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-rw-r--r--src/compiler/glsl/lower_clip_distance.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/lower_clip_distance.cpp b/src/compiler/glsl/lower_clip_distance.cpp
index 1ada215796c..5d9468dcd63 100644
--- a/src/compiler/glsl/lower_clip_distance.cpp
+++ b/src/compiler/glsl/lower_clip_distance.cpp
@@ -42,7 +42,7 @@
*
* Since some hardware may not internally represent gl_ClipDistance as a pair
* of vec4's, this lowering pass is optional. To enable it, set the
- * LowerClipDistance flag in gl_shader_compiler_options to true.
+ * LowerCombinedClipCullDistance flag in gl_shader_compiler_options to true.
*/
#include "glsl_symbol_table.h"