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-rw-r--r--src/compiler/glsl/linker.cpp47
1 files changed, 23 insertions, 24 deletions
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index fb26be48950..846f77f4c7d 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -4235,27 +4235,29 @@ build_program_resource_list(struct gl_context *ctx,
output_stage, GL_PROGRAM_OUTPUT))
return;
- struct gl_transform_feedback_info *linked_xfb =
- shProg->xfb_program->sh.LinkedTransformFeedback;
-
- /* Add transform feedback varyings. */
- if (linked_xfb->NumVarying > 0) {
- for (int i = 0; i < linked_xfb->NumVarying; i++) {
- if (!add_program_resource(shProg, resource_set,
- GL_TRANSFORM_FEEDBACK_VARYING,
- &linked_xfb->Varyings[i], 0))
- return;
+ if (shProg->last_vert_prog) {
+ struct gl_transform_feedback_info *linked_xfb =
+ shProg->last_vert_prog->sh.LinkedTransformFeedback;
+
+ /* Add transform feedback varyings. */
+ if (linked_xfb->NumVarying > 0) {
+ for (int i = 0; i < linked_xfb->NumVarying; i++) {
+ if (!add_program_resource(shProg, resource_set,
+ GL_TRANSFORM_FEEDBACK_VARYING,
+ &linked_xfb->Varyings[i], 0))
+ return;
+ }
}
- }
- /* Add transform feedback buffers. */
- for (unsigned i = 0; i < ctx->Const.MaxTransformFeedbackBuffers; i++) {
- if ((linked_xfb->ActiveBuffers >> i) & 1) {
- linked_xfb->Buffers[i].Binding = i;
- if (!add_program_resource(shProg, resource_set,
- GL_TRANSFORM_FEEDBACK_BUFFER,
- &linked_xfb->Buffers[i], 0))
- return;
+ /* Add transform feedback buffers. */
+ for (unsigned i = 0; i < ctx->Const.MaxTransformFeedbackBuffers; i++) {
+ if ((linked_xfb->ActiveBuffers >> i) & 1) {
+ linked_xfb->Buffers[i].Binding = i;
+ if (!add_program_resource(shProg, resource_set,
+ GL_TRANSFORM_FEEDBACK_BUFFER,
+ &linked_xfb->Buffers[i], 0))
+ return;
+ }
}
}
@@ -4566,15 +4568,12 @@ link_varyings_and_uniforms(unsigned first, unsigned last,
return false;
}
- /* Find the program used for xfb. Even if we don't use xfb we still want to
- * set this so we can fill the default values for program interface query.
- */
- prog->xfb_program = prog->_LinkedShaders[last]->Program;
+ prog->last_vert_prog = NULL;
for (int i = MESA_SHADER_GEOMETRY; i >= MESA_SHADER_VERTEX; i--) {
if (prog->_LinkedShaders[i] == NULL)
continue;
- prog->xfb_program = prog->_LinkedShaders[i]->Program;
+ prog->last_vert_prog = prog->_LinkedShaders[i]->Program;
break;
}