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-rw-r--r--src/compiler/glsl/gl_nir_link_uniforms.c12
-rw-r--r--src/compiler/glsl/glsl_to_nir.cpp19
2 files changed, 21 insertions, 10 deletions
diff --git a/src/compiler/glsl/gl_nir_link_uniforms.c b/src/compiler/glsl/gl_nir_link_uniforms.c
index 159dfeca59f..1a491dc2e5d 100644
--- a/src/compiler/glsl/gl_nir_link_uniforms.c
+++ b/src/compiler/glsl/gl_nir_link_uniforms.c
@@ -424,12 +424,14 @@ nir_link_uniform(struct gl_context *ctx,
uniform->opaque[stage].index = image_index;
/* Set image access qualifiers */
+ enum gl_access_qualifier image_access =
+ state->current_var->data.image.access;
const GLenum access =
- state->current_var->data.image.read_only ?
- (state->current_var->data.image.write_only ? GL_NONE :
- GL_READ_ONLY) :
- (state->current_var->data.image.write_only ? GL_WRITE_ONLY :
- GL_READ_WRITE);
+ (image_access & ACCESS_NON_WRITEABLE) ?
+ ((image_access & ACCESS_NON_READABLE) ? GL_NONE :
+ GL_READ_ONLY) :
+ ((image_access & ACCESS_NON_READABLE) ? GL_WRITE_ONLY :
+ GL_READ_WRITE);
for (unsigned i = image_index;
i < MIN2(state->next_image_index, MAX_IMAGE_UNIFORMS);
i++) {
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index 22419abc571..f38d280d406 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -416,12 +416,21 @@ nir_visitor::visit(ir_variable *ir)
var->data.explicit_binding = ir->data.explicit_binding;
var->data.bindless = ir->data.bindless;
var->data.offset = ir->data.offset;
- var->data.image.read_only = ir->data.memory_read_only;
- var->data.image.write_only = ir->data.memory_write_only;
- var->data.image.coherent = ir->data.memory_coherent;
- var->data.image._volatile = ir->data.memory_volatile;
- var->data.image.restrict_flag = ir->data.memory_restrict;
+
+ unsigned image_access = 0;
+ if (ir->data.memory_read_only)
+ image_access |= ACCESS_NON_WRITEABLE;
+ if (ir->data.memory_write_only)
+ image_access |= ACCESS_NON_READABLE;
+ if (ir->data.memory_coherent)
+ image_access |= ACCESS_COHERENT;
+ if (ir->data.memory_volatile)
+ image_access |= ACCESS_VOLATILE;
+ if (ir->data.memory_restrict)
+ image_access |= ACCESS_RESTRICT;
+ var->data.image.access = (gl_access_qualifier)image_access;
var->data.image.format = ir->data.image_format;
+
var->data.fb_fetch_output = ir->data.fb_fetch_output;
var->data.explicit_xfb_buffer = ir->data.explicit_xfb_buffer;
var->data.explicit_xfb_stride = ir->data.explicit_xfb_stride;