diff options
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r-- | src/compiler/glsl/builtin_variables.cpp | 94 | ||||
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.cpp | 2 | ||||
-rw-r--r-- | src/compiler/glsl/ir.h | 4 | ||||
-rw-r--r-- | src/compiler/glsl/ir_optimization.h | 1 | ||||
-rw-r--r-- | src/compiler/glsl/linker.cpp | 3 | ||||
-rw-r--r-- | src/compiler/glsl/lower_cs_derived.cpp | 234 | ||||
-rw-r--r-- | src/compiler/glsl/meson.build | 1 | ||||
-rw-r--r-- | src/compiler/glsl/opt_dead_builtin_variables.cpp | 22 |
8 files changed, 243 insertions, 118 deletions
diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp index ea2d897cc8e..00bc99dd619 100644 --- a/src/compiler/glsl/builtin_variables.cpp +++ b/src/compiler/glsl/builtin_variables.cpp @@ -1295,15 +1295,10 @@ builtin_variable_generator::generate_cs_special_vars() uvec3_t, "gl_LocalGroupSizeARB"); } - if (state->ctx->Const.LowerCsDerivedVariables) { - add_variable("gl_GlobalInvocationID", uvec3_t, ir_var_auto, 0); - add_variable("gl_LocalInvocationIndex", uint_t, ir_var_auto, 0); - } else { - add_system_value(SYSTEM_VALUE_GLOBAL_INVOCATION_ID, - uvec3_t, "gl_GlobalInvocationID"); - add_system_value(SYSTEM_VALUE_LOCAL_INVOCATION_INDEX, - uint_t, "gl_LocalInvocationIndex"); - } + add_system_value(SYSTEM_VALUE_GLOBAL_INVOCATION_ID, + uvec3_t, "gl_GlobalInvocationID"); + add_system_value(SYSTEM_VALUE_LOCAL_INVOCATION_INDEX, + uint_t, "gl_LocalInvocationIndex"); } @@ -1474,84 +1469,3 @@ _mesa_glsl_initialize_variables(exec_list *instructions, break; } } - - -/** - * Initialize compute shader variables with values that are derived from other - * compute shader variable. - */ -static void -initialize_cs_derived_variables(gl_shader *shader, - ir_function_signature *const main_sig) -{ - assert(shader->Stage == MESA_SHADER_COMPUTE); - - ir_variable *gl_GlobalInvocationID = - shader->symbols->get_variable("gl_GlobalInvocationID"); - assert(gl_GlobalInvocationID); - ir_variable *gl_WorkGroupID = - shader->symbols->get_variable("gl_WorkGroupID"); - assert(gl_WorkGroupID); - ir_variable *gl_WorkGroupSize = - shader->symbols->get_variable("gl_WorkGroupSize"); - if (gl_WorkGroupSize == NULL) { - void *const mem_ctx = ralloc_parent(shader->ir); - gl_WorkGroupSize = new(mem_ctx) ir_variable(glsl_type::uvec3_type, - "gl_WorkGroupSize", - ir_var_auto); - gl_WorkGroupSize->data.how_declared = ir_var_declared_implicitly; - gl_WorkGroupSize->data.read_only = true; - shader->ir->push_head(gl_WorkGroupSize); - } - ir_variable *gl_LocalInvocationID = - shader->symbols->get_variable("gl_LocalInvocationID"); - assert(gl_LocalInvocationID); - - /* gl_GlobalInvocationID = - * gl_WorkGroupID * gl_WorkGroupSize + gl_LocalInvocationID - */ - ir_instruction *inst = - assign(gl_GlobalInvocationID, - add(mul(gl_WorkGroupID, gl_WorkGroupSize), - gl_LocalInvocationID)); - main_sig->body.push_head(inst); - - /* gl_LocalInvocationIndex = - * gl_LocalInvocationID.z * gl_WorkGroupSize.x * gl_WorkGroupSize.y + - * gl_LocalInvocationID.y * gl_WorkGroupSize.x + - * gl_LocalInvocationID.x; - */ - ir_expression *index_z = - mul(mul(swizzle_z(gl_LocalInvocationID), swizzle_x(gl_WorkGroupSize)), - swizzle_y(gl_WorkGroupSize)); - ir_expression *index_y = - mul(swizzle_y(gl_LocalInvocationID), swizzle_x(gl_WorkGroupSize)); - ir_expression *index_y_plus_z = add(index_y, index_z); - operand index_x(swizzle_x(gl_LocalInvocationID)); - ir_expression *index_x_plus_y_plus_z = add(index_y_plus_z, index_x); - ir_variable *gl_LocalInvocationIndex = - shader->symbols->get_variable("gl_LocalInvocationIndex"); - assert(gl_LocalInvocationIndex); - inst = assign(gl_LocalInvocationIndex, index_x_plus_y_plus_z); - main_sig->body.push_head(inst); -} - - -/** - * Initialize builtin variables with values based on other builtin variables. - * These are initialized in the main function. - */ -void -_mesa_glsl_initialize_derived_variables(struct gl_context *ctx, - gl_shader *shader) -{ - /* We only need to set CS variables currently. */ - if (shader->Stage == MESA_SHADER_COMPUTE && - ctx->Const.LowerCsDerivedVariables) { - ir_function_signature *const main_sig = - _mesa_get_main_function_signature(shader->symbols); - - if (main_sig != NULL) - initialize_cs_derived_variables(shader, main_sig); - } -} diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index 764c05ad802..51d835bc535 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -2009,8 +2009,6 @@ opt_shader_and_create_symbol_table(struct gl_context *ctx, break; } } - - _mesa_glsl_initialize_derived_variables(ctx, shader); } void diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h index 27eafe8e22b..070d7b3ffdd 100644 --- a/src/compiler/glsl/ir.h +++ b/src/compiler/glsl/ir.h @@ -2413,10 +2413,6 @@ _mesa_glsl_initialize_variables(exec_list *instructions, struct _mesa_glsl_parse_state *state); extern void -_mesa_glsl_initialize_derived_variables(struct gl_context *ctx, - gl_shader *shader); - -extern void reparent_ir(exec_list *list, void *mem_ctx); extern void diff --git a/src/compiler/glsl/ir_optimization.h b/src/compiler/glsl/ir_optimization.h index eb3ec3b0c7d..f44ddcb05be 100644 --- a/src/compiler/glsl/ir_optimization.h +++ b/src/compiler/glsl/ir_optimization.h @@ -166,6 +166,7 @@ void optimize_dead_builtin_variables(exec_list *instructions, bool lower_tess_level(gl_linked_shader *shader); bool lower_vertex_id(gl_linked_shader *shader); +bool lower_cs_derived(gl_linked_shader *shader); bool lower_blend_equation_advanced(gl_linked_shader *shader); bool lower_subroutine(exec_list *instructions, struct _mesa_glsl_parse_state *state); diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 37983096784..94bd7fb6592 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -2374,6 +2374,9 @@ link_intrastage_shaders(void *mem_ctx, if (ctx->Const.VertexID_is_zero_based) lower_vertex_id(linked); + if (ctx->Const.LowerCsDerivedVariables) + lower_cs_derived(linked); + #ifdef DEBUG /* Compute the source checksum. */ linked->SourceChecksum = 0; diff --git a/src/compiler/glsl/lower_cs_derived.cpp b/src/compiler/glsl/lower_cs_derived.cpp new file mode 100644 index 00000000000..f7ec2a48b47 --- /dev/null +++ b/src/compiler/glsl/lower_cs_derived.cpp @@ -0,0 +1,234 @@ +/* + * Copyright © 2017 Ilia Mirkin + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file lower_cs_derived.cpp + * + * For hardware that does not support the gl_GlobalInvocationID and + * gl_LocalInvocationIndex system values, replace them with fresh + * globals. Note that we can't rely on gl_WorkGroupSize or + * gl_LocalGroupSizeARB being available, since they may only have been defined + * in a non-main shader. + * + * [ This can happen if only a secondary shader has the layout(local_size_*) + * declaration. ] + * + * This is meant to be run post-linking. + */ + +#include "glsl_symbol_table.h" +#include "ir_hierarchical_visitor.h" +#include "ir.h" +#include "ir_builder.h" +#include "linker.h" +#include "program/prog_statevars.h" +#include "builtin_functions.h" + +using namespace ir_builder; + +namespace { + +class lower_cs_derived_visitor : public ir_hierarchical_visitor { +public: + explicit lower_cs_derived_visitor(gl_linked_shader *shader) + : progress(false), + shader(shader), + local_size_variable(shader->Program->info.cs.local_size_variable), + gl_WorkGroupSize(NULL), + gl_WorkGroupID(NULL), + gl_LocalInvocationID(NULL), + gl_GlobalInvocationID(NULL), + gl_LocalInvocationIndex(NULL) + { + main_sig = _mesa_get_main_function_signature(shader->symbols); + assert(main_sig); + } + + virtual ir_visitor_status visit(ir_dereference_variable *); + + ir_variable *add_system_value( + int slot, const glsl_type *type, const char *name); + void find_sysvals(); + void make_gl_GlobalInvocationID(); + void make_gl_LocalInvocationIndex(); + + bool progress; + +private: + gl_linked_shader *shader; + bool local_size_variable; + ir_function_signature *main_sig; + + ir_rvalue *gl_WorkGroupSize; + ir_variable *gl_WorkGroupID; + ir_variable *gl_LocalInvocationID; + + ir_variable *gl_GlobalInvocationID; + ir_variable *gl_LocalInvocationIndex; +}; + +} /* anonymous namespace */ + +ir_variable * +lower_cs_derived_visitor::add_system_value( + int slot, const glsl_type *type, const char *name) +{ + ir_variable *var = new(shader) ir_variable(type, name, ir_var_system_value); + var->data.how_declared = ir_var_declared_implicitly; + var->data.read_only = true; + var->data.location = slot; + var->data.explicit_location = true; + var->data.explicit_index = 0; + shader->ir->push_head(var); + + return var; +} + +void +lower_cs_derived_visitor::find_sysvals() +{ + if (gl_WorkGroupSize != NULL) + return; + + ir_variable *WorkGroupSize; + if (local_size_variable) + WorkGroupSize = shader->symbols->get_variable("gl_LocalGroupSizeARB"); + else + WorkGroupSize = shader->symbols->get_variable("gl_WorkGroupSize"); + if (WorkGroupSize) + gl_WorkGroupSize = new(shader) ir_dereference_variable(WorkGroupSize); + gl_WorkGroupID = shader->symbols->get_variable("gl_WorkGroupID"); + gl_LocalInvocationID = shader->symbols->get_variable("gl_LocalInvocationID"); + + /* + * These may be missing due to either dead code elimination, or, in the + * case of the group size, due to the layout being declared in a non-main + * shader. Re-create them. + */ + + if (!gl_WorkGroupID) + gl_WorkGroupID = add_system_value( + SYSTEM_VALUE_WORK_GROUP_ID, glsl_type::uvec3_type, "gl_WorkGroupID"); + if (!gl_LocalInvocationID) + gl_LocalInvocationID = add_system_value( + SYSTEM_VALUE_LOCAL_INVOCATION_ID, glsl_type::uvec3_type, + "gl_LocalInvocationID"); + if (!WorkGroupSize) { + if (local_size_variable) { + gl_WorkGroupSize = new(shader) ir_dereference_variable( + add_system_value( + SYSTEM_VALUE_LOCAL_GROUP_SIZE, glsl_type::uvec3_type, + "gl_LocalGroupSizeARB")); + } else { + ir_constant_data data; + memset(&data, 0, sizeof(data)); + for (int i = 0; i < 3; i++) + data.u[i] = shader->Program->info.cs.local_size[i]; + gl_WorkGroupSize = new(shader) ir_constant(glsl_type::uvec3_type, &data); + } + } +} + +void +lower_cs_derived_visitor::make_gl_GlobalInvocationID() +{ + if (gl_GlobalInvocationID != NULL) + return; + + find_sysvals(); + + /* gl_GlobalInvocationID = + * gl_WorkGroupID * gl_WorkGroupSize + gl_LocalInvocationID + */ + gl_GlobalInvocationID = new(shader) ir_variable( + glsl_type::uvec3_type, "__GlobalInvocationID", ir_var_temporary); + shader->ir->push_head(gl_GlobalInvocationID); + + ir_instruction *inst = + assign(gl_GlobalInvocationID, + add(mul(gl_WorkGroupID, gl_WorkGroupSize->clone(shader, NULL)), + gl_LocalInvocationID)); + main_sig->body.push_head(inst); +} + +void +lower_cs_derived_visitor::make_gl_LocalInvocationIndex() +{ + if (gl_LocalInvocationIndex != NULL) + return; + + find_sysvals(); + + /* gl_LocalInvocationIndex = + * gl_LocalInvocationID.z * gl_WorkGroupSize.x * gl_WorkGroupSize.y + + * gl_LocalInvocationID.y * gl_WorkGroupSize.x + + * gl_LocalInvocationID.x; + */ + gl_LocalInvocationIndex = new(shader) + ir_variable(glsl_type::uint_type, "__LocalInvocationIndex", ir_var_temporary); + shader->ir->push_head(gl_LocalInvocationIndex); + + ir_expression *index_z = + mul(mul(swizzle_z(gl_LocalInvocationID), swizzle_x(gl_WorkGroupSize->clone(shader, NULL))), + swizzle_y(gl_WorkGroupSize->clone(shader, NULL))); + ir_expression *index_y = + mul(swizzle_y(gl_LocalInvocationID), swizzle_x(gl_WorkGroupSize->clone(shader, NULL))); + ir_expression *index_y_plus_z = add(index_y, index_z); + operand index_x(swizzle_x(gl_LocalInvocationID)); + ir_expression *index_x_plus_y_plus_z = add(index_y_plus_z, index_x); + ir_instruction *inst = + assign(gl_LocalInvocationIndex, index_x_plus_y_plus_z); + main_sig->body.push_head(inst); +} + +ir_visitor_status +lower_cs_derived_visitor::visit(ir_dereference_variable *ir) +{ + if (ir->var->data.mode == ir_var_system_value && + ir->var->data.location == SYSTEM_VALUE_GLOBAL_INVOCATION_ID) { + make_gl_GlobalInvocationID(); + ir->var = gl_GlobalInvocationID; + progress = true; + } + + if (ir->var->data.mode == ir_var_system_value && + ir->var->data.location == SYSTEM_VALUE_LOCAL_INVOCATION_INDEX) { + make_gl_LocalInvocationIndex(); + ir->var = gl_LocalInvocationIndex; + progress = true; + } + + return visit_continue; +} + +bool +lower_cs_derived(gl_linked_shader *shader) +{ + if (shader->Stage != MESA_SHADER_COMPUTE) + return false; + + lower_cs_derived_visitor v(shader); + v.run(shader->ir); + + return v.progress; +} diff --git a/src/compiler/glsl/meson.build b/src/compiler/glsl/meson.build index d1a75eb8c36..76fcafb9910 100644 --- a/src/compiler/glsl/meson.build +++ b/src/compiler/glsl/meson.build @@ -124,6 +124,7 @@ files_libglsl = files( 'lower_buffer_access.cpp', 'lower_buffer_access.h', 'lower_const_arrays_to_uniforms.cpp', + 'lower_cs_derived.cpp', 'lower_discard.cpp', 'lower_discard_flow.cpp', 'lower_distance.cpp', diff --git a/src/compiler/glsl/opt_dead_builtin_variables.cpp b/src/compiler/glsl/opt_dead_builtin_variables.cpp index 03e578982b9..0d4e3a8f00a 100644 --- a/src/compiler/glsl/opt_dead_builtin_variables.cpp +++ b/src/compiler/glsl/opt_dead_builtin_variables.cpp @@ -62,23 +62,6 @@ optimize_dead_builtin_variables(exec_list *instructions, * information, so removing these variables from the user shader will * cause problems later. * - * For compute shaders, gl_GlobalInvocationID has some dependencies, so - * we avoid removing these dependencies. - * - * We also avoid removing gl_GlobalInvocationID at this stage because it - * might be used by a linked shader. In this case it still needs to be - * initialized by the main function. - * - * gl_GlobalInvocationID = - * gl_WorkGroupID * gl_WorkGroupSize + gl_LocalInvocationID - * - * Similarly, we initialize gl_LocalInvocationIndex in the main function: - * - * gl_LocalInvocationIndex = - * gl_LocalInvocationID.z * gl_WorkGroupSize.x * gl_WorkGroupSize.y + - * gl_LocalInvocationID.y * gl_WorkGroupSize.x + - * gl_LocalInvocationID.x; - * * Matrix uniforms with "Transpose" are not eliminated because there's * an optimization pass that can turn references to the regular matrix * into references to the transpose matrix. Eliminating the transpose @@ -90,11 +73,6 @@ optimize_dead_builtin_variables(exec_list *instructions, */ if (strcmp(var->name, "gl_ModelViewProjectionMatrix") == 0 || strcmp(var->name, "gl_Vertex") == 0 - || strcmp(var->name, "gl_WorkGroupID") == 0 - || strcmp(var->name, "gl_WorkGroupSize") == 0 - || strcmp(var->name, "gl_LocalInvocationID") == 0 - || strcmp(var->name, "gl_GlobalInvocationID") == 0 - || strcmp(var->name, "gl_LocalInvocationIndex") == 0 || strstr(var->name, "Transpose") != NULL) continue; |