diff options
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r-- | src/compiler/glsl/glsl_to_nir.cpp | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp index 8cf571a29f9..3166bf2c4e9 100644 --- a/src/compiler/glsl/glsl_to_nir.cpp +++ b/src/compiler/glsl/glsl_to_nir.cpp @@ -2688,5 +2688,18 @@ glsl_float64_funcs_to_nir(struct gl_context *ctx, NIR_PASS_V(nir, nir_inline_functions); NIR_PASS_V(nir, nir_opt_deref); + /* Do some optimizations to clean up the shader now. By optimizing the + * functions in the library, we avoid having to re-do that work every + * time we inline a copy of a function. Reducing basic blocks also helps + * with compile times. + */ + NIR_PASS_V(nir, nir_lower_vars_to_ssa); + NIR_PASS_V(nir, nir_copy_prop); + NIR_PASS_V(nir, nir_opt_dce); + NIR_PASS_V(nir, nir_opt_cse); + NIR_PASS_V(nir, nir_opt_gcm, true); + NIR_PASS_V(nir, nir_opt_peephole_select, 1, false, false); + NIR_PASS_V(nir, nir_opt_dce); + return nir; } |