diff options
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 4dcef2b260e..2e7dd2b8735 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -1665,6 +1665,49 @@ link_xfb_stride_layout_qualifiers(struct gl_context *ctx, } /** + * Check for conflicting bindless/bound sampler/image layout qualifiers at + * global scope. + */ +static void +link_bindless_layout_qualifiers(struct gl_shader_program *prog, + struct gl_program *gl_prog, + struct gl_shader **shader_list, + unsigned num_shaders) +{ + bool bindless_sampler, bindless_image; + bool bound_sampler, bound_image; + + bindless_sampler = bindless_image = false; + bound_sampler = bound_image = false; + + for (unsigned i = 0; i < num_shaders; i++) { + struct gl_shader *shader = shader_list[i]; + + if (shader->bindless_sampler) + bindless_sampler = true; + if (shader->bindless_image) + bindless_image = true; + if (shader->bound_sampler) + bound_sampler = true; + if (shader->bound_image) + bound_image = true; + + if ((bindless_sampler && bound_sampler) || + (bindless_image && bound_image)) { + /* From section 4.4.6 of the ARB_bindless_texture spec: + * + * "If both bindless_sampler and bound_sampler, or bindless_image + * and bound_image, are declared at global scope in any + * compilation unit, a link- time error will be generated." + */ + linker_error(prog, "both bindless_sampler and bound_sampler, or " + "bindless_image and bound_image, can't be declared at " + "global scope"); + } + } +} + +/** * Performs the cross-validation of tessellation control shader vertices and * layout qualifiers for the attached tessellation control shaders, * and propagates them to the linked TCS and linked shader program. @@ -2223,6 +2266,7 @@ link_intrastage_shaders(void *mem_ctx, link_cs_input_layout_qualifiers(prog, gl_prog, shader_list, num_shaders); link_xfb_stride_layout_qualifiers(ctx, prog, linked, shader_list, num_shaders); + link_bindless_layout_qualifiers(prog, gl_prog, shader_list, num_shaders); populate_symbol_table(linked); |