diff options
Diffstat (limited to 'src/compiler/glsl')
-rw-r--r-- | src/compiler/glsl/link_varyings.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp index 4e00840c53e..1263d6cbdb1 100644 --- a/src/compiler/glsl/link_varyings.cpp +++ b/src/compiler/glsl/link_varyings.cpp @@ -218,9 +218,12 @@ cross_validate_types_and_qualifiers(struct gl_context *ctx, /* Structures across shader stages can have different name * and considered to match in type if and only if structure * members match in name, type, qualification, and declaration - * order. + * order. The precision doesn’t need to match. */ - if (!output->type->record_compare(type_to_match, false, true)) { + if (!output->type->record_compare(type_to_match, + false, /* match_name */ + true, /* match_locations */ + false /* match_precision */)) { linker_error(prog, "%s shader output `%s' declared as struct `%s', " "doesn't match in type with %s shader input " |