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-rw-r--r--src/compiler/glsl/builtin_functions.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index 1f6fb22924b..25d914dfb1c 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -1756,6 +1756,13 @@ builtin_builder::create_builtins()
_texture(ir_tex, v130, glsl_type::uvec4_type, glsl_type::usampler2DArray_type, glsl_type::vec3_type, TEX_OFFSET),
_texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler1DArrayShadow_type, glsl_type::vec3_type, TEX_OFFSET),
+ /* The next one was forgotten in GLSL 1.30 spec. It's from
+ * EXT_gpu_shader4 originally. It was added in 4.30 with the
+ * wrong syntax. This was corrected in 4.40. 4.30 indicates
+ * that it was intended to be included previously, so allow it
+ * in 1.30.
+ */
+ _texture(ir_tex, v130, glsl_type::float_type, glsl_type::sampler2DArrayShadow_type, glsl_type::vec4_type, TEX_OFFSET),
_texture(ir_txb, v130_fs_only, glsl_type::vec4_type, glsl_type::sampler1D_type, glsl_type::float_type, TEX_OFFSET),
_texture(ir_txb, v130_fs_only, glsl_type::ivec4_type, glsl_type::isampler1D_type, glsl_type::float_type, TEX_OFFSET),