summaryrefslogtreecommitdiffstats
path: root/src/compiler/nir/nir.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/compiler/nir/nir.c')
-rw-r--r--src/compiler/nir/nir.c18
1 files changed, 13 insertions, 5 deletions
diff --git a/src/compiler/nir/nir.c b/src/compiler/nir/nir.c
index b67916dc86b..8d38d3384d8 100644
--- a/src/compiler/nir/nir.c
+++ b/src/compiler/nir/nir.c
@@ -469,12 +469,13 @@ nir_jump_instr_create(nir_shader *shader, nir_jump_type type)
}
nir_load_const_instr *
-nir_load_const_instr_create(nir_shader *shader, unsigned num_components)
+nir_load_const_instr_create(nir_shader *shader, unsigned num_components,
+ unsigned bit_size)
{
nir_load_const_instr *instr = ralloc(shader, nir_load_const_instr);
instr_init(&instr->instr, nir_instr_type_load_const);
- nir_ssa_def_init(&instr->instr, &instr->def, num_components, 32, NULL);
+ nir_ssa_def_init(&instr->instr, &instr->def, num_components, bit_size, NULL);
return instr;
}
@@ -558,12 +559,14 @@ nir_parallel_copy_instr_create(nir_shader *shader)
}
nir_ssa_undef_instr *
-nir_ssa_undef_instr_create(nir_shader *shader, unsigned num_components)
+nir_ssa_undef_instr_create(nir_shader *shader,
+ unsigned num_components,
+ unsigned bit_size)
{
nir_ssa_undef_instr *instr = ralloc(shader, nir_ssa_undef_instr);
instr_init(&instr->instr, nir_instr_type_ssa_undef);
- nir_ssa_def_init(&instr->instr, &instr->def, num_components, 32, NULL);
+ nir_ssa_def_init(&instr->instr, &instr->def, num_components, bit_size, NULL);
return instr;
}
@@ -691,8 +694,10 @@ nir_deref_get_const_initializer_load(nir_shader *shader, nir_deref_var *deref)
tail = tail->child;
}
+ unsigned bit_size = glsl_get_bit_size(glsl_get_base_type(tail->type));
nir_load_const_instr *load =
- nir_load_const_instr_create(shader, glsl_get_vector_elements(tail->type));
+ nir_load_const_instr_create(shader, glsl_get_vector_elements(tail->type),
+ bit_size);
matrix_offset *= load->def.num_components;
for (unsigned i = 0; i < load->def.num_components; i++) {
@@ -702,6 +707,9 @@ nir_deref_get_const_initializer_load(nir_shader *shader, nir_deref_var *deref)
case GLSL_TYPE_UINT:
load->value.u32[i] = constant->value.u[matrix_offset + i];
break;
+ case GLSL_TYPE_DOUBLE:
+ load->value.f64[i] = constant->value.d[matrix_offset + i];
+ break;
case GLSL_TYPE_BOOL:
load->value.u32[i] = constant->value.b[matrix_offset + i] ?
NIR_TRUE : NIR_FALSE;