diff options
Diffstat (limited to 'src/compiler/glsl/linker.cpp')
-rw-r--r-- | src/compiler/glsl/linker.cpp | 225 |
1 files changed, 102 insertions, 123 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index d9a681ccca1..957efe5b55d 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -1165,39 +1165,58 @@ cross_validate_uniforms(struct gl_shader_program *prog) } /** - * Accumulates the array of prog->BufferInterfaceBlocks and checks that all - * definitons of blocks agree on their contents. + * Accumulates the array of buffer blocks and checks that all definitions of + * blocks agree on their contents. */ static bool -interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog) +interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog, + bool validate_ssbo) { int *InterfaceBlockStageIndex[MESA_SHADER_STAGES]; + struct gl_uniform_block *blks = NULL; + unsigned *num_blks = validate_ssbo ? &prog->NumShaderStorageBlocks : + &prog->NumUniformBlocks; - unsigned max_num_uniform_blocks = 0; + unsigned max_num_buffer_blocks = 0; for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { - if (prog->_LinkedShaders[i]) - max_num_uniform_blocks += prog->_LinkedShaders[i]->NumBufferInterfaceBlocks; + if (prog->_LinkedShaders[i]) { + if (validate_ssbo) { + max_num_buffer_blocks += + prog->_LinkedShaders[i]->NumShaderStorageBlocks; + } else { + max_num_buffer_blocks += + prog->_LinkedShaders[i]->NumUniformBlocks; + } + } } for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { struct gl_shader *sh = prog->_LinkedShaders[i]; - InterfaceBlockStageIndex[i] = new int[max_num_uniform_blocks]; - for (unsigned int j = 0; j < max_num_uniform_blocks; j++) + InterfaceBlockStageIndex[i] = new int[max_num_buffer_blocks]; + for (unsigned int j = 0; j < max_num_buffer_blocks; j++) InterfaceBlockStageIndex[i][j] = -1; if (sh == NULL) continue; - for (unsigned int j = 0; j < sh->NumBufferInterfaceBlocks; j++) { - int index = link_cross_validate_uniform_block(prog, - &prog->BufferInterfaceBlocks, - &prog->NumBufferInterfaceBlocks, - sh->BufferInterfaceBlocks[j]); + unsigned sh_num_blocks; + struct gl_uniform_block **sh_blks; + if (validate_ssbo) { + sh_num_blocks = prog->_LinkedShaders[i]->NumShaderStorageBlocks; + sh_blks = sh->ShaderStorageBlocks; + } else { + sh_num_blocks = prog->_LinkedShaders[i]->NumUniformBlocks; + sh_blks = sh->UniformBlocks; + } + + for (unsigned int j = 0; j < sh_num_blocks; j++) { + int index = link_cross_validate_uniform_block(prog, &blks, num_blks, + sh_blks[j]); if (index == -1) { - linker_error(prog, "uniform block `%s' has mismatching definitions\n", - sh->BufferInterfaceBlocks[j]->Name); + linker_error(prog, "buffer block `%s' has mismatching " + "definitions\n", sh_blks[j]->Name); for (unsigned k = 0; k <= i; k++) { delete[] InterfaceBlockStageIndex[k]; @@ -1213,16 +1232,18 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog) * FIXME: We should be able to free the per stage blocks here. */ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) { - for (unsigned j = 0; j < prog->NumBufferInterfaceBlocks; j++) { + for (unsigned j = 0; j < *num_blks; j++) { int stage_index = InterfaceBlockStageIndex[i][j]; if (stage_index != -1) { struct gl_shader *sh = prog->_LinkedShaders[i]; - prog->BufferInterfaceBlocks[j].stageref |= (1 << i); + blks[j].stageref |= (1 << i); + + struct gl_uniform_block **sh_blks = validate_ssbo ? + sh->ShaderStorageBlocks : sh->UniformBlocks; - sh->BufferInterfaceBlocks[stage_index] = - &prog->BufferInterfaceBlocks[j]; + sh_blks[stage_index] = &blks[j]; } } } @@ -1231,6 +1252,11 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog) delete[] InterfaceBlockStageIndex[i]; } + if (validate_ssbo) + prog->ShaderStorageBlocks = blks; + else + prog->UniformBlocks = blks; + return true; } @@ -2074,7 +2100,10 @@ link_intrastage_shaders(void *mem_ctx, struct gl_shader **shader_list, unsigned num_shaders) { - struct gl_uniform_block *uniform_blocks = NULL; + struct gl_uniform_block *ubo_blocks = NULL; + struct gl_uniform_block *ssbo_blocks = NULL; + unsigned num_ubo_blocks = 0; + unsigned num_ssbo_blocks = 0; /* Check that global variables defined in multiple shaders are consistent. */ @@ -2090,9 +2119,10 @@ link_intrastage_shaders(void *mem_ctx, return NULL; /* Link up uniform blocks defined within this stage. */ - const unsigned num_uniform_blocks = - link_uniform_blocks(mem_ctx, ctx, prog, shader_list, num_shaders, - &uniform_blocks); + link_uniform_blocks(mem_ctx, ctx, prog, shader_list, num_shaders, + &ubo_blocks, &num_ubo_blocks, &ssbo_blocks, + &num_ssbo_blocks); + if (!prog->LinkStatus) return NULL; @@ -2159,15 +2189,23 @@ link_intrastage_shaders(void *mem_ctx, linked->ir = new(linked) exec_list; clone_ir_list(mem_ctx, linked->ir, main->ir); - linked->BufferInterfaceBlocks = - ralloc_array(linked, gl_uniform_block *, num_uniform_blocks); - - ralloc_steal(linked, uniform_blocks); - for (unsigned i = 0; i < num_uniform_blocks; i++) { - linked->BufferInterfaceBlocks[i] = &uniform_blocks[i]; + /* Copy ubo blocks to linked shader list */ + linked->UniformBlocks = + ralloc_array(linked, gl_uniform_block *, num_ubo_blocks); + ralloc_steal(linked, ubo_blocks); + for (unsigned i = 0; i < num_ubo_blocks; i++) { + linked->UniformBlocks[i] = &ubo_blocks[i]; } + linked->NumUniformBlocks = num_ubo_blocks; - linked->NumBufferInterfaceBlocks = num_uniform_blocks; + /* Copy ssbo blocks to linked shader list */ + linked->ShaderStorageBlocks = + ralloc_array(linked, gl_uniform_block *, num_ssbo_blocks); + ralloc_steal(linked, ssbo_blocks); + for (unsigned i = 0; i < num_ssbo_blocks; i++) { + linked->ShaderStorageBlocks[i] = &ssbo_blocks[i]; + } + linked->NumShaderStorageBlocks = num_ssbo_blocks; link_fs_input_layout_qualifiers(prog, linked, shader_list, num_shaders); link_tcs_out_layout_qualifiers(prog, linked, shader_list, num_shaders); @@ -2973,21 +3011,22 @@ check_resources(struct gl_context *ctx, struct gl_shader_program *prog) ctx->Const.MaxCombinedShaderStorageBlocks); } - for (unsigned i = 0; i < prog->NumBufferInterfaceBlocks; i++) { - /* Don't check SSBOs for Uniform Block Size */ - if (!prog->BufferInterfaceBlocks[i].IsShaderStorage && - prog->BufferInterfaceBlocks[i].UniformBufferSize > ctx->Const.MaxUniformBlockSize) { + for (unsigned i = 0; i < prog->NumUniformBlocks; i++) { + if (prog->UniformBlocks[i].UniformBufferSize > + ctx->Const.MaxUniformBlockSize) { linker_error(prog, "Uniform block %s too big (%d/%d)\n", - prog->BufferInterfaceBlocks[i].Name, - prog->BufferInterfaceBlocks[i].UniformBufferSize, + prog->UniformBlocks[i].Name, + prog->UniformBlocks[i].UniformBufferSize, ctx->Const.MaxUniformBlockSize); } + } - if (prog->BufferInterfaceBlocks[i].IsShaderStorage && - prog->BufferInterfaceBlocks[i].UniformBufferSize > ctx->Const.MaxShaderStorageBlockSize) { + for (unsigned i = 0; i < prog->NumShaderStorageBlocks; i++) { + if (prog->ShaderStorageBlocks[i].UniformBufferSize > + ctx->Const.MaxShaderStorageBlockSize) { linker_error(prog, "Shader storage block %s too big (%d/%d)\n", - prog->BufferInterfaceBlocks[i].Name, - prog->BufferInterfaceBlocks[i].UniformBufferSize, + prog->ShaderStorageBlocks[i].Name, + prog->ShaderStorageBlocks[i].UniformBufferSize, ctx->Const.MaxShaderStorageBlockSize); } } @@ -3295,8 +3334,8 @@ should_add_buffer_variable(struct gl_shader_program *shProg, if (type != GL_BUFFER_VARIABLE) return true; - for (unsigned i = 0; i < shProg->NumBufferInterfaceBlocks; i++) { - const char *block_name = shProg->BufferInterfaceBlocks[i].Name; + for (unsigned i = 0; i < shProg->NumShaderStorageBlocks; i++) { + const char *block_name = shProg->ShaderStorageBlocks[i].Name; block_name_len = strlen(block_name); const char *block_square_bracket = strchr(block_name, '['); @@ -3805,8 +3844,8 @@ calculate_array_size_and_stride(struct gl_shader_program *shProg, char *var_name = get_top_level_name(uni->name); char *interface_name = get_top_level_name(uni->is_shader_storage ? - shProg->ShaderStorageBlocks[block_index]->Name : - shProg->UniformBlocks[block_index]->Name); + shProg->ShaderStorageBlocks[block_index].Name : + shProg->UniformBlocks[block_index].Name); if (strcmp(var_name, interface_name) == 0) { /* Deal with instanced array of SSBOs */ @@ -3947,8 +3986,8 @@ build_program_resource_list(struct gl_context *ctx, int block_index = shProg->UniformStorage[i].block_index; if (block_index != -1) { stageref |= is_shader_storage ? - shProg->ShaderStorageBlocks[block_index]->stageref : - shProg->UniformBlocks[block_index]->stageref; + shProg->ShaderStorageBlocks[block_index].stageref : + shProg->UniformBlocks[block_index].stageref; } GLenum type = is_shader_storage ? GL_BUFFER_VARIABLE : GL_UNIFORM; @@ -3965,12 +4004,17 @@ build_program_resource_list(struct gl_context *ctx, return; } - /* Add program uniform blocks and shader storage blocks. */ - for (unsigned i = 0; i < shProg->NumBufferInterfaceBlocks; i++) { - bool is_shader_storage = shProg->BufferInterfaceBlocks[i].IsShaderStorage; - GLenum type = is_shader_storage ? GL_SHADER_STORAGE_BLOCK : GL_UNIFORM_BLOCK; - if (!add_program_resource(shProg, type, - &shProg->BufferInterfaceBlocks[i], 0)) + /* Add program uniform blocks. */ + for (unsigned i = 0; i < shProg->NumUniformBlocks; i++) { + if (!add_program_resource(shProg, GL_UNIFORM_BLOCK, + &shProg->UniformBlocks[i], 0)) + return; + } + + /* Add program shader storage blocks. */ + for (unsigned i = 0; i < shProg->NumShaderStorageBlocks; i++) { + if (!add_program_resource(shProg, GL_SHADER_STORAGE_BLOCK, + &shProg->ShaderStorageBlocks[i], 0)) return; } @@ -4116,49 +4160,6 @@ link_assign_subroutine_types(struct gl_shader_program *prog) } static void -split_ubos_and_ssbos(void *mem_ctx, - struct gl_uniform_block **s_blks, - struct gl_uniform_block *p_blks, - unsigned num_blocks, - struct gl_uniform_block ***ubos, - unsigned *num_ubos, - struct gl_uniform_block ***ssbos, - unsigned *num_ssbos) -{ - unsigned num_ubo_blocks = 0; - unsigned num_ssbo_blocks = 0; - - /* Are we spliting the list of blocks for the shader or the program */ - bool is_shader = p_blks == NULL; - - for (unsigned i = 0; i < num_blocks; i++) { - if (is_shader ? s_blks[i]->IsShaderStorage : p_blks[i].IsShaderStorage) - num_ssbo_blocks++; - else - num_ubo_blocks++; - } - - *ubos = ralloc_array(mem_ctx, gl_uniform_block *, num_ubo_blocks); - *num_ubos = 0; - - *ssbos = ralloc_array(mem_ctx, gl_uniform_block *, num_ssbo_blocks); - *num_ssbos = 0; - - for (unsigned i = 0; i < num_blocks; i++) { - struct gl_uniform_block *blk = is_shader ? s_blks[i] : &p_blks[i]; - if (blk->IsShaderStorage) { - (*ssbos)[*num_ssbos] = blk; - (*num_ssbos)++; - } else { - (*ubos)[*num_ubos] = blk; - (*num_ubos)++; - } - } - - assert(*num_ubos + *num_ssbos == num_blocks); -} - -static void set_always_active_io(exec_list *ir, ir_variable_mode io_mode) { assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out); @@ -4498,7 +4499,12 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) if (prog->SeparateShader) disable_varying_optimizations_for_sso(prog); - if (!interstage_cross_validate_uniform_blocks(prog)) + /* Process UBOs */ + if (!interstage_cross_validate_uniform_blocks(prog, false)) + goto done; + + /* Process SSBOs */ + if (!interstage_cross_validate_uniform_blocks(prog, true)) goto done; /* Do common optimization before assigning storage for attributes, @@ -4695,33 +4701,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) has_xfb_qualifiers)) goto done; - /* Split BufferInterfaceBlocks into UniformBlocks and ShaderStorageBlocks - * for gl_shader_program and gl_shader, so that drivers that need separate - * index spaces for each set can have that. - */ - for (unsigned i = MESA_SHADER_VERTEX; i < MESA_SHADER_STAGES; i++) { - if (prog->_LinkedShaders[i] != NULL) { - gl_shader *sh = prog->_LinkedShaders[i]; - split_ubos_and_ssbos(sh, - sh->BufferInterfaceBlocks, - NULL, - sh->NumBufferInterfaceBlocks, - &sh->UniformBlocks, - &sh->NumUniformBlocks, - &sh->ShaderStorageBlocks, - &sh->NumShaderStorageBlocks); - } - } - - split_ubos_and_ssbos(prog, - NULL, - prog->BufferInterfaceBlocks, - prog->NumBufferInterfaceBlocks, - &prog->UniformBlocks, - &prog->NumUniformBlocks, - &prog->ShaderStorageBlocks, - &prog->NumShaderStorageBlocks); - update_array_sizes(prog); link_assign_uniform_locations(prog, ctx->Const.UniformBooleanTrue, num_explicit_uniform_locs, |