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-rw-r--r--src/compiler/glsl/linker.cpp3
-rw-r--r--src/compiler/glsl/standalone.cpp1
-rw-r--r--src/compiler/glsl/standalone_scaffolding.cpp13
-rw-r--r--src/compiler/glsl/standalone_scaffolding.h3
-rw-r--r--src/compiler/glsl/test_optpass.cpp1
5 files changed, 2 insertions, 19 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 3726f669730..c6bf3b16736 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -2194,7 +2194,8 @@ link_intrastage_shaders(void *mem_ctx,
return NULL;
}
- gl_linked_shader *linked = ctx->Driver.NewShader(shader_list[0]->Stage);
+ gl_linked_shader *linked = rzalloc(NULL, struct gl_linked_shader);
+ linked->Stage = shader_list[0]->Stage;
/* Create program and attach it to the linked shader */
struct gl_program *gl_prog =
diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp
index 00c9500d871..69d86c705fc 100644
--- a/src/compiler/glsl/standalone.cpp
+++ b/src/compiler/glsl/standalone.cpp
@@ -330,7 +330,6 @@ initialize_context(struct gl_context *ctx, gl_api api)
ctx->Const.MaxUserAssignableUniformLocations =
4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
- ctx->Driver.NewShader = _mesa_new_linked_shader;
ctx->Driver.NewProgram = new_program;
}
diff --git a/src/compiler/glsl/standalone_scaffolding.cpp b/src/compiler/glsl/standalone_scaffolding.cpp
index 11134269c90..9160ba03e90 100644
--- a/src/compiler/glsl/standalone_scaffolding.cpp
+++ b/src/compiler/glsl/standalone_scaffolding.cpp
@@ -90,19 +90,6 @@ _mesa_new_shader(GLuint name, gl_shader_stage stage)
return shader;
}
-struct gl_linked_shader *
-_mesa_new_linked_shader(gl_shader_stage stage)
-{
- struct gl_linked_shader *shader;
-
- assert(stage == MESA_SHADER_FRAGMENT || stage == MESA_SHADER_VERTEX);
- shader = rzalloc(NULL, struct gl_linked_shader);
- if (shader) {
- shader->Stage = stage;
- }
- return shader;
-}
-
GLbitfield
_mesa_program_state_flags(const gl_state_index state[STATE_LENGTH])
{
diff --git a/src/compiler/glsl/standalone_scaffolding.h b/src/compiler/glsl/standalone_scaffolding.h
index 0e77f720260..790ff4a251c 100644
--- a/src/compiler/glsl/standalone_scaffolding.h
+++ b/src/compiler/glsl/standalone_scaffolding.h
@@ -49,9 +49,6 @@ _mesa_reference_program_(struct gl_context *ctx, struct gl_program **ptr,
extern "C" struct gl_shader *
_mesa_new_shader(GLuint name, gl_shader_stage stage);
-extern "C" struct gl_linked_shader *
-_mesa_new_linked_shader(gl_shader_stage stage);
-
extern "C" void
_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);
diff --git a/src/compiler/glsl/test_optpass.cpp b/src/compiler/glsl/test_optpass.cpp
index 4d0bcc2f6cb..c6e97888f69 100644
--- a/src/compiler/glsl/test_optpass.cpp
+++ b/src/compiler/glsl/test_optpass.cpp
@@ -200,7 +200,6 @@ int test_optpass(int argc, char **argv)
struct gl_context *ctx = &local_ctx;
initialize_context_to_defaults(ctx, API_OPENGL_COMPAT);
- ctx->Driver.NewShader = _mesa_new_linked_shader;
ir_variable::temporaries_allocate_names = true;
struct gl_shader *shader = rzalloc(NULL, struct gl_shader);