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-rw-r--r--src/compiler/glsl/ast_to_hir.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index b63937899cb..0bb2ba2a5e9 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -2750,6 +2750,17 @@ interpret_interpolation_qualifier(const struct ast_type_qualifier *qual,
"vertex shader inputs or fragment shader outputs",
interpolation_string(interpolation));
}
+ } else if (state->es_shader &&
+ ((mode == ir_var_shader_in &&
+ state->stage != MESA_SHADER_VERTEX) ||
+ (mode == ir_var_shader_out &&
+ state->stage != MESA_SHADER_FRAGMENT))) {
+ /* Section 4.3.9 (Interpolation) of the GLSL ES 3.00 spec says:
+ *
+ * "When no interpolation qualifier is present, smooth interpolation
+ * is used."
+ */
+ interpolation = INTERP_QUALIFIER_SMOOTH;
}
return interpolation;