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-rw-r--r--src/compiler/glsl/linker.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index b768a6e5285..720c22baee0 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -421,7 +421,7 @@ linker_error(gl_shader_program *prog, const char *fmt, ...)
ralloc_vasprintf_append(&prog->data->InfoLog, fmt, ap);
va_end(ap);
- prog->data->LinkStatus = false;
+ prog->data->LinkStatus = linking_failure;
}
@@ -2190,7 +2190,7 @@ link_intrastage_shaders(void *mem_ctx,
_mesa_shader_stage_to_program(shader_list[0]->Stage),
prog->Name, false);
if (!gl_prog) {
- prog->data->LinkStatus = false;
+ prog->data->LinkStatus = linking_failure;
_mesa_delete_linked_shader(ctx, linked);
return NULL;
}
@@ -4629,7 +4629,7 @@ linker_optimisation_loop(struct gl_context *ctx, exec_list *ir,
void
link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
{
- prog->data->LinkStatus = true; /* All error paths will set this to false */
+ prog->data->LinkStatus = linking_success; /* All error paths will set this to false */
prog->data->Validated = false;
/* Section 7.3 (Program Objects) of the OpenGL 4.5 Core Profile spec says: