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Diffstat (limited to 'src/compiler/glsl/standalone_scaffolding.h')
-rw-r--r-- | src/compiler/glsl/standalone_scaffolding.h | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/src/compiler/glsl/standalone_scaffolding.h b/src/compiler/glsl/standalone_scaffolding.h new file mode 100644 index 00000000000..f853a187bf4 --- /dev/null +++ b/src/compiler/glsl/standalone_scaffolding.h @@ -0,0 +1,90 @@ +/* + * Copyright © 2011 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/* This file declares stripped-down versions of functions that + * normally exist outside of the glsl folder, so that they can be used + * when running the GLSL compiler standalone (for unit testing or + * compiling builtins). + */ + +#pragma once +#ifndef STANDALONE_SCAFFOLDING_H +#define STANDALONE_SCAFFOLDING_H + +#include <assert.h> +#include "main/mtypes.h" + +extern "C" void +_mesa_warning(struct gl_context *ctx, const char *fmtString, ... ); + +extern "C" void +_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, + struct gl_shader *sh); + +extern "C" struct gl_shader * +_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type); + +extern "C" void +_mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh); + +extern "C" void +_mesa_clear_shader_program_data(struct gl_shader_program *); + +extern "C" void +_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id, + const char *msg); + +static inline gl_shader_stage +_mesa_shader_enum_to_shader_stage(GLenum v) +{ + switch (v) { + case GL_VERTEX_SHADER: + return MESA_SHADER_VERTEX; + case GL_FRAGMENT_SHADER: + return MESA_SHADER_FRAGMENT; + case GL_GEOMETRY_SHADER: + return MESA_SHADER_GEOMETRY; + case GL_TESS_CONTROL_SHADER: + return MESA_SHADER_TESS_CTRL; + case GL_TESS_EVALUATION_SHADER: + return MESA_SHADER_TESS_EVAL; + case GL_COMPUTE_SHADER: + return MESA_SHADER_COMPUTE; + default: + assert(!"bad value in _mesa_shader_enum_to_shader_stage()"); + return MESA_SHADER_VERTEX; + } +} + +/** + * Initialize the given gl_context structure to a reasonable set of + * defaults representing the minimum capabilities required by the + * OpenGL spec. + * + * This is used when compiling builtin functions and in testing, when + * we don't have a connection to an actual driver. + */ +void initialize_context_to_defaults(struct gl_context *ctx, gl_api api); + + +#endif /* STANDALONE_SCAFFOLDING_H */ |