diff options
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 26 |
1 files changed, 21 insertions, 5 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 4ddd46e3a80..1c27854eb7a 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -4850,9 +4850,12 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) */ if (last < MESA_SHADER_FRAGMENT && (num_tfeedback_decls != 0 || prog->SeparateShader)) { + const uint64_t reserved_out_slots = + reserved_varying_slot(prog->_LinkedShaders[last], ir_var_shader_out); if (!assign_varying_locations(ctx, mem_ctx, prog, prog->_LinkedShaders[last], NULL, - num_tfeedback_decls, tfeedback_decls)) + num_tfeedback_decls, tfeedback_decls, + reserved_out_slots)) goto done; } @@ -4870,6 +4873,9 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) gl_shader *const sh = prog->_LinkedShaders[last]; if (prog->SeparateShader) { + const uint64_t reserved_slots = + reserved_varying_slot(sh, ir_var_shader_in); + /* Assign input locations for SSO, output locations are already * assigned. */ @@ -4877,7 +4883,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) NULL /* producer */, sh /* consumer */, 0 /* num_tfeedback_decls */, - NULL /* tfeedback_decls */)) + NULL /* tfeedback_decls */, + reserved_slots)) goto done; } @@ -4898,9 +4905,15 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) gl_shader *const sh_i = prog->_LinkedShaders[i]; gl_shader *const sh_next = prog->_LinkedShaders[next]; + const uint64_t reserved_out_slots = + reserved_varying_slot(sh_i, ir_var_shader_out); + const uint64_t reserved_in_slots = + reserved_varying_slot(sh_next, ir_var_shader_in); + if (!assign_varying_locations(ctx, mem_ctx, prog, sh_i, sh_next, next == MESA_SHADER_FRAGMENT ? num_tfeedback_decls : 0, - tfeedback_decls)) + tfeedback_decls, + reserved_out_slots | reserved_in_slots)) goto done; do_dead_builtin_varyings(ctx, sh_i, sh_next, @@ -4909,11 +4922,14 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) /* This must be done after all dead varyings are eliminated. */ if (sh_i != NULL) { - if (!check_against_output_limit(ctx, prog, sh_i)) { + unsigned slots_used = _mesa_bitcount_64(reserved_out_slots); + if (!check_against_output_limit(ctx, prog, sh_i, slots_used)) { goto done; } } - if (!check_against_input_limit(ctx, prog, sh_next)) + + unsigned slots_used = _mesa_bitcount_64(reserved_in_slots); + if (!check_against_input_limit(ctx, prog, sh_next, slots_used)) goto done; next = i; |