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+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file lower_tess_level.cpp
+ *
+ * This pass accounts for the difference between the way gl_TessLevelOuter
+ * and gl_TessLevelInner is declared in standard GLSL (as an array of
+ * floats), and the way it is frequently implemented in hardware (as a vec4
+ * and vec2).
+ *
+ * The declaration of gl_TessLevel* is replaced with a declaration
+ * of gl_TessLevel*MESA, and any references to gl_TessLevel* are
+ * translated to refer to gl_TessLevel*MESA with the appropriate
+ * swizzling of array indices. For instance:
+ *
+ * gl_TessLevelOuter[i]
+ *
+ * is translated into:
+ *
+ * gl_TessLevelOuterMESA[i]
+ *
+ * Since some hardware may not internally represent gl_TessLevel* as a pair
+ * of vec4's, this lowering pass is optional. To enable it, set the
+ * LowerTessLevel flag in gl_shader_compiler_options to true.
+ */
+
+#include "glsl_symbol_table.h"
+#include "ir_rvalue_visitor.h"
+#include "ir.h"
+#include "program/prog_instruction.h" /* For WRITEMASK_* */
+
+namespace {
+
+class lower_tess_level_visitor : public ir_rvalue_visitor {
+public:
+ explicit lower_tess_level_visitor(gl_shader_stage shader_stage)
+ : progress(false), old_tess_level_outer_var(NULL),
+ old_tess_level_inner_var(NULL), new_tess_level_outer_var(NULL),
+ new_tess_level_inner_var(NULL), shader_stage(shader_stage)
+ {
+ }
+
+ virtual ir_visitor_status visit(ir_variable *);
+ bool is_tess_level_array(ir_rvalue *ir);
+ ir_rvalue *lower_tess_level_array(ir_rvalue *ir);
+ virtual ir_visitor_status visit_leave(ir_assignment *);
+ void visit_new_assignment(ir_assignment *ir);
+ virtual ir_visitor_status visit_leave(ir_call *);
+
+ virtual void handle_rvalue(ir_rvalue **rvalue);
+
+ void fix_lhs(ir_assignment *);
+
+ bool progress;
+
+ /**
+ * Pointer to the declaration of gl_TessLevel*, if found.
+ */
+ ir_variable *old_tess_level_outer_var;
+ ir_variable *old_tess_level_inner_var;
+
+ /**
+ * Pointer to the newly-created gl_TessLevel*MESA variables.
+ */
+ ir_variable *new_tess_level_outer_var;
+ ir_variable *new_tess_level_inner_var;
+
+ /**
+ * Type of shader we are compiling (e.g. MESA_SHADER_TESS_CTRL)
+ */
+ const gl_shader_stage shader_stage;
+};
+
+} /* anonymous namespace */
+
+/**
+ * Replace any declaration of gl_TessLevel* as an array of floats with a
+ * declaration of gl_TessLevel*MESA as a vec4.
+ */
+ir_visitor_status
+lower_tess_level_visitor::visit(ir_variable *ir)
+{
+ if ((!ir->name) ||
+ ((strcmp(ir->name, "gl_TessLevelInner") != 0) &&
+ (strcmp(ir->name, "gl_TessLevelOuter") != 0)))
+ return visit_continue;
+
+ assert (ir->type->is_array());
+
+ if (strcmp(ir->name, "gl_TessLevelOuter") == 0) {
+ if (this->old_tess_level_outer_var)
+ return visit_continue;
+
+ old_tess_level_outer_var = ir;
+ assert(ir->type->fields.array == glsl_type::float_type);
+
+ /* Clone the old var so that we inherit all of its properties */
+ new_tess_level_outer_var = ir->clone(ralloc_parent(ir), NULL);
+
+ /* And change the properties that we need to change */
+ new_tess_level_outer_var->name = ralloc_strdup(new_tess_level_outer_var,
+ "gl_TessLevelOuterMESA");
+ new_tess_level_outer_var->type = glsl_type::vec4_type;
+ new_tess_level_outer_var->data.max_array_access = 0;
+
+ ir->replace_with(new_tess_level_outer_var);
+ } else if (strcmp(ir->name, "gl_TessLevelInner") == 0) {
+ if (this->old_tess_level_inner_var)
+ return visit_continue;
+
+ old_tess_level_inner_var = ir;
+ assert(ir->type->fields.array == glsl_type::float_type);
+
+ /* Clone the old var so that we inherit all of its properties */
+ new_tess_level_inner_var = ir->clone(ralloc_parent(ir), NULL);
+
+ /* And change the properties that we need to change */
+ new_tess_level_inner_var->name = ralloc_strdup(new_tess_level_inner_var,
+ "gl_TessLevelInnerMESA");
+ new_tess_level_inner_var->type = glsl_type::vec2_type;
+ new_tess_level_inner_var->data.max_array_access = 0;
+
+ ir->replace_with(new_tess_level_inner_var);
+ } else {
+ assert(0);
+ }
+
+ this->progress = true;
+
+ return visit_continue;
+}
+
+
+/**
+ * Determine whether the given rvalue describes an array of floats that
+ * needs to be lowered to a vec4; that is, determine whether it
+ * matches one of the following patterns:
+ *
+ * - gl_TessLevelOuter
+ * - gl_TessLevelInner
+ */
+bool
+lower_tess_level_visitor::is_tess_level_array(ir_rvalue *ir)
+{
+ if (!ir->type->is_array())
+ return false;
+ if (ir->type->fields.array != glsl_type::float_type)
+ return false;
+
+ if (this->old_tess_level_outer_var) {
+ if (ir->variable_referenced() == this->old_tess_level_outer_var)
+ return true;
+ }
+ if (this->old_tess_level_inner_var) {
+ if (ir->variable_referenced() == this->old_tess_level_inner_var)
+ return true;
+ }
+ return false;
+}
+
+
+/**
+ * If the given ir satisfies is_tess_level_array(), return new ir
+ * representing its lowered equivalent. That is, map:
+ *
+ * - gl_TessLevelOuter => gl_TessLevelOuterMESA
+ * - gl_TessLevelInner => gl_TessLevelInnerMESA
+ *
+ * Otherwise return NULL.
+ */
+ir_rvalue *
+lower_tess_level_visitor::lower_tess_level_array(ir_rvalue *ir)
+{
+ if (!ir->type->is_array())
+ return NULL;
+ if (ir->type->fields.array != glsl_type::float_type)
+ return NULL;
+
+ ir_variable **new_var = NULL;
+
+ if (this->old_tess_level_outer_var) {
+ if (ir->variable_referenced() == this->old_tess_level_outer_var)
+ new_var = &this->new_tess_level_outer_var;
+ }
+ if (this->old_tess_level_inner_var) {
+ if (ir->variable_referenced() == this->old_tess_level_inner_var)
+ new_var = &this->new_tess_level_inner_var;
+ }
+
+ if (new_var == NULL)
+ return NULL;
+
+ assert(ir->as_dereference_variable());
+ return new(ralloc_parent(ir)) ir_dereference_variable(*new_var);
+}
+
+
+void
+lower_tess_level_visitor::handle_rvalue(ir_rvalue **rv)
+{
+ if (*rv == NULL)
+ return;
+
+ ir_dereference_array *const array_deref = (*rv)->as_dereference_array();
+ if (array_deref == NULL)
+ return;
+
+ /* Replace any expression that indexes one of the floats in gl_TessLevel*
+ * with an expression that indexes into one of the vec4's
+ * gl_TessLevel*MESA and accesses the appropriate component.
+ */
+ ir_rvalue *lowered_vec4 =
+ this->lower_tess_level_array(array_deref->array);
+ if (lowered_vec4 != NULL) {
+ this->progress = true;
+ void *mem_ctx = ralloc_parent(array_deref);
+
+ ir_expression *const expr =
+ new(mem_ctx) ir_expression(ir_binop_vector_extract,
+ lowered_vec4,
+ array_deref->array_index);
+
+ *rv = expr;
+ }
+}
+
+void
+lower_tess_level_visitor::fix_lhs(ir_assignment *ir)
+{
+ if (ir->lhs->ir_type != ir_type_expression)
+ return;
+ void *mem_ctx = ralloc_parent(ir);
+ ir_expression *const expr = (ir_expression *) ir->lhs;
+
+ /* The expression must be of the form:
+ *
+ * (vector_extract gl_TessLevel*MESA, j).
+ */
+ assert(expr->operation == ir_binop_vector_extract);
+ assert(expr->operands[0]->ir_type == ir_type_dereference_variable);
+ assert((expr->operands[0]->type == glsl_type::vec4_type) ||
+ (expr->operands[0]->type == glsl_type::vec2_type));
+
+ ir_dereference *const new_lhs = (ir_dereference *) expr->operands[0];
+
+ ir_constant *old_index_constant = expr->operands[1]->constant_expression_value();
+ if (!old_index_constant) {
+ ir->rhs = new(mem_ctx) ir_expression(ir_triop_vector_insert,
+ expr->operands[0]->type,
+ new_lhs->clone(mem_ctx, NULL),
+ ir->rhs,
+ expr->operands[1]);
+ }
+ ir->set_lhs(new_lhs);
+
+ if (old_index_constant) {
+ /* gl_TessLevel* is being accessed via a constant index. Don't bother
+ * creating a vector insert op. Just use a write mask.
+ */
+ ir->write_mask = 1 << old_index_constant->get_int_component(0);
+ } else {
+ ir->write_mask = (1 << expr->operands[0]->type->vector_elements) - 1;
+ }
+}
+
+/**
+ * Replace any assignment having a gl_TessLevel* (undereferenced) as
+ * its LHS or RHS with a sequence of assignments, one for each component of
+ * the array. Each of these assignments is lowered to refer to
+ * gl_TessLevel*MESA as appropriate.
+ */
+ir_visitor_status
+lower_tess_level_visitor::visit_leave(ir_assignment *ir)
+{
+ /* First invoke the base class visitor. This causes handle_rvalue() to be
+ * called on ir->rhs and ir->condition.
+ */
+ ir_rvalue_visitor::visit_leave(ir);
+
+ if (this->is_tess_level_array(ir->lhs) ||
+ this->is_tess_level_array(ir->rhs)) {
+ /* LHS or RHS of the assignment is the entire gl_TessLevel* array.
+ * Since we are
+ * reshaping gl_TessLevel* from an array of floats to a
+ * vec4, this isn't going to work as a bulk assignment anymore, so
+ * unroll it to element-by-element assignments and lower each of them.
+ *
+ * Note: to unroll into element-by-element assignments, we need to make
+ * clones of the LHS and RHS. This is safe because expressions and
+ * l-values are side-effect free.
+ */
+ void *ctx = ralloc_parent(ir);
+ int array_size = ir->lhs->type->array_size();
+ for (int i = 0; i < array_size; ++i) {
+ ir_dereference_array *new_lhs = new(ctx) ir_dereference_array(
+ ir->lhs->clone(ctx, NULL), new(ctx) ir_constant(i));
+ ir_dereference_array *new_rhs = new(ctx) ir_dereference_array(
+ ir->rhs->clone(ctx, NULL), new(ctx) ir_constant(i));
+ this->handle_rvalue((ir_rvalue **) &new_rhs);
+
+ /* Handle the LHS after creating the new assignment. This must
+ * happen in this order because handle_rvalue may replace the old LHS
+ * with an ir_expression of ir_binop_vector_extract. Since this is
+ * not a valide l-value, this will cause an assertion in the
+ * ir_assignment constructor to fail.
+ *
+ * If this occurs, replace the mangled LHS with a dereference of the
+ * vector, and replace the RHS with an ir_triop_vector_insert.
+ */
+ ir_assignment *const assign = new(ctx) ir_assignment(new_lhs, new_rhs);
+ this->handle_rvalue((ir_rvalue **) &assign->lhs);
+ this->fix_lhs(assign);
+
+ this->base_ir->insert_before(assign);
+ }
+ ir->remove();
+
+ return visit_continue;
+ }
+
+ /* Handle the LHS as if it were an r-value. Normally
+ * rvalue_visit(ir_assignment *) only visits the RHS, but we need to lower
+ * expressions in the LHS as well.
+ *
+ * This may cause the LHS to get replaced with an ir_expression of
+ * ir_binop_vector_extract. If this occurs, replace it with a dereference
+ * of the vector, and replace the RHS with an ir_triop_vector_insert.
+ */
+ handle_rvalue((ir_rvalue **)&ir->lhs);
+ this->fix_lhs(ir);
+
+ return rvalue_visit(ir);
+}
+
+
+/**
+ * Set up base_ir properly and call visit_leave() on a newly created
+ * ir_assignment node. This is used in cases where we have to insert an
+ * ir_assignment in a place where we know the hierarchical visitor won't see
+ * it.
+ */
+void
+lower_tess_level_visitor::visit_new_assignment(ir_assignment *ir)
+{
+ ir_instruction *old_base_ir = this->base_ir;
+ this->base_ir = ir;
+ ir->accept(this);
+ this->base_ir = old_base_ir;
+}
+
+
+/**
+ * If a gl_TessLevel* variable appears as an argument in an ir_call
+ * expression, replace it with a temporary variable, and make sure the ir_call
+ * is preceded and/or followed by assignments that copy the contents of the
+ * temporary variable to and/or from gl_TessLevel*. Each of these
+ * assignments is then lowered to refer to gl_TessLevel*MESA.
+ */
+ir_visitor_status
+lower_tess_level_visitor::visit_leave(ir_call *ir)
+{
+ void *ctx = ralloc_parent(ir);
+
+ const exec_node *formal_param_node = ir->callee->parameters.head;
+ const exec_node *actual_param_node = ir->actual_parameters.head;
+ while (!actual_param_node->is_tail_sentinel()) {
+ ir_variable *formal_param = (ir_variable *) formal_param_node;
+ ir_rvalue *actual_param = (ir_rvalue *) actual_param_node;
+
+ /* Advance formal_param_node and actual_param_node now so that we can
+ * safely replace actual_param with another node, if necessary, below.
+ */
+ formal_param_node = formal_param_node->next;
+ actual_param_node = actual_param_node->next;
+
+ if (!this->is_tess_level_array(actual_param))
+ continue;
+
+ /* User is trying to pass a whole gl_TessLevel* array to a function
+ * call. Since we are reshaping gl_TessLevel* from an array of floats
+ * to a vec4, this isn't going to work anymore, so use a temporary
+ * array instead.
+ */
+ ir_variable *temp = new(ctx) ir_variable(
+ actual_param->type, "temp_tess_level", ir_var_temporary);
+ this->base_ir->insert_before(temp);
+ actual_param->replace_with(
+ new(ctx) ir_dereference_variable(temp));
+ if (formal_param->data.mode == ir_var_function_in
+ || formal_param->data.mode == ir_var_function_inout) {
+ /* Copy from gl_TessLevel* to the temporary before the call.
+ * Since we are going to insert this copy before the current
+ * instruction, we need to visit it afterwards to make sure it
+ * gets lowered.
+ */
+ ir_assignment *new_assignment = new(ctx) ir_assignment(
+ new(ctx) ir_dereference_variable(temp),
+ actual_param->clone(ctx, NULL));
+ this->base_ir->insert_before(new_assignment);
+ this->visit_new_assignment(new_assignment);
+ }
+ if (formal_param->data.mode == ir_var_function_out
+ || formal_param->data.mode == ir_var_function_inout) {
+ /* Copy from the temporary to gl_TessLevel* after the call.
+ * Since visit_list_elements() has already decided which
+ * instruction it's going to visit next, we need to visit
+ * afterwards to make sure it gets lowered.
+ */
+ ir_assignment *new_assignment = new(ctx) ir_assignment(
+ actual_param->clone(ctx, NULL),
+ new(ctx) ir_dereference_variable(temp));
+ this->base_ir->insert_after(new_assignment);
+ this->visit_new_assignment(new_assignment);
+ }
+ }
+
+ return rvalue_visit(ir);
+}
+
+
+bool
+lower_tess_level(gl_shader *shader)
+{
+ if ((shader->Stage != MESA_SHADER_TESS_CTRL) &&
+ (shader->Stage != MESA_SHADER_TESS_EVAL))
+ return false;
+
+ lower_tess_level_visitor v(shader->Stage);
+
+ visit_list_elements(&v, shader->ir);
+
+ if (v.new_tess_level_outer_var)
+ shader->symbols->add_variable(v.new_tess_level_outer_var);
+ if (v.new_tess_level_inner_var)
+ shader->symbols->add_variable(v.new_tess_level_inner_var);
+
+ return v.progress;
+}