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-rw-r--r--src/compiler/glsl/linker.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index e712ee3873b..9e6559005d7 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -1980,7 +1980,7 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
struct gl_shader **shader_list,
unsigned num_shaders)
{
- linked_shader->Geom.VerticesOut = 0;
+ linked_shader->Geom.VerticesOut = -1;
linked_shader->Geom.Invocations = 0;
linked_shader->Geom.InputType = PRIM_UNKNOWN;
linked_shader->Geom.OutputType = PRIM_UNKNOWN;
@@ -2024,8 +2024,8 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
linked_shader->Geom.OutputType = shader->Geom.OutputType;
}
- if (shader->Geom.VerticesOut != 0) {
- if (linked_shader->Geom.VerticesOut != 0 &&
+ if (shader->Geom.VerticesOut != -1) {
+ if (linked_shader->Geom.VerticesOut != -1 &&
linked_shader->Geom.VerticesOut != shader->Geom.VerticesOut) {
linker_error(prog, "geometry shader defined with conflicting "
"output vertex count (%d and %d)\n",
@@ -2067,7 +2067,7 @@ link_gs_inout_layout_qualifiers(struct gl_shader_program *prog,
}
prog->Geom.OutputType = linked_shader->Geom.OutputType;
- if (linked_shader->Geom.VerticesOut == 0) {
+ if (linked_shader->Geom.VerticesOut == -1) {
linker_error(prog,
"geometry shader didn't declare max_vertices\n");
return;