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-rw-r--r--src/compiler/glsl/linker_util.h21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/compiler/glsl/linker_util.h b/src/compiler/glsl/linker_util.h
index 17da92fca99..1c3674f35a5 100644
--- a/src/compiler/glsl/linker_util.h
+++ b/src/compiler/glsl/linker_util.h
@@ -25,11 +25,25 @@
#define GLSL_LINKER_UTIL_H
struct gl_shader_program;
+struct gl_uniform_storage;
#ifdef __cplusplus
extern "C" {
#endif
+/**
+ * Sometimes there are empty slots left over in UniformRemapTable after we
+ * allocate slots to explicit locations. This struct represents a single
+ * continouous block of empty slots in UniformRemapTable.
+ */
+struct empty_uniform_block {
+ struct exec_node link;
+ /* The start location of the block */
+ unsigned start;
+ /* The number of slots in the block */
+ unsigned slots;
+};
+
void
linker_error(struct gl_shader_program *prog, const char *fmt, ...);
@@ -41,6 +55,13 @@ link_util_add_program_resource(struct gl_shader_program *prog,
struct set *resource_set,
GLenum type, const void *data, uint8_t stages);
+int
+link_util_find_empty_block(struct gl_shader_program *prog,
+ struct gl_uniform_storage *uniform);
+
+void
+link_util_update_empty_uniform_locations(struct gl_shader_program *prog);
+
#ifdef __cplusplus
}
#endif