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-rw-r--r--src/compiler/glsl/glsl_to_nir.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index d22f4a58dd4..dc6ffa3599d 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -149,11 +149,8 @@ glsl_to_nir(const struct gl_shader_program *shader_prog,
* two locations. For instance, if we have in the IR code a dvec3 attr0 in
* location 0 and vec4 attr1 in location 1, in NIR attr0 will use
* locations/slots 0 and 1, and attr1 will use location/slot 2 */
- if (shader->info.stage == MESA_SHADER_VERTEX) {
- sh->Program->DualSlotInputs = nir_get_dual_slot_attributes(shader);
- if (options->vs_inputs_dual_locations)
- nir_remap_dual_slot_attributes(shader, sh->Program->DualSlotInputs);
- }
+ if (shader->info.stage == MESA_SHADER_VERTEX)
+ nir_remap_dual_slot_attributes(shader, &sh->Program->DualSlotInputs);
shader->info.name = ralloc_asprintf(shader, "GLSL%d", shader_prog->Name);
if (shader_prog->Label)