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-rw-r--r--src/compiler/glsl/ir_set_program_inouts.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/compiler/glsl/ir_set_program_inouts.cpp b/src/compiler/glsl/ir_set_program_inouts.cpp
index d693b660cbf..9a33d56d881 100644
--- a/src/compiler/glsl/ir_set_program_inouts.cpp
+++ b/src/compiler/glsl/ir_set_program_inouts.cpp
@@ -24,13 +24,13 @@
/**
* \file ir_set_program_inouts.cpp
*
- * Sets the inputs_read and OutputsWritten of Mesa programs.
+ * Sets the inputs_read and outputs_written of Mesa programs.
*
* Mesa programs (gl_program, not gl_shader_program) have a set of
* flags indicating which varyings are read and written. Computing
* which are actually read from some sort of backend code can be
* tricky when variable array indexing involved. So this pass
- * provides support for setting inputs_read and OutputsWritten right
+ * provides support for setting inputs_read and outputs_written right
* from the GLSL IR.
*/
@@ -83,10 +83,10 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
{
/* As of GLSL 1.20, varyings can only be floats, floating-point
* vectors or matrices, or arrays of them. For Mesa programs using
- * inputs_read/OutputsWritten, everything but matrices uses one
+ * inputs_read/outputs_written, everything but matrices uses one
* slot, while matrices use a slot per column. Presumably
* something doing a more clever packing would use something other
- * than inputs_read/OutputsWritten.
+ * than inputs_read/outputs_written.
*/
for (int i = 0; i < len; i++) {
@@ -130,7 +130,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
if (is_patch_generic) {
prog->PatchOutputsWritten |= bitfield;
} else if (!var->data.read_only) {
- prog->OutputsWritten |= bitfield;
+ prog->info.outputs_written |= bitfield;
if (var->data.index > 0)
prog->SecondaryOutputsWritten |= bitfield;
}
@@ -427,7 +427,7 @@ do_set_program_inouts(exec_list *instructions, struct gl_program *prog,
ir_set_program_inouts_visitor v(prog, shader_stage);
prog->info.inputs_read = 0;
- prog->OutputsWritten = 0;
+ prog->info.outputs_written = 0;
prog->SecondaryOutputsWritten = 0;
prog->OutputsRead = 0;
prog->PatchInputsRead = 0;