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-rw-r--r--src/compiler/glsl/linker.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 4cec1077025..76b700d3451 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -2417,7 +2417,8 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
/* Reversed because we want a descending order sort below. */
return r->slots - l->slots;
}
- } to_assign[16];
+ } to_assign[32];
+ assert(max_index <= 32);
unsigned num_attr = 0;
@@ -2625,11 +2626,11 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
continue;
}
- if (num_attr >= ARRAY_SIZE(to_assign)) {
+ if (num_attr >= max_index) {
linker_error(prog, "too many %s (max %u)",
target_index == MESA_SHADER_VERTEX ?
"vertex shader inputs" : "fragment shader outputs",
- (unsigned)ARRAY_SIZE(to_assign));
+ max_index);
return false;
}
to_assign[num_attr].slots = slots;