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+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+/**
+ * \file lower_noise.cpp
+ * IR lower pass to remove noise opcodes.
+ *
+ * \author Ian Romanick <[email protected]>
+ */
+
+#include "ir.h"
+#include "ir_rvalue_visitor.h"
+
+class lower_noise_visitor : public ir_rvalue_visitor {
+public:
+ lower_noise_visitor() : progress(false)
+ {
+ /* empty */
+ }
+
+ void handle_rvalue(ir_rvalue **rvalue)
+ {
+ if (!*rvalue)
+ return;
+
+ ir_expression *expr = (*rvalue)->as_expression();
+ if (!expr)
+ return;
+
+ /* In the future, ir_unop_noise may be replaced by a call to a function
+ * that implements noise. No hardware has a noise instruction.
+ */
+ if (expr->operation == ir_unop_noise) {
+ *rvalue = ir_constant::zero(ralloc_parent(expr), expr->type);
+ this->progress = true;
+ }
+ }
+
+ bool progress;
+};
+
+
+bool
+lower_noise(exec_list *instructions)
+{
+ lower_noise_visitor v;
+
+ visit_list_elements(&v, instructions);
+
+ return v.progress;
+}