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Diffstat (limited to 'src/compiler/glsl/link_varyings.cpp')
-rw-r--r-- | src/compiler/glsl/link_varyings.cpp | 1888 |
1 files changed, 1888 insertions, 0 deletions
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp new file mode 100644 index 00000000000..264b69ca619 --- /dev/null +++ b/src/compiler/glsl/link_varyings.cpp @@ -0,0 +1,1888 @@ +/* + * Copyright © 2012 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +/** + * \file link_varyings.cpp + * + * Linker functions related specifically to linking varyings between shader + * stages. + */ + + +#include "main/mtypes.h" +#include "glsl_symbol_table.h" +#include "glsl_parser_extras.h" +#include "ir_optimization.h" +#include "linker.h" +#include "link_varyings.h" +#include "main/macros.h" +#include "program/hash_table.h" +#include "program.h" + + +/** + * Get the varying type stripped of the outermost array if we're processing + * a stage whose varyings are arrays indexed by a vertex number (such as + * geometry shader inputs). + */ +static const glsl_type * +get_varying_type(const ir_variable *var, gl_shader_stage stage) +{ + const glsl_type *type = var->type; + + if (!var->data.patch && + ((var->data.mode == ir_var_shader_out && + stage == MESA_SHADER_TESS_CTRL) || + (var->data.mode == ir_var_shader_in && + (stage == MESA_SHADER_TESS_CTRL || stage == MESA_SHADER_TESS_EVAL || + stage == MESA_SHADER_GEOMETRY)))) { + assert(type->is_array()); + type = type->fields.array; + } + + return type; +} + +/** + * Validate the types and qualifiers of an output from one stage against the + * matching input to another stage. + */ +static void +cross_validate_types_and_qualifiers(struct gl_shader_program *prog, + const ir_variable *input, + const ir_variable *output, + gl_shader_stage consumer_stage, + gl_shader_stage producer_stage) +{ + /* Check that the types match between stages. + */ + const glsl_type *type_to_match = input->type; + + /* VS -> GS, VS -> TCS, VS -> TES, TES -> GS */ + const bool extra_array_level = (producer_stage == MESA_SHADER_VERTEX && + consumer_stage != MESA_SHADER_FRAGMENT) || + consumer_stage == MESA_SHADER_GEOMETRY; + if (extra_array_level) { + assert(type_to_match->is_array()); + type_to_match = type_to_match->fields.array; + } + + if (type_to_match != output->type) { + /* There is a bit of a special case for gl_TexCoord. This + * built-in is unsized by default. Applications that variable + * access it must redeclare it with a size. There is some + * language in the GLSL spec that implies the fragment shader + * and vertex shader do not have to agree on this size. Other + * driver behave this way, and one or two applications seem to + * rely on it. + * + * Neither declaration needs to be modified here because the array + * sizes are fixed later when update_array_sizes is called. + * + * From page 48 (page 54 of the PDF) of the GLSL 1.10 spec: + * + * "Unlike user-defined varying variables, the built-in + * varying variables don't have a strict one-to-one + * correspondence between the vertex language and the + * fragment language." + */ + if (!output->type->is_array() || !is_gl_identifier(output->name)) { + linker_error(prog, + "%s shader output `%s' declared as type `%s', " + "but %s shader input declared as type `%s'\n", + _mesa_shader_stage_to_string(producer_stage), + output->name, + output->type->name, + _mesa_shader_stage_to_string(consumer_stage), + input->type->name); + return; + } + } + + /* Check that all of the qualifiers match between stages. + */ + if (input->data.centroid != output->data.centroid) { + linker_error(prog, + "%s shader output `%s' %s centroid qualifier, " + "but %s shader input %s centroid qualifier\n", + _mesa_shader_stage_to_string(producer_stage), + output->name, + (output->data.centroid) ? "has" : "lacks", + _mesa_shader_stage_to_string(consumer_stage), + (input->data.centroid) ? "has" : "lacks"); + return; + } + + if (input->data.sample != output->data.sample) { + linker_error(prog, + "%s shader output `%s' %s sample qualifier, " + "but %s shader input %s sample qualifier\n", + _mesa_shader_stage_to_string(producer_stage), + output->name, + (output->data.sample) ? "has" : "lacks", + _mesa_shader_stage_to_string(consumer_stage), + (input->data.sample) ? "has" : "lacks"); + return; + } + + if (input->data.patch != output->data.patch) { + linker_error(prog, + "%s shader output `%s' %s patch qualifier, " + "but %s shader input %s patch qualifier\n", + _mesa_shader_stage_to_string(producer_stage), + output->name, + (output->data.patch) ? "has" : "lacks", + _mesa_shader_stage_to_string(consumer_stage), + (input->data.patch) ? "has" : "lacks"); + return; + } + + if (!prog->IsES && input->data.invariant != output->data.invariant) { + linker_error(prog, + "%s shader output `%s' %s invariant qualifier, " + "but %s shader input %s invariant qualifier\n", + _mesa_shader_stage_to_string(producer_stage), + output->name, + (output->data.invariant) ? "has" : "lacks", + _mesa_shader_stage_to_string(consumer_stage), + (input->data.invariant) ? "has" : "lacks"); + return; + } + + /* GLSL >= 4.40 removes text requiring interpolation qualifiers + * to match cross stage, they must only match within the same stage. + * + * From page 84 (page 90 of the PDF) of the GLSL 4.40 spec: + * + * "It is a link-time error if, within the same stage, the interpolation + * qualifiers of variables of the same name do not match. + * + */ + if (input->data.interpolation != output->data.interpolation && + prog->Version < 440) { + linker_error(prog, + "%s shader output `%s' specifies %s " + "interpolation qualifier, " + "but %s shader input specifies %s " + "interpolation qualifier\n", + _mesa_shader_stage_to_string(producer_stage), + output->name, + interpolation_string(output->data.interpolation), + _mesa_shader_stage_to_string(consumer_stage), + interpolation_string(input->data.interpolation)); + return; + } +} + +/** + * Validate front and back color outputs against single color input + */ +static void +cross_validate_front_and_back_color(struct gl_shader_program *prog, + const ir_variable *input, + const ir_variable *front_color, + const ir_variable *back_color, + gl_shader_stage consumer_stage, + gl_shader_stage producer_stage) +{ + if (front_color != NULL && front_color->data.assigned) + cross_validate_types_and_qualifiers(prog, input, front_color, + consumer_stage, producer_stage); + + if (back_color != NULL && back_color->data.assigned) + cross_validate_types_and_qualifiers(prog, input, back_color, + consumer_stage, producer_stage); +} + +/** + * Validate that outputs from one stage match inputs of another + */ +void +cross_validate_outputs_to_inputs(struct gl_shader_program *prog, + gl_shader *producer, gl_shader *consumer) +{ + glsl_symbol_table parameters; + ir_variable *explicit_locations[MAX_VARYING] = { NULL, }; + + /* Find all shader outputs in the "producer" stage. + */ + foreach_in_list(ir_instruction, node, producer->ir) { + ir_variable *const var = node->as_variable(); + + if ((var == NULL) || (var->data.mode != ir_var_shader_out)) + continue; + + if (!var->data.explicit_location + || var->data.location < VARYING_SLOT_VAR0) + parameters.add_variable(var); + else { + /* User-defined varyings with explicit locations are handled + * differently because they do not need to have matching names. + */ + const unsigned idx = var->data.location - VARYING_SLOT_VAR0; + + if (explicit_locations[idx] != NULL) { + linker_error(prog, + "%s shader has multiple outputs explicitly " + "assigned to location %d\n", + _mesa_shader_stage_to_string(producer->Stage), + idx); + return; + } + + explicit_locations[idx] = var; + } + } + + + /* Find all shader inputs in the "consumer" stage. Any variables that have + * matching outputs already in the symbol table must have the same type and + * qualifiers. + * + * Exception: if the consumer is the geometry shader, then the inputs + * should be arrays and the type of the array element should match the type + * of the corresponding producer output. + */ + foreach_in_list(ir_instruction, node, consumer->ir) { + ir_variable *const input = node->as_variable(); + + if ((input == NULL) || (input->data.mode != ir_var_shader_in)) + continue; + + if (strcmp(input->name, "gl_Color") == 0 && input->data.used) { + const ir_variable *const front_color = + parameters.get_variable("gl_FrontColor"); + + const ir_variable *const back_color = + parameters.get_variable("gl_BackColor"); + + cross_validate_front_and_back_color(prog, input, + front_color, back_color, + consumer->Stage, producer->Stage); + } else if (strcmp(input->name, "gl_SecondaryColor") == 0 && input->data.used) { + const ir_variable *const front_color = + parameters.get_variable("gl_FrontSecondaryColor"); + + const ir_variable *const back_color = + parameters.get_variable("gl_BackSecondaryColor"); + + cross_validate_front_and_back_color(prog, input, + front_color, back_color, + consumer->Stage, producer->Stage); + } else { + /* The rules for connecting inputs and outputs change in the presence + * of explicit locations. In this case, we no longer care about the + * names of the variables. Instead, we care only about the + * explicitly assigned location. + */ + ir_variable *output = NULL; + if (input->data.explicit_location + && input->data.location >= VARYING_SLOT_VAR0) { + output = explicit_locations[input->data.location - VARYING_SLOT_VAR0]; + + if (output == NULL) { + linker_error(prog, + "%s shader input `%s' with explicit location " + "has no matching output\n", + _mesa_shader_stage_to_string(consumer->Stage), + input->name); + } + } else { + output = parameters.get_variable(input->name); + } + + if (output != NULL) { + cross_validate_types_and_qualifiers(prog, input, output, + consumer->Stage, producer->Stage); + } else { + /* Check for input vars with unmatched output vars in prev stage + * taking into account that interface blocks could have a matching + * output but with different name, so we ignore them. + */ + assert(!input->data.assigned); + if (input->data.used && !input->get_interface_type() && + !input->data.explicit_location && !prog->SeparateShader) + linker_error(prog, + "%s shader input `%s' " + "has no matching output in the previous stage\n", + _mesa_shader_stage_to_string(consumer->Stage), + input->name); + } + } + } +} + +/** + * Demote shader inputs and outputs that are not used in other stages, and + * remove them via dead code elimination. + */ +void +remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object, + gl_shader *sh, + enum ir_variable_mode mode) +{ + if (is_separate_shader_object) + return; + + foreach_in_list(ir_instruction, node, sh->ir) { + ir_variable *const var = node->as_variable(); + + if ((var == NULL) || (var->data.mode != int(mode))) + continue; + + /* A shader 'in' or 'out' variable is only really an input or output if + * its value is used by other shader stages. This will cause the + * variable to have a location assigned. + */ + if (var->data.is_unmatched_generic_inout) { + assert(var->data.mode != ir_var_temporary); + var->data.mode = ir_var_auto; + } + } + + /* Eliminate code that is now dead due to unused inputs/outputs being + * demoted. + */ + while (do_dead_code(sh->ir, false)) + ; + +} + +/** + * Initialize this object based on a string that was passed to + * glTransformFeedbackVaryings. + * + * If the input is mal-formed, this call still succeeds, but it sets + * this->var_name to a mal-formed input, so tfeedback_decl::find_output_var() + * will fail to find any matching variable. + */ +void +tfeedback_decl::init(struct gl_context *ctx, const void *mem_ctx, + const char *input) +{ + /* We don't have to be pedantic about what is a valid GLSL variable name, + * because any variable with an invalid name can't exist in the IR anyway. + */ + + this->location = -1; + this->orig_name = input; + this->lowered_builtin_array_variable = none; + this->skip_components = 0; + this->next_buffer_separator = false; + this->matched_candidate = NULL; + this->stream_id = 0; + + if (ctx->Extensions.ARB_transform_feedback3) { + /* Parse gl_NextBuffer. */ + if (strcmp(input, "gl_NextBuffer") == 0) { + this->next_buffer_separator = true; + return; + } + + /* Parse gl_SkipComponents. */ + if (strcmp(input, "gl_SkipComponents1") == 0) + this->skip_components = 1; + else if (strcmp(input, "gl_SkipComponents2") == 0) + this->skip_components = 2; + else if (strcmp(input, "gl_SkipComponents3") == 0) + this->skip_components = 3; + else if (strcmp(input, "gl_SkipComponents4") == 0) + this->skip_components = 4; + + if (this->skip_components) + return; + } + + /* Parse a declaration. */ + const char *base_name_end; + long subscript = parse_program_resource_name(input, &base_name_end); + this->var_name = ralloc_strndup(mem_ctx, input, base_name_end - input); + if (this->var_name == NULL) { + _mesa_error_no_memory(__func__); + return; + } + + if (subscript >= 0) { + this->array_subscript = subscript; + this->is_subscripted = true; + } else { + this->is_subscripted = false; + } + + /* For drivers that lower gl_ClipDistance to gl_ClipDistanceMESA, this + * class must behave specially to account for the fact that gl_ClipDistance + * is converted from a float[8] to a vec4[2]. + */ + if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerClipDistance && + strcmp(this->var_name, "gl_ClipDistance") == 0) { + this->lowered_builtin_array_variable = clip_distance; + } + + if (ctx->Const.LowerTessLevel && + (strcmp(this->var_name, "gl_TessLevelOuter") == 0)) + this->lowered_builtin_array_variable = tess_level_outer; + if (ctx->Const.LowerTessLevel && + (strcmp(this->var_name, "gl_TessLevelInner") == 0)) + this->lowered_builtin_array_variable = tess_level_inner; +} + + +/** + * Determine whether two tfeedback_decl objects refer to the same variable and + * array index (if applicable). + */ +bool +tfeedback_decl::is_same(const tfeedback_decl &x, const tfeedback_decl &y) +{ + assert(x.is_varying() && y.is_varying()); + + if (strcmp(x.var_name, y.var_name) != 0) + return false; + if (x.is_subscripted != y.is_subscripted) + return false; + if (x.is_subscripted && x.array_subscript != y.array_subscript) + return false; + return true; +} + + +/** + * Assign a location and stream ID for this tfeedback_decl object based on the + * transform feedback candidate found by find_candidate. + * + * If an error occurs, the error is reported through linker_error() and false + * is returned. + */ +bool +tfeedback_decl::assign_location(struct gl_context *ctx, + struct gl_shader_program *prog) +{ + assert(this->is_varying()); + + unsigned fine_location + = this->matched_candidate->toplevel_var->data.location * 4 + + this->matched_candidate->toplevel_var->data.location_frac + + this->matched_candidate->offset; + + if (this->matched_candidate->type->is_array()) { + /* Array variable */ + const unsigned matrix_cols = + this->matched_candidate->type->fields.array->matrix_columns; + const unsigned vector_elements = + this->matched_candidate->type->fields.array->vector_elements; + const unsigned dmul = + this->matched_candidate->type->fields.array->is_double() ? 2 : 1; + unsigned actual_array_size; + switch (this->lowered_builtin_array_variable) { + case clip_distance: + actual_array_size = prog->LastClipDistanceArraySize; + break; + case tess_level_outer: + actual_array_size = 4; + break; + case tess_level_inner: + actual_array_size = 2; + break; + case none: + default: + actual_array_size = this->matched_candidate->type->array_size(); + break; + } + + if (this->is_subscripted) { + /* Check array bounds. */ + if (this->array_subscript >= actual_array_size) { + linker_error(prog, "Transform feedback varying %s has index " + "%i, but the array size is %u.", + this->orig_name, this->array_subscript, + actual_array_size); + return false; + } + unsigned array_elem_size = this->lowered_builtin_array_variable ? + 1 : vector_elements * matrix_cols * dmul; + fine_location += array_elem_size * this->array_subscript; + this->size = 1; + } else { + this->size = actual_array_size; + } + this->vector_elements = vector_elements; + this->matrix_columns = matrix_cols; + if (this->lowered_builtin_array_variable) + this->type = GL_FLOAT; + else + this->type = this->matched_candidate->type->fields.array->gl_type; + } else { + /* Regular variable (scalar, vector, or matrix) */ + if (this->is_subscripted) { + linker_error(prog, "Transform feedback varying %s requested, " + "but %s is not an array.", + this->orig_name, this->var_name); + return false; + } + this->size = 1; + this->vector_elements = this->matched_candidate->type->vector_elements; + this->matrix_columns = this->matched_candidate->type->matrix_columns; + this->type = this->matched_candidate->type->gl_type; + } + this->location = fine_location / 4; + this->location_frac = fine_location % 4; + + /* From GL_EXT_transform_feedback: + * A program will fail to link if: + * + * * the total number of components to capture in any varying + * variable in <varyings> is greater than the constant + * MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT and the + * buffer mode is SEPARATE_ATTRIBS_EXT; + */ + if (prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS && + this->num_components() > + ctx->Const.MaxTransformFeedbackSeparateComponents) { + linker_error(prog, "Transform feedback varying %s exceeds " + "MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS.", + this->orig_name); + return false; + } + + /* Only transform feedback varyings can be assigned to non-zero streams, + * so assign the stream id here. + */ + this->stream_id = this->matched_candidate->toplevel_var->data.stream; + + return true; +} + + +unsigned +tfeedback_decl::get_num_outputs() const +{ + if (!this->is_varying()) { + return 0; + } + return (this->num_components() + this->location_frac + 3)/4; +} + + +/** + * Update gl_transform_feedback_info to reflect this tfeedback_decl. + * + * If an error occurs, the error is reported through linker_error() and false + * is returned. + */ +bool +tfeedback_decl::store(struct gl_context *ctx, struct gl_shader_program *prog, + struct gl_transform_feedback_info *info, + unsigned buffer, const unsigned max_outputs) const +{ + assert(!this->next_buffer_separator); + + /* Handle gl_SkipComponents. */ + if (this->skip_components) { + info->BufferStride[buffer] += this->skip_components; + return true; + } + + /* From GL_EXT_transform_feedback: + * A program will fail to link if: + * + * * the total number of components to capture is greater than + * the constant MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT + * and the buffer mode is INTERLEAVED_ATTRIBS_EXT. + */ + if (prog->TransformFeedback.BufferMode == GL_INTERLEAVED_ATTRIBS && + info->BufferStride[buffer] + this->num_components() > + ctx->Const.MaxTransformFeedbackInterleavedComponents) { + linker_error(prog, "The MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS " + "limit has been exceeded."); + return false; + } + + unsigned location = this->location; + unsigned location_frac = this->location_frac; + unsigned num_components = this->num_components(); + while (num_components > 0) { + unsigned output_size = MIN2(num_components, 4 - location_frac); + assert(info->NumOutputs < max_outputs); + info->Outputs[info->NumOutputs].ComponentOffset = location_frac; + info->Outputs[info->NumOutputs].OutputRegister = location; + info->Outputs[info->NumOutputs].NumComponents = output_size; + info->Outputs[info->NumOutputs].StreamId = stream_id; + info->Outputs[info->NumOutputs].OutputBuffer = buffer; + info->Outputs[info->NumOutputs].DstOffset = info->BufferStride[buffer]; + ++info->NumOutputs; + info->BufferStride[buffer] += output_size; + info->BufferStream[buffer] = this->stream_id; + num_components -= output_size; + location++; + location_frac = 0; + } + + info->Varyings[info->NumVarying].Name = ralloc_strdup(prog, this->orig_name); + info->Varyings[info->NumVarying].Type = this->type; + info->Varyings[info->NumVarying].Size = this->size; + info->NumVarying++; + + return true; +} + + +const tfeedback_candidate * +tfeedback_decl::find_candidate(gl_shader_program *prog, + hash_table *tfeedback_candidates) +{ + const char *name = this->var_name; + switch (this->lowered_builtin_array_variable) { + case none: + name = this->var_name; + break; + case clip_distance: + name = "gl_ClipDistanceMESA"; + break; + case tess_level_outer: + name = "gl_TessLevelOuterMESA"; + break; + case tess_level_inner: + name = "gl_TessLevelInnerMESA"; + break; + } + this->matched_candidate = (const tfeedback_candidate *) + hash_table_find(tfeedback_candidates, name); + if (!this->matched_candidate) { + /* From GL_EXT_transform_feedback: + * A program will fail to link if: + * + * * any variable name specified in the <varyings> array is not + * declared as an output in the geometry shader (if present) or + * the vertex shader (if no geometry shader is present); + */ + linker_error(prog, "Transform feedback varying %s undeclared.", + this->orig_name); + } + return this->matched_candidate; +} + + +/** + * Parse all the transform feedback declarations that were passed to + * glTransformFeedbackVaryings() and store them in tfeedback_decl objects. + * + * If an error occurs, the error is reported through linker_error() and false + * is returned. + */ +bool +parse_tfeedback_decls(struct gl_context *ctx, struct gl_shader_program *prog, + const void *mem_ctx, unsigned num_names, + char **varying_names, tfeedback_decl *decls) +{ + for (unsigned i = 0; i < num_names; ++i) { + decls[i].init(ctx, mem_ctx, varying_names[i]); + + if (!decls[i].is_varying()) + continue; + + /* From GL_EXT_transform_feedback: + * A program will fail to link if: + * + * * any two entries in the <varyings> array specify the same varying + * variable; + * + * We interpret this to mean "any two entries in the <varyings> array + * specify the same varying variable and array index", since transform + * feedback of arrays would be useless otherwise. + */ + for (unsigned j = 0; j < i; ++j) { + if (!decls[j].is_varying()) + continue; + + if (tfeedback_decl::is_same(decls[i], decls[j])) { + linker_error(prog, "Transform feedback varying %s specified " + "more than once.", varying_names[i]); + return false; + } + } + } + return true; +} + + +/** + * Store transform feedback location assignments into + * prog->LinkedTransformFeedback based on the data stored in tfeedback_decls. + * + * If an error occurs, the error is reported through linker_error() and false + * is returned. + */ +bool +store_tfeedback_info(struct gl_context *ctx, struct gl_shader_program *prog, + unsigned num_tfeedback_decls, + tfeedback_decl *tfeedback_decls) +{ + bool separate_attribs_mode = + prog->TransformFeedback.BufferMode == GL_SEPARATE_ATTRIBS; + + ralloc_free(prog->LinkedTransformFeedback.Varyings); + ralloc_free(prog->LinkedTransformFeedback.Outputs); + + memset(&prog->LinkedTransformFeedback, 0, + sizeof(prog->LinkedTransformFeedback)); + + prog->LinkedTransformFeedback.Varyings = + rzalloc_array(prog, + struct gl_transform_feedback_varying_info, + num_tfeedback_decls); + + unsigned num_outputs = 0; + for (unsigned i = 0; i < num_tfeedback_decls; ++i) + num_outputs += tfeedback_decls[i].get_num_outputs(); + + prog->LinkedTransformFeedback.Outputs = + rzalloc_array(prog, + struct gl_transform_feedback_output, + num_outputs); + + unsigned num_buffers = 0; + + if (separate_attribs_mode) { + /* GL_SEPARATE_ATTRIBS */ + for (unsigned i = 0; i < num_tfeedback_decls; ++i) { + if (!tfeedback_decls[i].store(ctx, prog, &prog->LinkedTransformFeedback, + num_buffers, num_outputs)) + return false; + + num_buffers++; + } + } + else { + /* GL_INVERLEAVED_ATTRIBS */ + int buffer_stream_id = -1; + for (unsigned i = 0; i < num_tfeedback_decls; ++i) { + if (tfeedback_decls[i].is_next_buffer_separator()) { + num_buffers++; + buffer_stream_id = -1; + continue; + } else if (buffer_stream_id == -1) { + /* First varying writing to this buffer: remember its stream */ + buffer_stream_id = (int) tfeedback_decls[i].get_stream_id(); + } else if (buffer_stream_id != + (int) tfeedback_decls[i].get_stream_id()) { + /* Varying writes to the same buffer from a different stream */ + linker_error(prog, + "Transform feedback can't capture varyings belonging " + "to different vertex streams in a single buffer. " + "Varying %s writes to buffer from stream %u, other " + "varyings in the same buffer write from stream %u.", + tfeedback_decls[i].name(), + tfeedback_decls[i].get_stream_id(), + buffer_stream_id); + return false; + } + + if (!tfeedback_decls[i].store(ctx, prog, + &prog->LinkedTransformFeedback, + num_buffers, num_outputs)) + return false; + } + num_buffers++; + } + + assert(prog->LinkedTransformFeedback.NumOutputs == num_outputs); + + prog->LinkedTransformFeedback.NumBuffers = num_buffers; + return true; +} + +namespace { + +/** + * Data structure recording the relationship between outputs of one shader + * stage (the "producer") and inputs of another (the "consumer"). + */ +class varying_matches +{ +public: + varying_matches(bool disable_varying_packing, + gl_shader_stage producer_stage, + gl_shader_stage consumer_stage); + ~varying_matches(); + void record(ir_variable *producer_var, ir_variable *consumer_var); + unsigned assign_locations(struct gl_shader_program *prog, + uint64_t reserved_slots, bool separate_shader); + void store_locations() const; + +private: + /** + * If true, this driver disables varying packing, so all varyings need to + * be aligned on slot boundaries, and take up a number of slots equal to + * their number of matrix columns times their array size. + */ + const bool disable_varying_packing; + + /** + * Enum representing the order in which varyings are packed within a + * packing class. + * + * Currently we pack vec4's first, then vec2's, then scalar values, then + * vec3's. This order ensures that the only vectors that are at risk of + * having to be "double parked" (split between two adjacent varying slots) + * are the vec3's. + */ + enum packing_order_enum { + PACKING_ORDER_VEC4, + PACKING_ORDER_VEC2, + PACKING_ORDER_SCALAR, + PACKING_ORDER_VEC3, + }; + + static unsigned compute_packing_class(const ir_variable *var); + static packing_order_enum compute_packing_order(const ir_variable *var); + static int match_comparator(const void *x_generic, const void *y_generic); + + /** + * Structure recording the relationship between a single producer output + * and a single consumer input. + */ + struct match { + /** + * Packing class for this varying, computed by compute_packing_class(). + */ + unsigned packing_class; + + /** + * Packing order for this varying, computed by compute_packing_order(). + */ + packing_order_enum packing_order; + unsigned num_components; + + /** + * The output variable in the producer stage. + */ + ir_variable *producer_var; + + /** + * The input variable in the consumer stage. + */ + ir_variable *consumer_var; + + /** + * The location which has been assigned for this varying. This is + * expressed in multiples of a float, with the first generic varying + * (i.e. the one referred to by VARYING_SLOT_VAR0) represented by the + * value 0. + */ + unsigned generic_location; + } *matches; + + /** + * The number of elements in the \c matches array that are currently in + * use. + */ + unsigned num_matches; + + /** + * The number of elements that were set aside for the \c matches array when + * it was allocated. + */ + unsigned matches_capacity; + + gl_shader_stage producer_stage; + gl_shader_stage consumer_stage; +}; + +} /* anonymous namespace */ + +varying_matches::varying_matches(bool disable_varying_packing, + gl_shader_stage producer_stage, + gl_shader_stage consumer_stage) + : disable_varying_packing(disable_varying_packing), + producer_stage(producer_stage), + consumer_stage(consumer_stage) +{ + /* Note: this initial capacity is rather arbitrarily chosen to be large + * enough for many cases without wasting an unreasonable amount of space. + * varying_matches::record() will resize the array if there are more than + * this number of varyings. + */ + this->matches_capacity = 8; + this->matches = (match *) + malloc(sizeof(*this->matches) * this->matches_capacity); + this->num_matches = 0; +} + + +varying_matches::~varying_matches() +{ + free(this->matches); +} + + +/** + * Record the given producer/consumer variable pair in the list of variables + * that should later be assigned locations. + * + * It is permissible for \c consumer_var to be NULL (this happens if a + * variable is output by the producer and consumed by transform feedback, but + * not consumed by the consumer). + * + * If \c producer_var has already been paired up with a consumer_var, or + * producer_var is part of fixed pipeline functionality (and hence already has + * a location assigned), this function has no effect. + * + * Note: as a side effect this function may change the interpolation type of + * \c producer_var, but only when the change couldn't possibly affect + * rendering. + */ +void +varying_matches::record(ir_variable *producer_var, ir_variable *consumer_var) +{ + assert(producer_var != NULL || consumer_var != NULL); + + if ((producer_var && (!producer_var->data.is_unmatched_generic_inout || + producer_var->data.explicit_location)) || + (consumer_var && (!consumer_var->data.is_unmatched_generic_inout || + consumer_var->data.explicit_location))) { + /* Either a location already exists for this variable (since it is part + * of fixed functionality), or it has already been recorded as part of a + * previous match. + */ + return; + } + + if ((consumer_var == NULL && producer_var->type->contains_integer()) || + (consumer_stage != -1 && consumer_stage != MESA_SHADER_FRAGMENT)) { + /* Since this varying is not being consumed by the fragment shader, its + * interpolation type varying cannot possibly affect rendering. + * Also, this variable is non-flat and is (or contains) an integer. + * If the consumer stage is unknown, don't modify the interpolation + * type as it could affect rendering later with separate shaders. + * + * lower_packed_varyings requires all integer varyings to flat, + * regardless of where they appear. We can trivially satisfy that + * requirement by changing the interpolation type to flat here. + */ + if (producer_var) { + producer_var->data.centroid = false; + producer_var->data.sample = false; + producer_var->data.interpolation = INTERP_QUALIFIER_FLAT; + } + + if (consumer_var) { + consumer_var->data.centroid = false; + consumer_var->data.sample = false; + consumer_var->data.interpolation = INTERP_QUALIFIER_FLAT; + } + } + + if (this->num_matches == this->matches_capacity) { + this->matches_capacity *= 2; + this->matches = (match *) + realloc(this->matches, + sizeof(*this->matches) * this->matches_capacity); + } + + const ir_variable *const var = (producer_var != NULL) + ? producer_var : consumer_var; + const gl_shader_stage stage = (producer_var != NULL) + ? producer_stage : consumer_stage; + const glsl_type *type = get_varying_type(var, stage); + + this->matches[this->num_matches].packing_class + = this->compute_packing_class(var); + this->matches[this->num_matches].packing_order + = this->compute_packing_order(var); + if (this->disable_varying_packing) { + unsigned slots = type->count_attribute_slots(false); + this->matches[this->num_matches].num_components = slots * 4; + } else { + this->matches[this->num_matches].num_components + = type->component_slots(); + } + this->matches[this->num_matches].producer_var = producer_var; + this->matches[this->num_matches].consumer_var = consumer_var; + this->num_matches++; + if (producer_var) + producer_var->data.is_unmatched_generic_inout = 0; + if (consumer_var) + consumer_var->data.is_unmatched_generic_inout = 0; +} + + +/** + * Choose locations for all of the variable matches that were previously + * passed to varying_matches::record(). + */ +unsigned +varying_matches::assign_locations(struct gl_shader_program *prog, + uint64_t reserved_slots, + bool separate_shader) +{ + /* We disable varying sorting for separate shader programs for the + * following reasons: + * + * 1/ All programs must sort the code in the same order to guarantee the + * interface matching. However varying_matches::record() will change the + * interpolation qualifier of some stages. + * + * 2/ GLSL version 4.50 removes the matching constrain on the interpolation + * qualifier. + * + * From Section 4.5 (Interpolation Qualifiers) of the GLSL 4.40 spec: + * + * "The type and presence of interpolation qualifiers of variables with + * the same name declared in all linked shaders for the same cross-stage + * interface must match, otherwise the link command will fail. + * + * When comparing an output from one stage to an input of a subsequent + * stage, the input and output don't match if their interpolation + * qualifiers (or lack thereof) are not the same." + * + * "It is a link-time error if, within the same stage, the interpolation + * qualifiers of variables of the same name do not match." + */ + if (!separate_shader) { + /* Sort varying matches into an order that makes them easy to pack. */ + qsort(this->matches, this->num_matches, sizeof(*this->matches), + &varying_matches::match_comparator); + } + + unsigned generic_location = 0; + unsigned generic_patch_location = MAX_VARYING*4; + + for (unsigned i = 0; i < this->num_matches; i++) { + unsigned *location = &generic_location; + + const ir_variable *var; + const glsl_type *type; + bool is_vertex_input = false; + if (matches[i].consumer_var) { + var = matches[i].consumer_var; + type = get_varying_type(var, consumer_stage); + if (consumer_stage == MESA_SHADER_VERTEX) + is_vertex_input = true; + } else { + var = matches[i].producer_var; + type = get_varying_type(var, producer_stage); + } + + if (var->data.patch) + location = &generic_patch_location; + + /* Advance to the next slot if this varying has a different packing + * class than the previous one, and we're not already on a slot + * boundary. + */ + if (i > 0 && + this->matches[i - 1].packing_class + != this->matches[i].packing_class) { + *location = ALIGN(*location, 4); + } + + unsigned num_elements = type->count_attribute_slots(is_vertex_input); + unsigned slot_end = this->disable_varying_packing ? 4 : + type->without_array()->vector_elements; + slot_end += *location - 1; + + /* FIXME: We could be smarter in the below code and loop back over + * trying to fill any locations that we skipped because we couldn't pack + * the varying between an explicit location. For now just let the user + * hit the linking error if we run out of room and suggest they use + * explicit locations. + */ + for (unsigned j = 0; j < num_elements; j++) { + while ((slot_end < MAX_VARYING * 4u) && + ((reserved_slots & (UINT64_C(1) << *location / 4u) || + (reserved_slots & (UINT64_C(1) << slot_end / 4u))))) { + + *location = ALIGN(*location + 1, 4); + slot_end = *location; + + /* reset the counter and try again */ + j = 0; + } + + /* Increase the slot to make sure there is enough room for next + * array element. + */ + if (this->disable_varying_packing) + slot_end += 4; + else + slot_end += type->without_array()->vector_elements; + } + + if (!var->data.patch && *location >= MAX_VARYING * 4u) { + linker_error(prog, "insufficient contiguous locations available for " + "%s it is possible an array or struct could not be " + "packed between varyings with explicit locations. Try " + "using an explicit location for arrays and structs.", + var->name); + } + + this->matches[i].generic_location = *location; + + *location += this->matches[i].num_components; + } + + return (generic_location + 3) / 4; +} + + +/** + * Update the producer and consumer shaders to reflect the locations + * assignments that were made by varying_matches::assign_locations(). + */ +void +varying_matches::store_locations() const +{ + for (unsigned i = 0; i < this->num_matches; i++) { + ir_variable *producer_var = this->matches[i].producer_var; + ir_variable *consumer_var = this->matches[i].consumer_var; + unsigned generic_location = this->matches[i].generic_location; + unsigned slot = generic_location / 4; + unsigned offset = generic_location % 4; + + if (producer_var) { + producer_var->data.location = VARYING_SLOT_VAR0 + slot; + producer_var->data.location_frac = offset; + } + + if (consumer_var) { + assert(consumer_var->data.location == -1); + consumer_var->data.location = VARYING_SLOT_VAR0 + slot; + consumer_var->data.location_frac = offset; + } + } +} + + +/** + * Compute the "packing class" of the given varying. This is an unsigned + * integer with the property that two variables in the same packing class can + * be safely backed into the same vec4. + */ +unsigned +varying_matches::compute_packing_class(const ir_variable *var) +{ + /* Without help from the back-end, there is no way to pack together + * variables with different interpolation types, because + * lower_packed_varyings must choose exactly one interpolation type for + * each packed varying it creates. + * + * However, we can safely pack together floats, ints, and uints, because: + * + * - varyings of base type "int" and "uint" must use the "flat" + * interpolation type, which can only occur in GLSL 1.30 and above. + * + * - On platforms that support GLSL 1.30 and above, lower_packed_varyings + * can store flat floats as ints without losing any information (using + * the ir_unop_bitcast_* opcodes). + * + * Therefore, the packing class depends only on the interpolation type. + */ + unsigned packing_class = var->data.centroid | (var->data.sample << 1) | + (var->data.patch << 2); + packing_class *= 4; + packing_class += var->data.interpolation; + return packing_class; +} + + +/** + * Compute the "packing order" of the given varying. This is a sort key we + * use to determine when to attempt to pack the given varying relative to + * other varyings in the same packing class. + */ +varying_matches::packing_order_enum +varying_matches::compute_packing_order(const ir_variable *var) +{ + const glsl_type *element_type = var->type; + + while (element_type->base_type == GLSL_TYPE_ARRAY) { + element_type = element_type->fields.array; + } + + switch (element_type->component_slots() % 4) { + case 1: return PACKING_ORDER_SCALAR; + case 2: return PACKING_ORDER_VEC2; + case 3: return PACKING_ORDER_VEC3; + case 0: return PACKING_ORDER_VEC4; + default: + assert(!"Unexpected value of vector_elements"); + return PACKING_ORDER_VEC4; + } +} + + +/** + * Comparison function passed to qsort() to sort varyings by packing_class and + * then by packing_order. + */ +int +varying_matches::match_comparator(const void *x_generic, const void *y_generic) +{ + const match *x = (const match *) x_generic; + const match *y = (const match *) y_generic; + + if (x->packing_class != y->packing_class) + return x->packing_class - y->packing_class; + return x->packing_order - y->packing_order; +} + + +/** + * Is the given variable a varying variable to be counted against the + * limit in ctx->Const.MaxVarying? + * This includes variables such as texcoords, colors and generic + * varyings, but excludes variables such as gl_FrontFacing and gl_FragCoord. + */ +static bool +var_counts_against_varying_limit(gl_shader_stage stage, const ir_variable *var) +{ + /* Only fragment shaders will take a varying variable as an input */ + if (stage == MESA_SHADER_FRAGMENT && + var->data.mode == ir_var_shader_in) { + switch (var->data.location) { + case VARYING_SLOT_POS: + case VARYING_SLOT_FACE: + case VARYING_SLOT_PNTC: + return false; + default: + return true; + } + } + return false; +} + + +/** + * Visitor class that generates tfeedback_candidate structs describing all + * possible targets of transform feedback. + * + * tfeedback_candidate structs are stored in the hash table + * tfeedback_candidates, which is passed to the constructor. This hash table + * maps varying names to instances of the tfeedback_candidate struct. + */ +class tfeedback_candidate_generator : public program_resource_visitor +{ +public: + tfeedback_candidate_generator(void *mem_ctx, + hash_table *tfeedback_candidates) + : mem_ctx(mem_ctx), + tfeedback_candidates(tfeedback_candidates), + toplevel_var(NULL), + varying_floats(0) + { + } + + void process(ir_variable *var) + { + /* All named varying interface blocks should be flattened by now */ + assert(!var->is_interface_instance()); + + this->toplevel_var = var; + this->varying_floats = 0; + program_resource_visitor::process(var); + } + +private: + virtual void visit_field(const glsl_type *type, const char *name, + bool row_major) + { + assert(!type->without_array()->is_record()); + assert(!type->without_array()->is_interface()); + + (void) row_major; + + tfeedback_candidate *candidate + = rzalloc(this->mem_ctx, tfeedback_candidate); + candidate->toplevel_var = this->toplevel_var; + candidate->type = type; + candidate->offset = this->varying_floats; + hash_table_insert(this->tfeedback_candidates, candidate, + ralloc_strdup(this->mem_ctx, name)); + this->varying_floats += type->component_slots(); + } + + /** + * Memory context used to allocate hash table keys and values. + */ + void * const mem_ctx; + + /** + * Hash table in which tfeedback_candidate objects should be stored. + */ + hash_table * const tfeedback_candidates; + + /** + * Pointer to the toplevel variable that is being traversed. + */ + ir_variable *toplevel_var; + + /** + * Total number of varying floats that have been visited so far. This is + * used to determine the offset to each varying within the toplevel + * variable. + */ + unsigned varying_floats; +}; + + +namespace linker { + +bool +populate_consumer_input_sets(void *mem_ctx, exec_list *ir, + hash_table *consumer_inputs, + hash_table *consumer_interface_inputs, + ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX]) +{ + memset(consumer_inputs_with_locations, + 0, + sizeof(consumer_inputs_with_locations[0]) * VARYING_SLOT_TESS_MAX); + + foreach_in_list(ir_instruction, node, ir) { + ir_variable *const input_var = node->as_variable(); + + if ((input_var != NULL) && (input_var->data.mode == ir_var_shader_in)) { + if (input_var->type->is_interface()) + return false; + + if (input_var->data.explicit_location) { + /* assign_varying_locations only cares about finding the + * ir_variable at the start of a contiguous location block. + * + * - For !producer, consumer_inputs_with_locations isn't used. + * + * - For !consumer, consumer_inputs_with_locations is empty. + * + * For consumer && producer, if you were trying to set some + * ir_variable to the middle of a location block on the other side + * of producer/consumer, cross_validate_outputs_to_inputs() should + * be link-erroring due to either type mismatch or location + * overlaps. If the variables do match up, then they've got a + * matching data.location and you only looked at + * consumer_inputs_with_locations[var->data.location], not any + * following entries for the array/structure. + */ + consumer_inputs_with_locations[input_var->data.location] = + input_var; + } else if (input_var->get_interface_type() != NULL) { + char *const iface_field_name = + ralloc_asprintf(mem_ctx, "%s.%s", + input_var->get_interface_type()->name, + input_var->name); + hash_table_insert(consumer_interface_inputs, input_var, + iface_field_name); + } else { + hash_table_insert(consumer_inputs, input_var, + ralloc_strdup(mem_ctx, input_var->name)); + } + } + } + + return true; +} + +/** + * Find a variable from the consumer that "matches" the specified variable + * + * This function only finds inputs with names that match. There is no + * validation (here) that the types, etc. are compatible. + */ +ir_variable * +get_matching_input(void *mem_ctx, + const ir_variable *output_var, + hash_table *consumer_inputs, + hash_table *consumer_interface_inputs, + ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX]) +{ + ir_variable *input_var; + + if (output_var->data.explicit_location) { + input_var = consumer_inputs_with_locations[output_var->data.location]; + } else if (output_var->get_interface_type() != NULL) { + char *const iface_field_name = + ralloc_asprintf(mem_ctx, "%s.%s", + output_var->get_interface_type()->name, + output_var->name); + input_var = + (ir_variable *) hash_table_find(consumer_interface_inputs, + iface_field_name); + } else { + input_var = + (ir_variable *) hash_table_find(consumer_inputs, output_var->name); + } + + return (input_var == NULL || input_var->data.mode != ir_var_shader_in) + ? NULL : input_var; +} + +} + +static int +io_variable_cmp(const void *_a, const void *_b) +{ + const ir_variable *const a = *(const ir_variable **) _a; + const ir_variable *const b = *(const ir_variable **) _b; + + if (a->data.explicit_location && b->data.explicit_location) + return b->data.location - a->data.location; + + if (a->data.explicit_location && !b->data.explicit_location) + return 1; + + if (!a->data.explicit_location && b->data.explicit_location) + return -1; + + return -strcmp(a->name, b->name); +} + +/** + * Sort the shader IO variables into canonical order + */ +static void +canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode) +{ + ir_variable *var_table[MAX_PROGRAM_OUTPUTS * 4]; + unsigned num_variables = 0; + + foreach_in_list(ir_instruction, node, ir) { + ir_variable *const var = node->as_variable(); + + if (var == NULL || var->data.mode != io_mode) + continue; + + /* If we have already encountered more I/O variables that could + * successfully link, bail. + */ + if (num_variables == ARRAY_SIZE(var_table)) + return; + + var_table[num_variables++] = var; + } + + if (num_variables == 0) + return; + + /* Sort the list in reverse order (io_variable_cmp handles this). Later + * we're going to push the variables on to the IR list as a stack, so we + * want the last variable (in canonical order) to be first in the list. + */ + qsort(var_table, num_variables, sizeof(var_table[0]), io_variable_cmp); + + /* Remove the variable from it's current location in the IR, and put it at + * the front. + */ + for (unsigned i = 0; i < num_variables; i++) { + var_table[i]->remove(); + ir->push_head(var_table[i]); + } +} + +/** + * Generate a bitfield map of the explicit locations for shader varyings. + * + * In theory a 32 bits value will be enough but a 64 bits value is future proof. + */ +uint64_t +reserved_varying_slot(struct gl_shader *stage, ir_variable_mode io_mode) +{ + assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out); + assert(MAX_VARYING <= 64); /* avoid an overflow of the returned value */ + + uint64_t slots = 0; + int var_slot; + + if (!stage) + return slots; + + foreach_in_list(ir_instruction, node, stage->ir) { + ir_variable *const var = node->as_variable(); + + if (var == NULL || var->data.mode != io_mode || + !var->data.explicit_location || + var->data.location < VARYING_SLOT_VAR0) + continue; + + var_slot = var->data.location - VARYING_SLOT_VAR0; + + unsigned num_elements = get_varying_type(var, stage->Stage) + ->count_attribute_slots(stage->Stage == MESA_SHADER_VERTEX); + for (unsigned i = 0; i < num_elements; i++) { + if (var_slot >= 0 && var_slot < MAX_VARYING) + slots |= UINT64_C(1) << var_slot; + var_slot += 1; + } + } + + return slots; +} + + +/** + * Assign locations for all variables that are produced in one pipeline stage + * (the "producer") and consumed in the next stage (the "consumer"). + * + * Variables produced by the producer may also be consumed by transform + * feedback. + * + * \param num_tfeedback_decls is the number of declarations indicating + * variables that may be consumed by transform feedback. + * + * \param tfeedback_decls is a pointer to an array of tfeedback_decl objects + * representing the result of parsing the strings passed to + * glTransformFeedbackVaryings(). assign_location() will be called for + * each of these objects that matches one of the outputs of the + * producer. + * + * When num_tfeedback_decls is nonzero, it is permissible for the consumer to + * be NULL. In this case, varying locations are assigned solely based on the + * requirements of transform feedback. + */ +bool +assign_varying_locations(struct gl_context *ctx, + void *mem_ctx, + struct gl_shader_program *prog, + gl_shader *producer, gl_shader *consumer, + unsigned num_tfeedback_decls, + tfeedback_decl *tfeedback_decls) +{ + if (ctx->Const.DisableVaryingPacking) { + /* Transform feedback code assumes varyings are packed, so if the driver + * has disabled varying packing, make sure it does not support transform + * feedback. + */ + assert(!ctx->Extensions.EXT_transform_feedback); + } + + /* Tessellation shaders treat inputs and outputs as shared memory and can + * access inputs and outputs of other invocations. + * Therefore, they can't be lowered to temps easily (and definitely not + * efficiently). + */ + bool disable_varying_packing = + ctx->Const.DisableVaryingPacking || + (consumer && consumer->Stage == MESA_SHADER_TESS_EVAL) || + (consumer && consumer->Stage == MESA_SHADER_TESS_CTRL) || + (producer && producer->Stage == MESA_SHADER_TESS_CTRL); + + varying_matches matches(disable_varying_packing, + producer ? producer->Stage : (gl_shader_stage)-1, + consumer ? consumer->Stage : (gl_shader_stage)-1); + hash_table *tfeedback_candidates + = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare); + hash_table *consumer_inputs + = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare); + hash_table *consumer_interface_inputs + = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare); + ir_variable *consumer_inputs_with_locations[VARYING_SLOT_TESS_MAX] = { + NULL, + }; + + unsigned consumer_vertices = 0; + if (consumer && consumer->Stage == MESA_SHADER_GEOMETRY) + consumer_vertices = prog->Geom.VerticesIn; + + /* Operate in a total of four passes. + * + * 1. Sort inputs / outputs into a canonical order. This is necessary so + * that inputs / outputs of separable shaders will be assigned + * predictable locations regardless of the order in which declarations + * appeared in the shader source. + * + * 2. Assign locations for any matching inputs and outputs. + * + * 3. Mark output variables in the producer that do not have locations as + * not being outputs. This lets the optimizer eliminate them. + * + * 4. Mark input variables in the consumer that do not have locations as + * not being inputs. This lets the optimizer eliminate them. + */ + if (consumer) + canonicalize_shader_io(consumer->ir, ir_var_shader_in); + + if (producer) + canonicalize_shader_io(producer->ir, ir_var_shader_out); + + if (consumer + && !linker::populate_consumer_input_sets(mem_ctx, + consumer->ir, + consumer_inputs, + consumer_interface_inputs, + consumer_inputs_with_locations)) { + assert(!"populate_consumer_input_sets failed"); + hash_table_dtor(tfeedback_candidates); + hash_table_dtor(consumer_inputs); + hash_table_dtor(consumer_interface_inputs); + return false; + } + + if (producer) { + foreach_in_list(ir_instruction, node, producer->ir) { + ir_variable *const output_var = node->as_variable(); + + if ((output_var == NULL) || + (output_var->data.mode != ir_var_shader_out)) + continue; + + /* Only geometry shaders can use non-zero streams */ + assert(output_var->data.stream == 0 || + (output_var->data.stream < MAX_VERTEX_STREAMS && + producer->Stage == MESA_SHADER_GEOMETRY)); + + tfeedback_candidate_generator g(mem_ctx, tfeedback_candidates); + g.process(output_var); + + ir_variable *const input_var = + linker::get_matching_input(mem_ctx, output_var, consumer_inputs, + consumer_interface_inputs, + consumer_inputs_with_locations); + + /* If a matching input variable was found, add this ouptut (and the + * input) to the set. If this is a separable program and there is no + * consumer stage, add the output. + * + * Always add TCS outputs. They are shared by all invocations + * within a patch and can be used as shared memory. + */ + if (input_var || (prog->SeparateShader && consumer == NULL) || + producer->Type == GL_TESS_CONTROL_SHADER) { + matches.record(output_var, input_var); + } + + /* Only stream 0 outputs can be consumed in the next stage */ + if (input_var && output_var->data.stream != 0) { + linker_error(prog, "output %s is assigned to stream=%d but " + "is linked to an input, which requires stream=0", + output_var->name, output_var->data.stream); + return false; + } + } + } else { + /* If there's no producer stage, then this must be a separable program. + * For example, we may have a program that has just a fragment shader. + * Later this program will be used with some arbitrary vertex (or + * geometry) shader program. This means that locations must be assigned + * for all the inputs. + */ + foreach_in_list(ir_instruction, node, consumer->ir) { + ir_variable *const input_var = node->as_variable(); + + if ((input_var == NULL) || + (input_var->data.mode != ir_var_shader_in)) + continue; + + matches.record(NULL, input_var); + } + } + + for (unsigned i = 0; i < num_tfeedback_decls; ++i) { + if (!tfeedback_decls[i].is_varying()) + continue; + + const tfeedback_candidate *matched_candidate + = tfeedback_decls[i].find_candidate(prog, tfeedback_candidates); + + if (matched_candidate == NULL) { + hash_table_dtor(tfeedback_candidates); + hash_table_dtor(consumer_inputs); + hash_table_dtor(consumer_interface_inputs); + return false; + } + + if (matched_candidate->toplevel_var->data.is_unmatched_generic_inout) + matches.record(matched_candidate->toplevel_var, NULL); + } + + const uint64_t reserved_slots = + reserved_varying_slot(producer, ir_var_shader_out) | + reserved_varying_slot(consumer, ir_var_shader_in); + + const unsigned slots_used = matches.assign_locations(prog, reserved_slots, + prog->SeparateShader); + matches.store_locations(); + + for (unsigned i = 0; i < num_tfeedback_decls; ++i) { + if (!tfeedback_decls[i].is_varying()) + continue; + + if (!tfeedback_decls[i].assign_location(ctx, prog)) { + hash_table_dtor(tfeedback_candidates); + hash_table_dtor(consumer_inputs); + hash_table_dtor(consumer_interface_inputs); + return false; + } + } + + hash_table_dtor(tfeedback_candidates); + hash_table_dtor(consumer_inputs); + hash_table_dtor(consumer_interface_inputs); + + if (consumer && producer) { + foreach_in_list(ir_instruction, node, consumer->ir) { + ir_variable *const var = node->as_variable(); + + if (var && var->data.mode == ir_var_shader_in && + var->data.is_unmatched_generic_inout) { + if (prog->IsES) { + /* + * On Page 91 (Page 97 of the PDF) of the GLSL ES 1.0 spec: + * + * If the vertex shader declares but doesn't write to a + * varying and the fragment shader declares and reads it, + * is this an error? + * + * RESOLUTION: No. + */ + linker_warning(prog, "%s shader varying %s not written " + "by %s shader\n.", + _mesa_shader_stage_to_string(consumer->Stage), + var->name, + _mesa_shader_stage_to_string(producer->Stage)); + } else if (prog->Version <= 120) { + /* On page 25 (page 31 of the PDF) of the GLSL 1.20 spec: + * + * Only those varying variables used (i.e. read) in + * the fragment shader executable must be written to + * by the vertex shader executable; declaring + * superfluous varying variables in a vertex shader is + * permissible. + * + * We interpret this text as meaning that the VS must + * write the variable for the FS to read it. See + * "glsl1-varying read but not written" in piglit. + */ + linker_error(prog, "%s shader varying %s not written " + "by %s shader\n.", + _mesa_shader_stage_to_string(consumer->Stage), + var->name, + _mesa_shader_stage_to_string(producer->Stage)); + } + } + } + + /* Now that validation is done its safe to remove unused varyings. As + * we have both a producer and consumer its safe to remove unused + * varyings even if the program is a SSO because the stages are being + * linked together i.e. we have a multi-stage SSO. + */ + remove_unused_shader_inputs_and_outputs(false, producer, + ir_var_shader_out); + remove_unused_shader_inputs_and_outputs(false, consumer, + ir_var_shader_in); + } + + if (!disable_varying_packing) { + if (producer) { + lower_packed_varyings(mem_ctx, slots_used, ir_var_shader_out, + 0, producer); + } + if (consumer) { + lower_packed_varyings(mem_ctx, slots_used, ir_var_shader_in, + consumer_vertices, consumer); + } + } + + return true; +} + +bool +check_against_output_limit(struct gl_context *ctx, + struct gl_shader_program *prog, + gl_shader *producer) +{ + unsigned output_vectors = 0; + + foreach_in_list(ir_instruction, node, producer->ir) { + ir_variable *const var = node->as_variable(); + + if (var && var->data.mode == ir_var_shader_out && + var_counts_against_varying_limit(producer->Stage, var)) { + /* outputs for fragment shader can't be doubles */ + output_vectors += var->type->count_attribute_slots(false); + } + } + + assert(producer->Stage != MESA_SHADER_FRAGMENT); + unsigned max_output_components = + ctx->Const.Program[producer->Stage].MaxOutputComponents; + + const unsigned output_components = output_vectors * 4; + if (output_components > max_output_components) { + if (ctx->API == API_OPENGLES2 || prog->IsES) + linker_error(prog, "%s shader uses too many output vectors " + "(%u > %u)\n", + _mesa_shader_stage_to_string(producer->Stage), + output_vectors, + max_output_components / 4); + else + linker_error(prog, "%s shader uses too many output components " + "(%u > %u)\n", + _mesa_shader_stage_to_string(producer->Stage), + output_components, + max_output_components); + + return false; + } + + return true; +} + +bool +check_against_input_limit(struct gl_context *ctx, + struct gl_shader_program *prog, + gl_shader *consumer) +{ + unsigned input_vectors = 0; + + foreach_in_list(ir_instruction, node, consumer->ir) { + ir_variable *const var = node->as_variable(); + + if (var && var->data.mode == ir_var_shader_in && + var_counts_against_varying_limit(consumer->Stage, var)) { + /* vertex inputs aren't varying counted */ + input_vectors += var->type->count_attribute_slots(false); + } + } + + assert(consumer->Stage != MESA_SHADER_VERTEX); + unsigned max_input_components = + ctx->Const.Program[consumer->Stage].MaxInputComponents; + + const unsigned input_components = input_vectors * 4; + if (input_components > max_input_components) { + if (ctx->API == API_OPENGLES2 || prog->IsES) + linker_error(prog, "%s shader uses too many input vectors " + "(%u > %u)\n", + _mesa_shader_stage_to_string(consumer->Stage), + input_vectors, + max_input_components / 4); + else + linker_error(prog, "%s shader uses too many input components " + "(%u > %u)\n", + _mesa_shader_stage_to_string(consumer->Stage), + input_components, + max_input_components); + + return false; + } + + return true; +} |