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-rw-r--r--src/compiler/glsl/linker.cpp39
1 files changed, 17 insertions, 22 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 2e7dd2b8735..20465db67f3 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -907,28 +907,23 @@ cross_validate_globals(struct gl_shader_program *prog,
/* Check if types match. */
if (var->type != existing->type) {
if (!validate_intrastage_arrays(prog, var, existing)) {
- if (var->type->is_record() && existing->type->is_record()
- && existing->type->record_compare(var->type)) {
- existing->type = var->type;
- } else {
- /* If it is an unsized array in a Shader Storage Block,
- * two different shaders can access to different elements.
- * Because of that, they might be converted to different
- * sized arrays, then check that they are compatible but
- * ignore the array size.
- */
- if (!(var->data.mode == ir_var_shader_storage &&
- var->data.from_ssbo_unsized_array &&
- existing->data.mode == ir_var_shader_storage &&
- existing->data.from_ssbo_unsized_array &&
- var->type->gl_type == existing->type->gl_type)) {
- linker_error(prog, "%s `%s' declared as type "
- "`%s' and type `%s'\n",
- mode_string(var),
- var->name, var->type->name,
- existing->type->name);
- return;
- }
+ /* If it is an unsized array in a Shader Storage Block,
+ * two different shaders can access to different elements.
+ * Because of that, they might be converted to different
+ * sized arrays, then check that they are compatible but
+ * ignore the array size.
+ */
+ if (!(var->data.mode == ir_var_shader_storage &&
+ var->data.from_ssbo_unsized_array &&
+ existing->data.mode == ir_var_shader_storage &&
+ existing->data.from_ssbo_unsized_array &&
+ var->type->gl_type == existing->type->gl_type)) {
+ linker_error(prog, "%s `%s' declared as type "
+ "`%s' and type `%s'\n",
+ mode_string(var),
+ var->name, var->type->name,
+ existing->type->name);
+ return;
}
}
}