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-rw-r--r--src/compiler/glsl/tests/varyings_test.cpp349
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diff --git a/src/compiler/glsl/tests/varyings_test.cpp b/src/compiler/glsl/tests/varyings_test.cpp
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+/*
+ * Copyright © 2013 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+#include <gtest/gtest.h>
+#include "main/compiler.h"
+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "util/ralloc.h"
+#include "ir.h"
+#include "program/hash_table.h"
+
+/**
+ * \file varyings_test.cpp
+ *
+ * Test various aspects of linking shader stage inputs and outputs.
+ */
+
+namespace linker {
+bool
+populate_consumer_input_sets(void *mem_ctx, exec_list *ir,
+ hash_table *consumer_inputs,
+ hash_table *consumer_interface_inputs,
+ ir_variable *consumer_inputs_with_locations[VARYING_SLOT_MAX]);
+
+ir_variable *
+get_matching_input(void *mem_ctx,
+ const ir_variable *output_var,
+ hash_table *consumer_inputs,
+ hash_table *consumer_interface_inputs,
+ ir_variable *consumer_inputs_with_locations[VARYING_SLOT_MAX]);
+}
+
+class link_varyings : public ::testing::Test {
+public:
+ link_varyings();
+
+ virtual void SetUp();
+ virtual void TearDown();
+
+ char *interface_field_name(const glsl_type *iface, unsigned field = 0)
+ {
+ return ralloc_asprintf(mem_ctx,
+ "%s.%s",
+ iface->name,
+ iface->fields.structure[field].name);
+ }
+
+ void *mem_ctx;
+ exec_list ir;
+ hash_table *consumer_inputs;
+ hash_table *consumer_interface_inputs;
+
+ const glsl_type *simple_interface;
+ ir_variable *junk[VARYING_SLOT_TESS_MAX];
+};
+
+link_varyings::link_varyings()
+{
+ static const glsl_struct_field f[] = {
+ glsl_struct_field(glsl_type::vec(4), "v")
+ };
+
+ this->simple_interface =
+ glsl_type::get_interface_instance(f,
+ ARRAY_SIZE(f),
+ GLSL_INTERFACE_PACKING_STD140,
+ "simple_interface");
+}
+
+void
+link_varyings::SetUp()
+{
+ this->mem_ctx = ralloc_context(NULL);
+ this->ir.make_empty();
+
+ this->consumer_inputs
+ = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
+
+ this->consumer_interface_inputs
+ = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare);
+}
+
+void
+link_varyings::TearDown()
+{
+ ralloc_free(this->mem_ctx);
+ this->mem_ctx = NULL;
+
+ hash_table_dtor(this->consumer_inputs);
+ this->consumer_inputs = NULL;
+ hash_table_dtor(this->consumer_interface_inputs);
+ this->consumer_interface_inputs = NULL;
+}
+
+/**
+ * Hash table callback function that counts the elements in the table
+ *
+ * \sa num_elements
+ */
+static void
+ht_count_callback(const void *, void *, void *closure)
+{
+ unsigned int *counter = (unsigned int *) closure;
+
+ (*counter)++;
+}
+
+/**
+ * Helper function to count the number of elements in a hash table.
+ */
+static unsigned
+num_elements(hash_table *ht)
+{
+ unsigned int counter = 0;
+
+ hash_table_call_foreach(ht, ht_count_callback, (void *) &counter);
+
+ return counter;
+}
+
+/**
+ * Helper function to determine whether a hash table is empty.
+ */
+static bool
+is_empty(hash_table *ht)
+{
+ return num_elements(ht) == 0;
+}
+
+TEST_F(link_varyings, single_simple_input)
+{
+ ir_variable *const v =
+ new(mem_ctx) ir_variable(glsl_type::vec(4),
+ "a",
+ ir_var_shader_in);
+
+
+ ir.push_tail(v);
+
+ ASSERT_TRUE(linker::populate_consumer_input_sets(mem_ctx,
+ &ir,
+ consumer_inputs,
+ consumer_interface_inputs,
+ junk));
+
+ EXPECT_EQ((void *) v, hash_table_find(consumer_inputs, "a"));
+ EXPECT_EQ(1u, num_elements(consumer_inputs));
+ EXPECT_TRUE(is_empty(consumer_interface_inputs));
+}
+
+TEST_F(link_varyings, gl_ClipDistance)
+{
+ const glsl_type *const array_8_of_float =
+ glsl_type::get_array_instance(glsl_type::vec(1), 8);
+
+ ir_variable *const clipdistance =
+ new(mem_ctx) ir_variable(array_8_of_float,
+ "gl_ClipDistance",
+ ir_var_shader_in);
+
+ clipdistance->data.explicit_location = true;
+ clipdistance->data.location = VARYING_SLOT_CLIP_DIST0;
+ clipdistance->data.explicit_index = 0;
+
+ ir.push_tail(clipdistance);
+
+ ASSERT_TRUE(linker::populate_consumer_input_sets(mem_ctx,
+ &ir,
+ consumer_inputs,
+ consumer_interface_inputs,
+ junk));
+
+ EXPECT_EQ(clipdistance, junk[VARYING_SLOT_CLIP_DIST0]);
+ EXPECT_TRUE(is_empty(consumer_inputs));
+ EXPECT_TRUE(is_empty(consumer_interface_inputs));
+}
+
+TEST_F(link_varyings, single_interface_input)
+{
+ ir_variable *const v =
+ new(mem_ctx) ir_variable(simple_interface->fields.structure[0].type,
+ simple_interface->fields.structure[0].name,
+ ir_var_shader_in);
+
+ v->init_interface_type(simple_interface);
+
+ ir.push_tail(v);
+
+ ASSERT_TRUE(linker::populate_consumer_input_sets(mem_ctx,
+ &ir,
+ consumer_inputs,
+ consumer_interface_inputs,
+ junk));
+ char *const full_name = interface_field_name(simple_interface);
+
+ EXPECT_EQ((void *) v, hash_table_find(consumer_interface_inputs, full_name));
+ EXPECT_EQ(1u, num_elements(consumer_interface_inputs));
+ EXPECT_TRUE(is_empty(consumer_inputs));
+}
+
+TEST_F(link_varyings, one_interface_and_one_simple_input)
+{
+ ir_variable *const v =
+ new(mem_ctx) ir_variable(glsl_type::vec(4),
+ "a",
+ ir_var_shader_in);
+
+
+ ir.push_tail(v);
+
+ ir_variable *const iface =
+ new(mem_ctx) ir_variable(simple_interface->fields.structure[0].type,
+ simple_interface->fields.structure[0].name,
+ ir_var_shader_in);
+
+ iface->init_interface_type(simple_interface);
+
+ ir.push_tail(iface);
+
+ ASSERT_TRUE(linker::populate_consumer_input_sets(mem_ctx,
+ &ir,
+ consumer_inputs,
+ consumer_interface_inputs,
+ junk));
+
+ char *const iface_field_name = interface_field_name(simple_interface);
+
+ EXPECT_EQ((void *) iface, hash_table_find(consumer_interface_inputs,
+ iface_field_name));
+ EXPECT_EQ(1u, num_elements(consumer_interface_inputs));
+
+ EXPECT_EQ((void *) v, hash_table_find(consumer_inputs, "a"));
+ EXPECT_EQ(1u, num_elements(consumer_inputs));
+}
+
+TEST_F(link_varyings, invalid_interface_input)
+{
+ ir_variable *const v =
+ new(mem_ctx) ir_variable(simple_interface,
+ "named_interface",
+ ir_var_shader_in);
+
+ ASSERT_EQ(simple_interface, v->get_interface_type());
+
+ ir.push_tail(v);
+
+ EXPECT_FALSE(linker::populate_consumer_input_sets(mem_ctx,
+ &ir,
+ consumer_inputs,
+ consumer_interface_inputs,
+ junk));
+}
+
+TEST_F(link_varyings, interface_field_doesnt_match_noninterface)
+{
+ char *const iface_field_name = interface_field_name(simple_interface);
+
+ /* The input shader has a single input variable name "a.v"
+ */
+ ir_variable *const in_v =
+ new(mem_ctx) ir_variable(glsl_type::vec(4),
+ iface_field_name,
+ ir_var_shader_in);
+
+ ir.push_tail(in_v);
+
+ ASSERT_TRUE(linker::populate_consumer_input_sets(mem_ctx,
+ &ir,
+ consumer_inputs,
+ consumer_interface_inputs,
+ junk));
+
+ /* Create an output variable, "v", that is part of an interface block named
+ * "a". They should not match.
+ */
+ ir_variable *const out_v =
+ new(mem_ctx) ir_variable(simple_interface->fields.structure[0].type,
+ simple_interface->fields.structure[0].name,
+ ir_var_shader_in);
+
+ out_v->init_interface_type(simple_interface);
+
+ ir_variable *const match =
+ linker::get_matching_input(mem_ctx,
+ out_v,
+ consumer_inputs,
+ consumer_interface_inputs,
+ junk);
+
+ EXPECT_EQ(NULL, match);
+}
+
+TEST_F(link_varyings, interface_field_doesnt_match_noninterface_vice_versa)
+{
+ char *const iface_field_name = interface_field_name(simple_interface);
+
+ /* In input shader has a single variable, "v", that is part of an interface
+ * block named "a".
+ */
+ ir_variable *const in_v =
+ new(mem_ctx) ir_variable(simple_interface->fields.structure[0].type,
+ simple_interface->fields.structure[0].name,
+ ir_var_shader_in);
+
+ in_v->init_interface_type(simple_interface);
+
+ ir.push_tail(in_v);
+
+ ASSERT_TRUE(linker::populate_consumer_input_sets(mem_ctx,
+ &ir,
+ consumer_inputs,
+ consumer_interface_inputs,
+ junk));
+
+ /* Create an output variable "a.v". They should not match.
+ */
+ ir_variable *const out_v =
+ new(mem_ctx) ir_variable(glsl_type::vec(4),
+ iface_field_name,
+ ir_var_shader_out);
+
+ ir_variable *const match =
+ linker::get_matching_input(mem_ctx,
+ out_v,
+ consumer_inputs,
+ consumer_interface_inputs,
+ junk);
+
+ EXPECT_EQ(NULL, match);
+}