foreach_instr_reverse(block, instr) \
+ foreach_list_typed_reverse(nir_instr, instr, node, &(block)->instr_list)
+#define nir_foreach_instr_safe(block, instr) \
+ foreach_list_typed_safe(nir_instr, instr, node, &(block)->instr_list)
+#define nir_foreach_instr_reverse_safe(block, instr) \
+ foreach_list_typed_reverse_safe(nir_instr, instr, node, &(block)->instr_list)
+
+typedef struct nir_if {
+ nir_cf_node cf_node;
+ nir_src condition;
+
+ struct exec_list then_list; /** < list of nir_cf_node */
+ struct exec_list else_list; /** < list of nir_cf_node */
+} nir_if;
+
+static inline nir_cf_node *
+nir_if_first_then_node(nir_if *if_stmt)
+{
+ struct exec_node *head = exec_list_get_head(&if_stmt->then_list);
+ return exec_node_data(nir_cf_node, head, node);
+}
+
+static inline nir_cf_node *
+nir_if_last_then_node(nir_if *if_stmt)
+{
+ struct exec_node *tail = exec_list_get_tail(&if_stmt->then_list);
+ return exec_node_data(nir_cf_node, tail, node);
+}
+
+static inline nir_cf_node *
+nir_if_first_else_node(nir_if *if_stmt)
+{
+ struct exec_node *head = exec_list_get_head(&if_stmt->else_list);
+ return exec_node_data(nir_cf_node, head, node);
+}
+
+static inline nir_cf_node *
+nir_if_last_else_node(nir_if *if_stmt)
+{
+ struct exec_node *tail = exec_list_get_tail(&if_stmt->else_list);
+ return exec_node_data(nir_cf_node, tail, node);
+}
+
+typedef struct {
+ nir_cf_node cf_node;
+
+ struct exec_list body; /** < list of nir_cf_node */
+} nir_loop;
+
+static inline nir_cf_node *
+nir_loop_first_cf_node(nir_loop *loop)
+{
+ return exec_node_data(nir_cf_node, exec_list_get_head(&loop->body), node);
+}
+
+static inline nir_cf_node *
+nir_loop_last_cf_node(nir_loop *loop)
+{
+ return exec_node_data(nir_cf_node, exec_list_get_tail(&loop->body), node);
+}
+
+/**
+ * Various bits of metadata that can may be created or required by
+ * optimization and analysis passes
+ */
+typedef enum {
+ nir_metadata_none = 0x0,
+ nir_metadata_block_index = 0x1,
+ nir_metadata_dominance = 0x2,
+ nir_metadata_live_ssa_defs = 0x4,
+ nir_metadata_not_properly_reset = 0x8,
+} nir_metadata;
+
+typedef struct {
+ nir_cf_node cf_node;
+
+ /** pointer to the function of which this is an implementation */
+ struct nir_function *function;
+
+ struct exec_list body; /** < list of nir_cf_node */
+
+ nir_block *end_block;
+
+ /** list for all local variables in the function */
+ struct exec_list locals;
+
+ /** array of variables used as parameters */
+ unsigned num_params;
+ nir_variable **params;
+
+ /** variable used to hold the result of the function */
+ nir_variable *return_var;
+
+ /** list of local registers in the function */
+ struct exec_list registers;
+
+ /** next available local register index */
+ unsigned reg_alloc;
+
+ /** next available SSA value index */
+ unsigned ssa_alloc;
+
+ /* total number of basic blocks, only valid when block_index_dirty = false */
+ unsigned num_blocks;
+
+ nir_metadata valid_metadata;
+} nir_function_impl;
+
+static inline nir_block *
+nir_start_block(nir_function_impl *impl)
+{
+ return (nir_block *) exec_list_get_head(&impl->body);
+}
+
+static inline nir_cf_node *
+nir_cf_node_next(nir_cf_node *node)
+{
+ struct exec_node *next = exec_node_get_next(&node->node);
+ if (exec_node_is_tail_sentinel(next))
+ return NULL;
+ else
+ return exec_node_data(nir_cf_node, next, node);
+}
+
+static inline nir_cf_node *
+nir_cf_node_prev(nir_cf_node *node)
+{
+ struct exec_node *prev = exec_node_get_prev(&node->node);
+ if (exec_node_is_head_sentinel(prev))
+ return NULL;
+ else
+ return exec_node_data(nir_cf_node, prev, node);
+}
+
+static inline bool
+nir_cf_node_is_first(const nir_cf_node *node)
+{
+ return exec_node_is_head_sentinel(node->node.prev);
+}
+
+static inline bool
+nir_cf_node_is_last(const nir_cf_node *node)
+{
+ return exec_node_is_tail_sentinel(node->node.next);
+}
+
+NIR_DEFINE_CAST(nir_cf_node_as_block, nir_cf_node, nir_block, cf_node)
+NIR_DEFINE_CAST(nir_cf_node_as_if, nir_cf_node, nir_if, cf_node)
+NIR_DEFINE_CAST(nir_cf_node_as_loop, nir_cf_node, nir_loop, cf_node)
+NIR_DEFINE_CAST(nir_cf_node_as_function, nir_cf_node, nir_function_impl, cf_node)
+
+typedef enum {
+ nir_parameter_in,
+ nir_parameter_out,
+ nir_parameter_inout,
+} nir_parameter_type;
+
+typedef struct {
+ nir_parameter_type param_type;
+ const struct glsl_type *type;
+} nir_parameter;
+
+typedef struct nir_function {
+ struct exec_node node;
+
+ const char *name;
+ struct nir_shader *shader;
+
+ unsigned num_params;
+ nir_parameter *params;
+ const struct glsl_type *return_type;
+
+ /** The implementation of this function.
+ *
+ * If the function is only declared and not implemented, this is NULL.
+ */
+ nir_function_impl *impl;
+} nir_function;
+
+typedef struct nir_shader_compiler_options {
+ bool lower_fdiv;
+ bool lower_ffma;
+ bool lower_flrp;
+ bool lower_fpow;
+ bool lower_fsat;
+ bool lower_fsqrt;
+ bool lower_fmod;
+ bool lower_bitfield_extract;
+ bool lower_bitfield_insert;
+ bool lower_uadd_carry;
+ bool lower_usub_borrow;
+ /** lowers fneg and ineg to fsub and isub. */
+ bool lower_negate;
+ /** lowers fsub and isub to fadd+fneg and iadd+ineg. */
+ bool lower_sub;
+
+ /* lower {slt,sge,seq,sne} to {flt,fge,feq,fne} + b2f: */
+ bool lower_scmp;
+
+ /* Does the native fdot instruction replicate its result for four
+ * components? If so, then opt_algebraic_late will turn all fdotN
+ * instructions into fdot_replicatedN instructions.
+ */
+ bool fdot_replicates;
+
+ /** lowers ffract to fsub+ffloor: */
+ bool lower_ffract;
+
+ /**
+ * Does the driver support real 32-bit integers? (Otherwise, integers
+ * are simulated by floats.)
+ */
+ bool native_integers;
+} nir_shader_compiler_options;
+
+typedef struct nir_shader_info {
+ const char *name;
+
+ /* Descriptive name provided by the client; may be NULL */
+ const char *label;
+
+ /* Number of textures used by this shader */
+ unsigned num_textures;
+ /* Number of uniform buffers used by this shader */
+ unsigned num_ubos;
+ /* Number of atomic buffers used by this shader */
+ unsigned num_abos;
+ /* Number of shader storage buffers used by this shader */
+ unsigned num_ssbos;
+ /* Number of images used by this shader */
+ unsigned num_images;
+
+ /* Which inputs are actually read */
+ uint64_t inputs_read;
+ /* Which outputs are actually written */
+ uint64_t outputs_written;
+ /* Which system values are actually read */
+ uint64_t system_values_read;
+
+ /* Which patch inputs are actually read */
+ uint32_t patch_inputs_read;
+ /* Which patch outputs are actually written */
+ uint32_t patch_outputs_written;
+
+ /* Whether or not this shader ever uses textureGather() */
+ bool uses_texture_gather;
+
+ /* Whether or not this shader uses the gl_ClipDistance output */
+ bool uses_clip_distance_out;
+
+ /* Whether or not separate shader objects were used */
+ bool separate_shader;
+
+ /** Was this shader linked with any transform feedback varyings? */
+ bool has_transform_feedback_varyings;
+
+ union {
+ struct {
+ /** The number of vertices recieves per input primitive */
+ unsigned vertices_in;
+
+ /** The output primitive type (GL enum value) */
+ unsigned output_primitive;
+
+ /** The maximum number of vertices the geometry shader might write. */
+ unsigned vertices_out;
+
+ /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */
+ unsigned invocations;
+
+ /** Whether or not this shader uses EndPrimitive */
+ bool uses_end_primitive;
+
+ /** Whether or not this shader uses non-zero streams */
+ bool uses_streams;
+ } gs;
+
+ struct {
+ bool uses_discard;
+
+ /**
+ * Whether early fragment tests are enabled as defined by
+ * ARB_shader_image_load_store.
+ */
+ bool early_fragment_tests;
+
+ /** gl_FragDepth layout for ARB_conservative_depth. */
+ enum gl_frag_depth_layout depth_layout;
+ } fs;
+
+ struct {
+ unsigned local_size[3];
+ } cs;
+
+ struct {
+ /** The number of vertices in the TCS output patch. */
+ unsigned vertices_out;
+ } tcs;
+ };
+} nir_shader_info;
+
+typedef struct nir_shader {
+ /** list of uniforms (nir_variable) */
+ struct exec_list uniforms;
+
+ /** list of inputs (nir_variable) */
+ struct exec_list inputs;
+
+ /** list of outputs (nir_variable) */
+ struct exec_list outputs;
+
+ /** Set of driver-specific options for the shader.
+ *
+ * The memory for the options is expected to be kept in a single static
+ * copy by the driver.
+ */
+ const struct nir_shader_compiler_options *options;
+
+ /** Various bits of compile-time information about a given shader */
+ struct nir_shader_info info;
+
+ /** list of global variables in the shader (nir_variable) */
+ struct exec_list globals;
+
+ /** list of system value variables in the shader (nir_variable) */
+ struct exec_list system_values;
+
+ struct exec_list functions; /** < list of nir_function */
+
+ /** list of global register in the shader */
+ struct exec_list registers;
+
+ /** next available global register index */
+ unsigned reg_alloc;
+
+ /**
+ * the highest index a load_input_*, load_uniform_*, etc. intrinsic can
+ * access plus one
+ */
+ unsigned num_inputs, num_uniforms, num_outputs;
+
+ /** The shader stage, such as MESA_SHADER_VERTEX. */
+ gl_shader_stage stage;
+} nir_shader;
+
+#define nir_foreach_function(shader, func) \
+ foreach_list_typed(nir_function, func, node, &(shader)->functions)
+
+nir_shader *nir_shader_create(void *mem_ctx,
+ gl_shader_stage stage,
+ const nir_shader_compiler_options *options);
+
+/** creates a register, including assigning it an index and adding it to the list */
+nir_register *nir_global_reg_create(nir_shader *shader);
+
+nir_register *nir_local_reg_create(nir_function_impl *impl);
+
+void nir_reg_remove(nir_register *reg);
+
+/** Adds a variable to the appropreate list in nir_shader */
+void nir_shader_add_variable(nir_shader *shader, nir_variable *var);
+
+static inline void
+nir_function_impl_add_variable(nir_function_impl *impl, nir_variable *var)
+{
+ assert(var->data.mode == nir_var_local);
+ exec_list_push_tail(&impl->locals, &var->node);
+}
+
+/** creates a variable, sets a few defaults, and adds it to the list */
+nir_variable *nir_variable_create(nir_shader *shader,
+ nir_variable_mode mode,
+ const struct glsl_type *type,
+ const char *name);
+/** creates a local variable and adds it to the list */
+nir_variable *nir_local_variable_create(nir_function_impl *impl,
+ const struct glsl_type *type,
+ const char *name);
+
+/** creates a function and adds it to the shader's list of functions */
+nir_function *nir_function_create(nir_shader *shader, const char *name);
+
+nir_function_impl *nir_function_impl_create(nir_function *func);
+
+nir_block *nir_block_create(nir_shader *shader);
+nir_if *nir_if_create(nir_shader *shader);
+nir_loop *nir_loop_create(nir_shader *shader);
+
+nir_function_impl *nir_cf_node_get_function(nir_cf_node *node);
+
+/** requests that the given pieces of metadata be generated */
+void nir_metadata_require(nir_function_impl *impl, nir_metadata required);
+/** dirties all but the preserved metadata */
+void nir_metadata_preserve(nir_function_impl *impl, nir_metadata preserved);
+
+/** creates an instruction with default swizzle/writemask/etc. with NULL registers */
+nir_alu_instr *nir_alu_instr_create(nir_shader *shader, nir_op op);
+
+nir_jump_instr *nir_jump_instr_create(nir_shader *shader, nir_jump_type type);
+
+nir_load_const_instr *nir_load_const_instr_create(nir_shader *shader,
+ unsigned num_components);
+
+nir_intrinsic_instr *nir_intrinsic_instr_create(nir_shader *shader,
+ nir_intrinsic_op op);
+
+nir_call_instr *nir_call_instr_create(nir_shader *shader,
+ nir_function *callee);
+
+nir_tex_instr *nir_tex_instr_create(nir_shader *shader, unsigned num_srcs);
+
+nir_phi_instr *nir_phi_instr_create(nir_shader *shader);
+
+nir_parallel_copy_instr *nir_parallel_copy_instr_create(nir_shader *shader);
+
+nir_ssa_undef_instr *nir_ssa_undef_instr_create(nir_shader *shader,
+ unsigned num_components);
+
+nir_deref_var *nir_deref_var_create(void *mem_ctx, nir_variable *var);
+nir_deref_array *nir_deref_array_create(void *mem_ctx);
+nir_deref_struct *nir_deref_struct_create(void *mem_ctx, unsigned field_index);
+
+nir_deref *nir_copy_deref(void *mem_ctx, nir_deref *deref);
+
+nir_load_const_instr *
+nir_deref_get_const_initializer_load(nir_shader *shader, nir_deref_var *deref);
+
+/**
+ * NIR Cursors and Instruction Insertion API
+ * @{
+ *
+ * A tiny struct representing a point to insert/extract instructions or
+ * control flow nodes. Helps reduce the combinatorial explosion of possible
+ * points to insert/extract.
+ *
+ * \sa nir_control_flow.h
+ */
+typedef enum {
+ nir_cursor_before_block,
+ nir_cursor_after_block,
+ nir_cursor_before_instr,
+ nir_cursor_after_instr,
+} nir_cursor_option;
+
+typedef struct {
+ nir_cursor_option option;
+ union {
+ nir_block *block;
+ nir_instr *instr;
+ };
+} nir_cursor;
+
+static inline nir_cursor
+nir_before_block(nir_block *block)
+{
+ nir_cursor cursor;
+ cursor.option = nir_cursor_before_block;
+ cursor.block = block;
+ return cursor;
+}
+
+static inline nir_cursor
+nir_after_block(nir_block *block)
+{
+ nir_cursor cursor;
+ cursor.option = nir_cursor_after_block;
+ cursor.block = block;
+ return cursor;
+}
+
+static inline nir_cursor
+nir_before_instr(nir_instr *instr)
+{
+ nir_cursor cursor;
+ cursor.option = nir_cursor_before_instr;
+ cursor.instr = instr;
+ return cursor;
+}
+
+static inline nir_cursor
+nir_after_instr(nir_instr *instr)
+{
+ nir_cursor cursor;
+ cursor.option = nir_cursor_after_instr;
+ cursor.instr = instr;
+ return cursor;
+}
+
+static inline nir_cursor
+nir_after_block_before_jump(nir_block *block)
+{
+ nir_instr *last_instr = nir_block_last_instr(block);
+ if (last_instr && last_instr->type == nir_instr_type_jump) {
+ return nir_before_instr(last_instr);
+ } else {
+ return nir_after_block(block);
+ }
+}
+
+static inline nir_cursor
+nir_before_cf_node(nir_cf_node *node)
+{
+ if (node->type == nir_cf_node_block)
+ return nir_before_block(nir_cf_node_as_block(node));
+
+ return nir_after_block(nir_cf_node_as_block(nir_cf_node_prev(node)));
+}
+
+static inline nir_cursor
+nir_after_cf_node(nir_cf_node *node)
+{
+ if (node->type == nir_cf_node_block)
+ return nir_after_block(nir_cf_node_as_block(node));
+
+ return nir_before_block(nir_cf_node_as_block(nir_cf_node_next(node)));
+}
+
+static inline nir_cursor
+nir_before_cf_list(struct exec_list *cf_list)
+{
+ nir_cf_node *first_node = exec_node_data(nir_cf_node,
+ exec_list_get_head(cf_list), node);
+ return nir_before_cf_node(first_node);
+}
+
+static inline nir_cursor
+nir_after_cf_list(struct exec_list *cf_list)
+{
+ nir_cf_node *last_node = exec_node_data(nir_cf_node,
+ exec_list_get_tail(cf_list), node);
+ return nir_after_cf_node(last_node);
+}
+
+/**
+ * Insert a NIR instruction at the given cursor.
+ *
+ * Note: This does not update the cursor.
+ */
+void nir_instr_insert(nir_cursor cursor, nir_instr *instr);
+
+static inline void
+nir_instr_insert_before(nir_instr *instr, nir_instr *before)
+{
+ nir_instr_insert(nir_before_instr(instr), before);
+}
+
+static inline void
+nir_instr_insert_after(nir_instr *instr, nir_instr *after)
+{
+ nir_instr_insert(nir_after_instr(instr), after);
+}
+
+static inline void
+nir_instr_insert_before_block(nir_block *block, nir_instr *before)
+{
+ nir_instr_insert(nir_before_block(block), before);
+}
+
+static inline void
+nir_instr_insert_after_block(nir_block *block, nir_instr *after)
+{
+ nir_instr_insert(nir_after_block(block), after);
+}
+
+static inline void
+nir_instr_insert_before_cf(nir_cf_node *node, nir_instr *before)
+{
+ nir_instr_insert(nir_before_cf_node(node), before);
+}
+
+static inline void
+nir_instr_insert_after_cf(nir_cf_node *node, nir_instr *after)
+{
+ nir_instr_insert(nir_after_cf_node(node), after);
+}
+
+static inline void
+nir_instr_insert_before_cf_list(struct exec_list *list, nir_instr *before)
+{
+ nir_instr_insert(nir_before_cf_list(list), before);
+}
+
+static inline void
+nir_instr_insert_after_cf_list(struct exec_list *list, nir_instr *after)
+{
+ nir_instr_insert(nir_after_cf_list(list), after);
+}
+
+void nir_instr_remove(nir_instr *instr);
+
+/** @} */
+
+typedef bool (*nir_foreach_ssa_def_cb)(nir_ssa_def *def, void *state);
+typedef bool (*nir_foreach_dest_cb)(nir_dest *dest, void *state);
+typedef bool (*nir_foreach_src_cb)(nir_src *src, void *state);
+bool nir_foreach_ssa_def(nir_instr *instr, nir_foreach_ssa_def_cb cb,
+ void *state);
+bool nir_foreach_dest(nir_instr *instr, nir_foreach_dest_cb cb, void *state);
+bool nir_foreach_src(nir_instr *instr, nir_foreach_src_cb cb, void *state);
+
+nir_const_value *nir_src_as_const_value(nir_src src);
+bool nir_src_is_dynamically_uniform(nir_src src);
+bool nir_srcs_equal(nir_src src1, nir_src src2);
+void nir_instr_rewrite_src(nir_instr *instr, nir_src *src, nir_src new_src);
+void nir_instr_move_src(nir_instr *dest_instr, nir_src *dest, nir_src *src);
+void nir_if_rewrite_condition(nir_if *if_stmt, nir_src new_src);
+void nir_instr_rewrite_dest(nir_instr *instr, nir_dest *dest,
+ nir_dest new_dest);
+
+void nir_ssa_dest_init(nir_instr *instr, nir_dest *dest,
+ unsigned num_components, const char *name);
+void nir_ssa_def_init(nir_instr *instr, nir_ssa_def *def,
+ unsigned num_components, const char *name);
+void nir_ssa_def_rewrite_uses(nir_ssa_def *def, nir_src new_src);
+void nir_ssa_def_rewrite_uses_after(nir_ssa_def *def, nir_src new_src,
+ nir_instr *after_me);
+
+/* visits basic blocks in source-code order */
+typedef bool (*nir_foreach_block_cb)(nir_block *block, void *state);
+bool nir_foreach_block(nir_function_impl *impl, nir_foreach_block_cb cb,
+ void *state);
+bool nir_foreach_block_reverse(nir_function_impl *impl, nir_foreach_block_cb cb,
+ void *state);
+bool nir_foreach_block_in_cf_node(nir_cf_node *node, nir_foreach_block_cb cb,
+ void *state);
+
+/* If the following CF node is an if, this function returns that if.
+ * Otherwise, it returns NULL.
+ */
+nir_if *nir_block_get_following_if(nir_block *block);
+
+nir_loop *nir_block_get_following_loop(nir_block *block);
+
+void nir_index_local_regs(nir_function_impl *impl);
+void nir_index_global_regs(nir_shader *shader);
+void nir_index_ssa_defs(nir_function_impl *impl);
+unsigned nir_index_instrs(nir_function_impl *impl);
+
+void nir_index_blocks(nir_function_impl *impl);
+
+void nir_print_shader(nir_shader *shader, FILE *fp);
+void nir_print_instr(const nir_instr *instr, FILE *fp);
+
+nir_shader * nir_shader_clone(void *mem_ctx, const nir_shader *s);
+
+#ifdef DEBUG
+void nir_validate_shader(nir_shader *shader);
+void nir_metadata_set_validation_flag(nir_shader *shader);
+void nir_metadata_check_validation_flag(nir_shader *shader);
+
+#include "util/debug.h"
+static inline bool
+should_clone_nir(void)
+{
+ static int should_clone = -1;
+ if (should_clone < 0)
+ should_clone = env_var_as_boolean("NIR_TEST_CLONE", false);
+
+ return should_clone;
+}
+#else
+static inline void nir_validate_shader(nir_shader *shader) { (void) shader; }
+static inline void nir_metadata_set_validation_flag(nir_shader *shader) { (void) shader; }
+static inline void nir_metadata_check_validation_flag(nir_shader *shader) { (void) shader; }
+static inline bool should_clone_nir(void) { return false; }
+#endif /* DEBUG */
+
+#define _PASS(nir, do_pass) do { \
+ do_pass \
+ nir_validate_shader(nir); \
+ if (should_clone_nir()) { \
+ nir_shader *clone = nir_shader_clone(ralloc_parent(nir), nir); \
+ ralloc_free(nir); \
+ nir = clone; \
+ } \
+} while (0)
+
+#define NIR_PASS(progress, nir, pass, ...) _PASS(nir, \
+ nir_metadata_set_validation_flag(nir); \
+ if (pass(nir, ##__VA_ARGS__)) { \
+ progress = true; \
+ nir_metadata_check_validation_flag(nir); \
+ } \
+)
+
+#define NIR_PASS_V(nir, pass, ...) _PASS(nir, \
+ pass(nir, ##__VA_ARGS__); \
+)
+
+void nir_calc_dominance_impl(nir_function_impl *impl);
+void nir_calc_dominance(nir_shader *shader);
+
+nir_block *nir_dominance_lca(nir_block *b1, nir_block *b2);
+bool nir_block_dominates(nir_block *parent, nir_block *child);
+
+void nir_dump_dom_tree_impl(nir_function_impl *impl, FILE *fp);
+void nir_dump_dom_tree(nir_shader *shader, FILE *fp);
+
+void nir_dump_dom_frontier_impl(nir_function_impl *impl, FILE *fp);
+void nir_dump_dom_frontier(nir_shader *shader, FILE *fp);
+
+void nir_dump_cfg_impl(nir_function_impl *impl, FILE *fp);
+void nir_dump_cfg(nir_shader *shader, FILE *fp);
+
+int nir_gs_count_vertices(const nir_shader *shader);
+
+bool nir_split_var_copies(nir_shader *shader);
+
+void nir_lower_var_copy_instr(nir_intrinsic_instr *copy, void *mem_ctx);
+void nir_lower_var_copies(nir_shader *shader);
+
+bool nir_lower_global_vars_to_local(nir_shader *shader);
+
+bool nir_lower_locals_to_regs(nir_shader *shader);
+
+void nir_lower_outputs_to_temporaries(nir_shader *shader);
+
+void nir_assign_var_locations(struct exec_list *var_list,
+ unsigned *size,
+ int (*type_size)(const struct glsl_type *));
+
+void nir_lower_io(nir_shader *shader,
+ nir_variable_mode mode,
+ int (*type_size)(const struct glsl_type *));
+nir_src *nir_get_io_offset_src(nir_intrinsic_instr *instr);
+nir_src *nir_get_io_vertex_index_src(nir_intrinsic_instr *instr);
+
+void nir_lower_vars_to_ssa(nir_shader *shader);
+
+bool nir_remove_dead_variables(nir_shader *shader);
+
+void nir_move_vec_src_uses_to_dest(nir_shader *shader);
+bool nir_lower_vec_to_movs(nir_shader *shader);
+void nir_lower_alu_to_scalar(nir_shader *shader);
+void nir_lower_load_const_to_scalar(nir_shader *shader);
+
+void nir_lower_phis_to_scalar(nir_shader *shader);
+
+void nir_lower_samplers(nir_shader *shader,
+ const struct gl_shader_program *shader_program);
+
+bool nir_lower_system_values(nir_shader *shader);
+
+typedef struct nir_lower_tex_options {
+ /**
+ * bitmask of (1 << GLSL_SAMPLER_DIM_x) to control for which
+ * sampler types a texture projector is lowered.
+ */
+ unsigned lower_txp;
+
+ /**
+ * If true, lower rect textures to 2D, using txs to fetch the
+ * texture dimensions and dividing the texture coords by the
+ * texture dims to normalize.
+ */
+ bool lower_rect;
+
+ /**
+ * To emulate certain texture wrap modes, this can be used
+ * to saturate the specified tex coord to [0.0, 1.0]. The
+ * bits are according to sampler #, ie. if, for example:
+ *
+ * (conf->saturate_s & (1 << n))
+ *
+ * is true, then the s coord for sampler n is saturated.
+ *
+ * Note that clamping must happen *after* projector lowering
+ * so any projected texture sample instruction with a clamped
+ * coordinate gets automatically lowered, regardless of the
+ * 'lower_txp' setting.
+ */
+ unsigned saturate_s;
+ unsigned saturate_t;
+ unsigned saturate_r;
+
+ /* Bitmask of samplers that need swizzling.
+ *
+ * If (swizzle_result & (1 << sampler_index)), then the swizzle in
+ * swizzles[sampler_index] is applied to the result of the texturing
+ * operation.
+ */
+ unsigned swizzle_result;
+
+ /* A swizzle for each sampler. Values 0-3 represent x, y, z, or w swizzles
+ * while 4 and 5 represent 0 and 1 respectively.
+ */
+ uint8_t swizzles[32][4];
+} nir_lower_tex_options;
+
+bool nir_lower_tex(nir_shader *shader,
+ const nir_lower_tex_options *options);
+
+void nir_lower_idiv(nir_shader *shader);
+
+void nir_lower_clip_vs(nir_shader *shader, unsigned ucp_enables);
+void nir_lower_clip_fs(nir_shader *shader, unsigned ucp_enables);
+
+void nir_lower_two_sided_color(nir_shader *shader);
+
+void nir_lower_atomics(nir_shader *shader,
+ const struct gl_shader_program *shader_program);
+void nir_lower_to_source_mods(nir_shader *shader);
+
+bool nir_lower_gs_intrinsics(nir_shader *shader);
+
+bool nir_normalize_cubemap_coords(nir_shader *shader);
+
+void nir_live_ssa_defs_impl(nir_function_impl *impl);
+bool nir_ssa_defs_interfere(nir_ssa_def *a, nir_ssa_def *b);
+
+void nir_convert_to_ssa_impl(nir_function_impl *impl);
+void nir_convert_to_ssa(nir_shader *shader);
+
+/* If phi_webs_only is true, only convert SSA values involved in phi nodes to
+ * registers. If false, convert all values (even those not involved in a phi
+ * node) to registers.
+ */
+void nir_convert_from_ssa(nir_shader *shader, bool phi_webs_only);
+
+bool nir_opt_algebraic(nir_shader *shader);
+bool nir_opt_algebraic_late(nir_shader *shader);
+bool nir_opt_constant_folding(nir_shader *shader);
+
+bool nir_opt_global_to_local(nir_shader *shader);
+
+bool nir_copy_prop(nir_shader *shader);
+
+bool nir_opt_cse(nir_shader *shader);
+
+bool nir_opt_dce(nir_shader *shader);
+
+bool nir_opt_dead_cf(nir_shader *shader);
+
+void nir_opt_gcm(nir_shader *shader);
+
+bool nir_opt_peephole_select(nir_shader *shader);
+
+bool nir_opt_remove_phis(nir_shader *shader);
+
+bool nir_opt_undef(nir_shader *shader);
+
+void nir_sweep(nir_shader *shader);
+
+nir_intrinsic_op nir_intrinsic_from_system_value(gl_system_value val);
+gl_system_value nir_system_value_from_intrinsic(nir_intrinsic_op intrin);
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif