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-rw-r--r--src/compiler/nir/nir.c24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/compiler/nir/nir.c b/src/compiler/nir/nir.c
index 5e76654ca3d..e12aa5d80f5 100644
--- a/src/compiler/nir/nir.c
+++ b/src/compiler/nir/nir.c
@@ -32,6 +32,9 @@
#include <assert.h>
#include <math.h>
+#include "main/imports.h" /* _mesa_bitcount_64 */
+#include "main/menums.h" /* BITFIELD64_MASK */
+
nir_shader *
nir_shader_create(void *mem_ctx,
gl_shader_stage stage,
@@ -1847,3 +1850,24 @@ nir_system_value_from_intrinsic(nir_intrinsic_op intrin)
unreachable("intrinsic doesn't produce a system value");
}
}
+
+/* OpenGL utility method that remaps the location attributes if they are
+ * doubles. Not needed for vulkan due the differences on the input location
+ * count for doubles on vulkan vs OpenGL
+ */
+void
+nir_remap_attributes(nir_shader *shader,
+ const nir_shader_compiler_options *options)
+{
+ if (options->vs_inputs_dual_locations) {
+ nir_foreach_variable(var, &shader->inputs) {
+ var->data.location +=
+ _mesa_bitcount_64(shader->info.vs.double_inputs &
+ BITFIELD64_MASK(var->data.location));
+ }
+ }
+
+ /* Once the remap is done, reset double_inputs_read, so later it will have
+ * which location/slots are doubles */
+ shader->info.vs.double_inputs = 0;
+}