diff options
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r-- | src/compiler/glsl/glsl_to_nir.cpp | 1 | ||||
-rw-r--r-- | src/compiler/glsl/link_uniforms.cpp | 2 | ||||
-rw-r--r-- | src/compiler/glsl/linker.cpp | 14 | ||||
-rw-r--r-- | src/compiler/glsl/lower_ubo_reference.cpp | 2 |
4 files changed, 9 insertions, 10 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp index 2620b417498..cf3511e10b9 100644 --- a/src/compiler/glsl/glsl_to_nir.cpp +++ b/src/compiler/glsl/glsl_to_nir.cpp @@ -150,7 +150,6 @@ glsl_to_nir(const struct gl_shader_program *shader_prog, if (shader_prog->Label) shader->info->label = ralloc_strdup(shader, shader_prog->Label); shader->info->num_textures = util_last_bit(sh->Program->SamplersUsed); - shader->info->num_ssbos = sh->NumShaderStorageBlocks; shader->info->clip_distance_array_size = sh->Program->ClipDistanceArraySize; shader->info->cull_distance_array_size = sh->Program->CullDistanceArraySize; shader->info->has_transform_feedback_varyings = diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp index f614b9a98bc..dba46771ec2 100644 --- a/src/compiler/glsl/link_uniforms.cpp +++ b/src/compiler/glsl/link_uniforms.cpp @@ -901,7 +901,7 @@ link_update_uniform_buffer_variables(struct gl_linked_shader *shader, var->data.mode == ir_var_shader_storage); unsigned num_blocks = var->data.mode == ir_var_uniform ? - shader->Program->info.num_ubos : shader->NumShaderStorageBlocks; + shader->Program->info.num_ubos : shader->Program->info.num_ssbos; struct gl_uniform_block **blks = var->data.mode == ir_var_uniform ? shader->Program->sh.UniformBlocks : shader->ShaderStorageBlocks; diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index c4e221ee369..9de89f40abd 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -1137,7 +1137,7 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog, if (prog->_LinkedShaders[i]) { if (validate_ssbo) { max_num_buffer_blocks += - prog->_LinkedShaders[i]->NumShaderStorageBlocks; + prog->_LinkedShaders[i]->Program->info.num_ssbos; } else { max_num_buffer_blocks += prog->_LinkedShaders[i]->Program->info.num_ubos; @@ -1158,7 +1158,7 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog, unsigned sh_num_blocks; struct gl_uniform_block **sh_blks; if (validate_ssbo) { - sh_num_blocks = prog->_LinkedShaders[i]->NumShaderStorageBlocks; + sh_num_blocks = prog->_LinkedShaders[i]->Program->info.num_ssbos; sh_blks = sh->ShaderStorageBlocks; } else { sh_num_blocks = prog->_LinkedShaders[i]->Program->info.num_ubos; @@ -2287,7 +2287,7 @@ link_intrastage_shaders(void *mem_ctx, for (unsigned i = 0; i < num_ssbo_blocks; i++) { linked->ShaderStorageBlocks[i] = &ssbo_blocks[i]; } - linked->NumShaderStorageBlocks = num_ssbo_blocks; + linked->Program->info.num_ssbos = num_ssbo_blocks; /* At this point linked should contain all of the linked IR, so * validate it to make sure nothing went wrong. @@ -3099,7 +3099,7 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog) } } - total_shader_storage_blocks += sh->NumShaderStorageBlocks; + total_shader_storage_blocks += sh->Program->info.num_ssbos; total_uniform_blocks += sh->Program->info.num_ubos; const unsigned max_uniform_blocks = @@ -3112,10 +3112,10 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog) const unsigned max_shader_storage_blocks = ctx->Const.Program[i].MaxShaderStorageBlocks; - if (max_shader_storage_blocks < sh->NumShaderStorageBlocks) { + if (max_shader_storage_blocks < sh->Program->info.num_ssbos) { linker_error(prog, "Too many %s shader storage blocks (%d/%d)\n", _mesa_shader_stage_to_string(i), - sh->NumShaderStorageBlocks, max_shader_storage_blocks); + sh->Program->info.num_ssbos, max_shader_storage_blocks); } } @@ -3224,7 +3224,7 @@ check_image_resources(struct gl_context *ctx, struct gl_shader_program *prog) ctx->Const.Program[i].MaxImageUniforms); total_image_units += sh->NumImages; - total_shader_storage_blocks += sh->NumShaderStorageBlocks; + total_shader_storage_blocks += sh->Program->info.num_ssbos; if (i == MESA_SHADER_FRAGMENT) { foreach_in_list(ir_instruction, node, sh->ir) { diff --git a/src/compiler/glsl/lower_ubo_reference.cpp b/src/compiler/glsl/lower_ubo_reference.cpp index 5beda458667..02a97bd352e 100644 --- a/src/compiler/glsl/lower_ubo_reference.cpp +++ b/src/compiler/glsl/lower_ubo_reference.cpp @@ -289,7 +289,7 @@ lower_ubo_reference_visitor::setup_for_load_or_store(void *mem_ctx, unsigned num_blocks; struct gl_uniform_block **blocks; if (this->buffer_access_type != ubo_load_access) { - num_blocks = shader->NumShaderStorageBlocks; + num_blocks = shader->Program->info.num_ssbos; blocks = shader->ShaderStorageBlocks; } else { num_blocks = shader->Program->info.num_ubos; |