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-rw-r--r--src/compiler/glsl/builtin_functions.cpp17
-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp1
-rw-r--r--src/compiler/glsl/glsl_parser_extras.h2
-rw-r--r--src/compiler/glsl/glsl_to_nir.cpp6
-rw-r--r--src/compiler/glsl/ir.h1
5 files changed, 27 insertions, 0 deletions
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index b6018806865..5650365d1d5 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -526,6 +526,12 @@ supports_nv_fragment_shader_interlock(const _mesa_glsl_parse_state *state)
}
static bool
+supports_intel_fragment_shader_ordering(const _mesa_glsl_parse_state *state)
+{
+ return state->INTEL_fragment_shader_ordering_enable;
+}
+
+static bool
shader_clock(const _mesa_glsl_parse_state *state)
{
return state->ARB_shader_clock_enable;
@@ -1305,6 +1311,11 @@ builtin_builder::create_intrinsics()
supports_arb_fragment_shader_interlock,
ir_intrinsic_end_invocation_interlock), NULL);
+ add_function("__intrinsic_begin_fragment_shader_ordering",
+ _invocation_interlock_intrinsic(
+ supports_intel_fragment_shader_ordering,
+ ir_intrinsic_begin_fragment_shader_ordering), NULL);
+
add_function("__intrinsic_shader_clock",
_shader_clock_intrinsic(shader_clock,
glsl_type::uvec2_type),
@@ -3419,6 +3430,12 @@ builtin_builder::create_builtins()
supports_nv_fragment_shader_interlock),
NULL);
+ add_function("beginFragmentShaderOrderingINTEL",
+ _invocation_interlock(
+ "__intrinsic_begin_fragment_shader_ordering",
+ supports_intel_fragment_shader_ordering),
+ NULL);
+
add_function("anyInvocationARB",
_vote("__intrinsic_vote_any", vote),
NULL);
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 0a7d0d78b14..21d41224440 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -725,6 +725,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT_AEP(EXT_texture_buffer),
EXT_AEP(EXT_texture_cube_map_array),
EXT(INTEL_conservative_rasterization),
+ EXT(INTEL_fragment_shader_ordering),
EXT(INTEL_shader_atomic_float_minmax),
EXT(MESA_shader_integer_functions),
EXT(NV_fragment_shader_interlock),
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index 2c8353214aa..e03b34d7d6c 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -812,6 +812,8 @@ struct _mesa_glsl_parse_state {
bool EXT_texture_cube_map_array_warn;
bool INTEL_conservative_rasterization_enable;
bool INTEL_conservative_rasterization_warn;
+ bool INTEL_fragment_shader_ordering_enable;
+ bool INTEL_fragment_shader_ordering_warn;
bool INTEL_shader_atomic_float_minmax_enable;
bool INTEL_shader_atomic_float_minmax_warn;
bool MESA_shader_integer_functions_enable;
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index a53000f47e9..efbb2317ac6 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -742,6 +742,9 @@ nir_visitor::visit(ir_call *ir)
case ir_intrinsic_end_invocation_interlock:
op = nir_intrinsic_end_invocation_interlock;
break;
+ case ir_intrinsic_begin_fragment_shader_ordering:
+ op = nir_intrinsic_begin_fragment_shader_ordering;
+ break;
case ir_intrinsic_group_memory_barrier:
op = nir_intrinsic_group_memory_barrier;
break;
@@ -975,6 +978,9 @@ nir_visitor::visit(ir_call *ir)
case nir_intrinsic_end_invocation_interlock:
nir_builder_instr_insert(&b, &instr->instr);
break;
+ case nir_intrinsic_begin_fragment_shader_ordering:
+ nir_builder_instr_insert(&b, &instr->instr);
+ break;
case nir_intrinsic_store_ssbo: {
exec_node *param = ir->actual_parameters.get_head();
ir_rvalue *block = ((ir_instruction *)param)->as_rvalue();
diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h
index d05d1998a50..f478b29a6b5 100644
--- a/src/compiler/glsl/ir.h
+++ b/src/compiler/glsl/ir.h
@@ -1122,6 +1122,7 @@ enum ir_intrinsic_id {
ir_intrinsic_memory_barrier_shared,
ir_intrinsic_begin_invocation_interlock,
ir_intrinsic_end_invocation_interlock,
+ ir_intrinsic_begin_fragment_shader_ordering,
ir_intrinsic_vote_all,
ir_intrinsic_vote_any,